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Showing results 51 to 73 of 73
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Posts Made By:
sube
Forum:
Scenarios, Maps & Mods
June 18th, 2004, 01:42 AM
Replies:
26
Black Moon Chr. mod
Views:
10,661
Posted By
sube
Re: Black Moon Chr. mod
Hi!
I just sent a new mod to illwinter, hopefully it will be available for dowload in a matter of days (don't know how busy is Kristoffer).
It's a zip file containing 2 mods independent from...
Forum:
Scenarios, Maps & Mods
June 3rd, 2004, 09:42 AM
Replies:
26
Black Moon Chr. mod
Views:
10,661
Posted By
sube
Re: Black Moon Chr. mod
Not many news... Lately I have been reformatting all the sprites to the 32x32, 32x64 etc. format suggested by the developers. Progress is slow, but steady...
Forum:
Dominions 2: The Ascension Wars
May 14th, 2004, 12:32 PM
Replies:
5
Modding, sprites & mindbLast
Views:
1,673
Posted By
sube
Re: Modding, sprites & mindbLast
Many thanks!
And thanks also for the information about sprite size - that's a very welcome tip...
Forum:
Dominions 2: The Ascension Wars
May 13th, 2004, 09:52 AM
Replies:
5
Modding, sprites & mindbLast
Views:
1,673
Posted By
sube
Re: Modding, sprites & mindbLast
It happens also with the Knights of the Light mod, which is already uploaded in the mod section
Thanks!
Forum:
Dominions 2: The Ascension Wars
May 12th, 2004, 09:39 AM
Replies:
5
Modding, sprites & mindbLast
Views:
1,673
Posted By
sube
Modding, sprites & mindbLast
I found this "funny" behaviour: I have a mod with some new units, each of them with a brand new sprite. These sprites seem OK in every situation: recruitment screen, unit view, army setup, battle,...
Forum:
Scenarios, Maps & Mods
May 6th, 2004, 11:14 AM
Replies:
26
Black Moon Chr. mod
Views:
10,661
Posted By
sube
Black Moon Chr. mod
Hi,
I've been busy for a while with a mod based on the french comics "Les chroniques de la lune noire - Black Moon Chronicles", a part of this mod is already downloadable (the knights of the...
Forum:
Dominions 2: The Ascension Wars
May 6th, 2004, 10:59 AM
Replies:
26
Knights of Light - Version 1.1
Views:
3,657
Posted By
sube
Re: Knights of Light - Version 1.1
Hi,
I put a few more screenshots at:
http://www.dom2mod.i8.com/photo.html
feel free to give a look if you like. I think I should start a new thread for this mod
Forum:
Dominions 2: The Ascension Wars
May 4th, 2004, 11:39 AM
Replies:
26
Knights of Light - Version 1.1
Views:
3,657
Posted By
sube
Re: Knights of Light - Version 1.1
Hi, I put a few screenshots here:
http://www.dom2mod.i8.com/photo.html
It was a pre-templated website so I could not really do things as I wanted, but well, it was just a quick solution to...
Forum:
Dominions 2: The Ascension Wars
May 3rd, 2004, 10:30 AM
Replies:
26
Knights of Light - Version 1.1
Views:
3,657
Posted By
sube
Re: Knights of Light - Version 1.1
Hi!
Yes it's from a series of books, or, more correctly, comics book, "Les chroniques de la lune noire" (did I spell it correctly?), originally published in french. With a web search you can...
Forum:
Dominions 2: The Ascension Wars
April 23rd, 2004, 09:45 AM
Replies:
4
New feature request
Views:
1,076
Posted By
sube
Re: New feature request
I like the idea of questing. You could also have a "quest" command available for commanders. When you select it, the hero is sent on a quest. After a variable number of turns he will come back with...
Forum:
Dominions 2: The Ascension Wars
April 23rd, 2004, 01:29 AM
Replies:
44
Modding feedback wanted
Views:
17,989
Posted By
sube
Re: Modding feedback wanted
And do we have 1-hand and 2-hand for weapons modding?
Forum:
Dominions 2: The Ascension Wars
April 22nd, 2004, 09:41 AM
Replies:
44
Modding feedback wanted
Views:
17,989
Posted By
sube
Re: Modding feedback wanted
Another thing that I would like to have is the possibility to mod a unit so that it can cast one spell. I'm not talking about a commander with magic levels, but just a trooper which can cast one...
Forum:
Dominions 2: The Ascension Wars
April 20th, 2004, 04:25 PM
Replies:
44
Modding feedback wanted
Views:
17,989
Posted By
sube
Re: Modding feedback wanted
Don't know if it has already been mentioned, but I would like the possibility to mod populations.
Let's say that for instance I'd like to make a map or scenario where in province XXX it's possible...
Forum:
Dominions 2: The Ascension Wars
April 2nd, 2004, 11:12 AM
Replies:
26
Knights of Light - Version 1.1
Views:
3,657
Posted By
sube
Re: Knights of Light - Version 1.1
Hi!
Yes I am currently trying to mod the other black moon nations + upgrading the knights + maybe making a map... but it takes a lot of time, mostly for the graphics. But I find modding really...
Forum:
Dominions 2: The Ascension Wars
March 11th, 2004, 12:08 PM
Replies:
44
Modding feedback wanted
Views:
17,989
Posted By
sube
Re: Modding feedback wanted
Although not essential, I'd like to have something like that, to use with hero modding (when/if hero modding will be implemented):
#addretinue unit_type number_of_units
so that when your hero...
Forum:
Dominions 2: The Ascension Wars
March 8th, 2004, 12:20 PM
Replies:
26
Knights of Light - Version 1.1
Views:
3,657
Posted By
sube
Knights of Light - Version 1.1
I posted a new Version of the Knights mod. What's new?
- removed one of the two identical marshals, I didn't like the graphics.
- new wizard, fire3 + 1 random
- archpriest is now astral2 (from...
Forum:
Dominions 2: The Ascension Wars
February 26th, 2004, 11:33 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
Tricon: yes you open the .dm file with a text editor (I use wordpad), then you change what you like to change - in the dominions2/doc directory (if I'm not wrong) there are modding instructions.
...
Forum:
Dominions 2: The Ascension Wars
February 25th, 2004, 09:24 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
I think that is probably correct to increase the chariot cost, but maybe an increase by 10 is a bit too much? I'll give a try, probably you are right.
As for the crossbows, I exchanged the full...
Forum:
Dominions 2: The Ascension Wars
February 24th, 2004, 05:04 PM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
This thing of the priests requiring a lab is definitely something that I have to check! I hadn't noticed it on my pc, however...
By the way Pocus, I'm afraid my French is quite poor, I can find my...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 10:34 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
And, talking about Les Chroniques de la Lune Noire, for those of you who have read it, do you like the Last 2-3 volumes? I was a bit disappointed, I think that both story and art are not as good as...
Forum:
Dominions 2: The Ascension Wars
February 23rd, 2004, 10:25 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
Hi!
Don't worry, I check the forum at least once per day, but Last week I was away on holydays, so I could do that only occasionally.
Thanks a lot for your remarks! Version 1.0 was by no mean...
Forum:
Dominions 2: The Ascension Wars
February 20th, 2004, 09:54 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Re: Knighst of Light mod
Black Moon Chronicles, indeed! And I also had the game from cryo... Not too bad, but nothing special either (by the way, if you look for it, I think you can find it at the home of the underdogs...
Forum:
Dominions 2: The Ascension Wars
February 20th, 2004, 02:30 AM
Replies:
32
Knighst of Light mod
Views:
4,685
Posted By
sube
Knighst of Light mod
Hi guys,
a few days ago I submitted a new mod, changing the Marignon people into an order of knights (not my invention, just to be fair - I based them upon a french comic).
I won´t be able to...
Showing results 51 to 73 of 73
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