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Search: Posts Made By: Louist
Forum: Multiplayer and AARs July 16th, 2011, 10:33 PM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - Yugi24862: Send Your Pretender!!!!!!!

All in all we won't be losing too much time--seems llamaserver is still having some issues. It was down completely for some time, and it's currently hanging on a game. My other two games have all...
Forum: Multiplayer and AARs July 14th, 2011, 04:00 PM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders

Thanks for that. I ended up getting home so late last night that I didn't even go near the computer.
Forum: Multiplayer and AARs July 13th, 2011, 02:34 PM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders

It was just poor luck on my part, then. Not that's I'm too phased by it. That particular build just didn't do it for me.

Ok, Fixed starting locations with no spawns in the center, It's really just...
Forum: Multiplayer and AARs July 13th, 2011, 03:58 AM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders

I'm sort of working backwards through the posts in an odd order, as you've no doubt noticed.

I can make the changes to neighbors, if we don't mind the existing borders as they're drawn, or me...
Forum: Multiplayer and AARs July 13th, 2011, 03:42 AM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders

Oh, nice catch! I didn't even notice that at all! (Though I didn't recruit many ranged units at all, and by the time I had, I was in comp-stomp mod and didn't feel the need to watch the battles.
...
Forum: Multiplayer and AARs July 13th, 2011, 03:39 AM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Design Pretenders

Obviously I like First World, and have enjoyed my test games using it.

That said, the more I play it the more I find dubious borders and provinces that are scaled a tad small. As it was my first...
Forum: Multiplayer and AARs July 11th, 2011, 08:22 PM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, no indies, Assimilation mod - Recruiting!

Hmm... I may well have had something else enabled without noticing.
Forum: Multiplayer and AARs July 11th, 2011, 07:07 PM
Replies: 238
Views: 55,876
Posted By Louist
Re: Nations - MA, CBM 1.6, max lvl 6 magic, no indies, Assimilation mod - Recruiting!

Had the mod crash when trying to load the tga file for new_ichtyid_warrior. It's completely possible I've made a mistake installing it, but I haven't yet had a similar problem with stock CBM.
Forum: Multiplayer and AARs July 11th, 2011, 11:53 AM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

Alrighty.

The armies of Arcoscephale are building, if slower than I would like.
Forum: Multiplayer and AARs July 11th, 2011, 02:11 AM
Replies: 238
Views: 55,876
Posted By Louist
Forum: Dominions 3: The Awakening July 10th, 2011, 08:34 PM
Replies: 2
Views: 1,977
Posted By Louist
Re: LA Mictlan: Holy Level

Thank you kindly.
Forum: Dominions 3: The Awakening July 10th, 2011, 06:38 PM
Replies: 2
Views: 1,977
Posted By Louist
LA Mictlan: Holy Level

Can LA Mictlan boost the number of holy troops it can recruit by building temples? Or are they only good for allowing blood sacrifices?
Forum: Scenarios, Maps and Mods July 4th, 2011, 01:30 PM
Replies: 5
Views: 8,207
Posted By Louist
Re: FirstWorld - My first map

Oh, thanks. I did a couple last minute changes, and must have packed the wrong pair. I'll fix that now.

Looks like that's the proper map. The mistake was just in the improper call in .map file.
Forum: Scenarios, Maps and Mods July 4th, 2011, 04:28 AM
Replies: 5
Views: 8,207
Posted By Louist
World FirstWorld - My first map

This afternoon I decided to try my hand at making a map. I've no prior modding or mapping experience, and no real experience with image editing tools (Gimp), but I think this turned out alright!
...
Forum: Multiplayer and AARs July 2nd, 2011, 07:46 PM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

To be fair, both nations have elephants :)
Forum: Multiplayer and AARs July 2nd, 2011, 03:10 PM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

Anyone mind if I play Arco? I think I may actually hate Caelum.
Forum: Dominions 3: The Awakening July 2nd, 2011, 12:13 AM
Replies: 3
Views: 3,032
Posted By Louist
Re: Win7 Supported?

Yeah, windows 7 does it's damned best to hide your save files. Hidden director? Check. Oddly named sub-directory with 0 relevance to Dominions? Check! :P
Forum: Multiplayer and AARs July 2nd, 2011, 12:11 AM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

Looks alright, though that northern chokepoint is a bit daunting. If no one else objects, though, I'm all for it.
Forum: Multiplayer and AARs June 30th, 2011, 04:15 PM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

Ossya looks fine to me.
Forum: Multiplayer and AARs June 29th, 2011, 04:35 PM
Replies: 146
Views: 42,414
Posted By Louist
Re: "Relaxed Pace" Late Age Game

I'm interested, as either Arco for vanilla, or Caelum for CBM.
Forum: Dominions 3: The Awakening June 19th, 2011, 04:31 PM
Replies: 66
Views: 46,291
Posted By Louist
Re: Brainstorming Nation Strategies

Prompt and on-topic. That's 2 out of three :)
Forum: Dominions 3: The Awakening June 18th, 2011, 11:42 PM
Replies: 66
Views: 46,291
Posted By Louist
Re: Brainstorming Nation Strategies

That is, I cant seem to find a plan that I can get to work for me :P
Forum: Dominions 3: The Awakening June 18th, 2011, 08:14 PM
Replies: 66
Views: 46,291
Posted By Louist
Re: Brainstorming Nation Strategies

Any thoughts on EA Caelum beyond those listed in the strategy index? I can't seem to find a plan that works well in MP.
Forum: Shrapnel General April 28th, 2011, 06:39 PM
Replies: 5
Views: 22,981
Posted By Louist
Re: Needed: Beta Testers

I'm willing to help out.
Ouch, sorry, didn't realize this was an older post. I'm still willing to help if this isn't horribly out of date.
Forum: Shrapnel General April 28th, 2011, 04:55 PM
Replies: 5
Views: 25,953
Posted By Louist
So I've lost my Gamers Front account details...

... and I have not updated my email information since the release of Dom3, so I can't use the automated recovery system...

Does anyone know of a way to contact support that doesn't require me to...
Showing results 51 to 75 of 117

 
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