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Showing results 51 to 75 of 135
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Posts Made By:
BlueTemplar
Forum:
Space Empires: IV & V
September 7th, 2007, 08:16 PM
Replies:
11
Question about Bugstatus and playability of SE5 ?
Views:
3,728
Posted By
BlueTemplar
Re: Question about Bugstatus and playability of SE
SEV only truly shines in MP, where strategy can really change the outcome of the game. In SP an inefficient economy supporting brute force is enough.
IMHO it's better to play less complex games like...
Forum:
Space Empires: IV & V
September 4th, 2007, 08:39 PM
Replies:
4
Need replacement player for Celeb SEV BM mod game
Views:
2,180
Posted By
BlueTemplar
Re: Need replacement player for Celeb SEV BM mod g
http://seiv.pbw.cc/text/index.jsp?menu=gamemenu.jsp%3fgame=16gghm7&body=gamebody.jsp%3fgame=16gghm7
I'm also leaving from this game. I have the 1rst place empire, mostly due to the huge number of...
Forum:
Space Empires: IV & V
September 4th, 2007, 04:08 PM
Replies:
9
Question about TCP/IP in SE5
Views:
3,273
Posted By
BlueTemplar
Re: Question about TCP/IP in SE5
Check the wiki : http://wiki.spaceempires.net/index.php/Space_Empires_V
Forum:
Space Empires: IV & V
August 27th, 2007, 08:11 PM
Replies:
11
Racial abilities
Views:
1,992
Posted By
BlueTemplar
Re: Racial abilities
That's a great idea! There is also the problem that IIRC in SE4, the more points you would add, the more they woud cost. It won't be easy to simulate.
Forum:
Space Empires: IV & V
August 27th, 2007, 11:06 AM
Replies:
11
Question about Bugstatus and playability of SE5 ?
Views:
3,728
Posted By
BlueTemplar
Re: Question about Bugstatus and playability of SE
They must give at least some damage distribution. If you place 3 components on the same slot on all 3 decks, which one will be damaged first? Will the damage be spread out between all 3 components...
Forum:
Space Empires: IV & V
August 27th, 2007, 11:00 AM
Replies:
11
Racial abilities
Views:
1,992
Posted By
BlueTemplar
Re: Racial abilities
Yeah, it must be hard to build a good empire with a -10% build rate. But I think it's possible, even that there are several ways to do so...
The ground combat bonus can be a good investment for an...
Forum:
Space Empires: IV & V
August 26th, 2007, 01:29 PM
Replies:
11
Racial abilities
Views:
1,992
Posted By
BlueTemplar
Re: Racial abilities
I like to take a different approach each time. After playing for quite some time research intensive empires in single player, I'm now exploring production (& intel) intensive empires on PBW. I think...
Forum:
Space Empires: IV & V
August 25th, 2007, 02:34 PM
Replies:
8
Ground combat
Views:
2,124
Posted By
BlueTemplar
Re: Ground combat
You will only be able to place small rocket pods on troops from BM 1.10.
Forum:
Space Empires: IV & V
August 24th, 2007, 07:13 AM
Replies:
8
Ground combat
Views:
2,124
Posted By
BlueTemplar
Re: Ground combat
Militia bug?
Forum:
Space Empires: IV & V
August 22nd, 2007, 07:31 PM
Replies:
4
Game setup & tech trading
Views:
1,579
Posted By
BlueTemplar
Re: Game setup & tech trading
AFAIK this option only forbids you from directly trading techs (something that the AI never does anyway). Sharing tech in treaties is not affected by this setting.
Forum:
Space Empires: IV & V
August 22nd, 2007, 07:27 PM
Replies:
9
Does Non agression effect mines?
Views:
1,868
Posted By
BlueTemplar
Re: Does Non agression effect mines?
Weird... it's my ship that blew up, and I'm far from being extinct.
Oh, and happy birthday!
Forum:
Space Empires: IV & V
August 22nd, 2007, 07:24 PM
Replies:
15
O, or is it 0? Bug or not?
Views:
2,584
Posted By
BlueTemplar
Re: O, or is it 0? Bug or not?
Very different ships having the same desing? Looks like a bug to me...
Forum:
Space Empires: IV & V
August 21st, 2007, 11:44 AM
Replies:
12
Balance and stuff
Views:
2,195
Posted By
BlueTemplar
Re: Balance and stuff
It works just fine for me and for some 20ish people I'm playing with.
Forum:
SEIV
August 20th, 2007, 05:48 PM
Replies:
1,421
Sticky:
PBW status
Views:
344,214
Posted By
BlueTemplar
Re: PBW status
Me too.
Forum:
Space Empires: IV & V
August 19th, 2007, 08:33 PM
Replies:
15
O, or is it 0? Bug or not?
Views:
2,584
Posted By
BlueTemplar
Re: O, or is it 0? Bug or not?
You should be able to see the enemy design, otherwise things like design stealing will get useless and you won't be able to plan ahead of the battle.
Seeing the ship name is not realistic, but you...
Forum:
Space Empires: IV & V
August 19th, 2007, 11:03 AM
Replies:
15
O, or is it 0? Bug or not?
Views:
2,584
Posted By
BlueTemplar
Re: O, or is it 0? Bug or not?
Also you could make all your ship designs encrypted, like 00101011101 and 00100111001...
Forum:
Space Empires: IV & V
August 15th, 2007, 09:29 PM
Replies:
14
OT: Harry Potter & the Deathly Hallows
Views:
4,507
Posted By
BlueTemplar
Re: OT: Harry Potter & the Deathly Hallows
And here's a short version of the book: ( http://forum.shrapnelgames.com/images/smilies/laugh.gif )
http://diogenes-sinope.blogspot.com/2007/07/potterdammerung-mega-spoilers.html
Forum:
Space Empires: IV & V
August 15th, 2007, 10:33 AM
Replies:
14
OT: Harry Potter & the Deathly Hallows
Views:
4,507
Posted By
BlueTemplar
Re: OT: Harry Potter & the Deathly Hallows
Something that everyone thought, but did not really dare speak about: ( http://forum.shrapnelgames.com/images/smilies/laugh.gif )...
Forum:
Space Empires: IV & V
August 14th, 2007, 10:45 PM
Replies:
14
OT: Harry Potter & the Deathly Hallows
Views:
4,507
Posted By
BlueTemplar
Re: OT: Harry Potter & the Deathly Hallows
Just finished it. (Actually them, I was re-reading the whole serie for the past two weeks.)
It's not LotR where Frodo's sacrifice prevents him to live happily thereafter, defeating Voldemort was...
Forum:
Space Empires: IV & V
August 13th, 2007, 08:32 AM
Replies:
15
OT: Explain this spam?!?!
Views:
3,641
Posted By
BlueTemplar
Re: OT: Explain this spam?!?!
Oh yeah, that was priceless! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Forum:
Space Empires: IV & V
August 12th, 2007, 05:23 PM
Replies:
15
OT: Explain this spam?!?!
Views:
3,641
Posted By
BlueTemplar
Re: OT: Explain this spam?!?!
Heh. That kind of spam SHOULD be spread around.
Forum:
Space Empires: IV & V
August 11th, 2007, 08:51 AM
Replies:
78
Some MORE random SE:V questions
Views:
10,316
Posted By
BlueTemplar
Re: Some random SE:V questions
It only fixes one bug introduced in 1.46.
Forum:
Space Empires: IV & V
August 9th, 2007, 11:35 PM
Replies:
9
Ship and fleet experience functional?
Views:
2,397
Posted By
BlueTemplar
Re: Ship and fleet experience functional?
Looks like it will be fixed in the next public patch...
Forum:
Space Empires: IV & V
August 7th, 2007, 04:18 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,316
Posted By
BlueTemplar
Re: Some random SE:V questions
In fact he only answered my first e-mail, but for practically all of them, I could see the changes in the changelog soon after.
Forum:
Space Empires: IV & V
August 6th, 2007, 10:38 PM
Replies:
78
Some MORE random SE:V questions
Views:
10,316
Posted By
BlueTemplar
Re: Some random SE:V questions
He responded to my e-mails about bugs, and afaik he did it for several other players too...
Showing results 51 to 75 of 135
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