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Showing results 51 to 75 of 164
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Posts Made By:
MasterChiToes
Forum:
Space Empires: IV & V
December 9th, 2007, 03:14 AM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
Not even close to radians.
Planets unrotated are on their sides... the rotate X 50 flips them 180 degrees and the rotate z 25 makes them right side up (not sure why X isn't ignored and X set to...
Forum:
Space Empires: IV & V
December 9th, 2007, 01:28 AM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
dyslexically correct... Thanks!
Need to fix my graphics... black edges and not enough frames of animation.
But... I now have a small moon orbiting a planet... with an inclined orbital plane...
Forum:
Space Empires: IV & V
December 8th, 2007, 07:51 PM
Replies:
20
Planet Textures
Views:
8,998
Posted By
MasterChiToes
Re: Planet Textures
Maybe the rotation speeds and even the initial conditions could be randomized a bit... so they aren't all turning in sync?
Continual Rotation Speed := Random(-0.0002, 0.0002)
Forum:
Space Empires: IV & V
December 8th, 2007, 06:36 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
Question:
I created an Effect, that I want to retain the original bitmap's color, without any transparency or 'brightness' recoloring. How do I do that?
Blend_Zero seems to result in a...
Forum:
Space Empires: IV & V
December 4th, 2007, 07:05 PM
Replies:
11
OT: Laptop suggestions?
Views:
4,877
Posted By
MasterChiToes
Re: OT: Laptop suggestions?
get one with a new 45nm cpu... they are cooler, etc.
Forum:
Space Empires: IV & V
December 1st, 2007, 04:23 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
I get it... you mean rotate in position, where I meant rotate in orientation. Yeah, that would work for small sprites around a planet.
Anyway, I agree that wouldn't be practical for clouds, but...
Forum:
Space Empires: IV & V
December 1st, 2007, 12:14 AM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
How do you control "rotate around the z axis" in the effects?
Forum:
Space Empires: IV & V
November 30th, 2007, 10:54 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
I think I understand... I was referring to effects as listed in the XFileClasses_Stellar.txt, like Planet Glow, which is facing the camera, regardless of the planet orientation.
Forum:
Space Empires: IV & V
November 30th, 2007, 10:19 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
But those clouds sprites wouldn't be effects added to the planet, they would be independent entities on the map... which as you said would be expensive.
If the cloud bmp's were effects added to...
Forum:
Space Empires: IV & V
November 30th, 2007, 09:55 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
So, the problem with using stellar effects for the clouds is that the camera isn't fix on a normal to the axis of rotation... and the effects are not really 3D, so the clouds would rotate over the...
Forum:
Space Empires: IV & V
November 30th, 2007, 08:23 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
Re: XFile Creation and XFileClasses Effects
I was just wondering, after making all those planet textures, whether it was possible to make "weather" into Stellar Effects, or otherwise mapped separately from the planet texture.
Something like...
Forum:
Space Empires: IV & V
November 30th, 2007, 07:41 PM
Replies:
30
XFile Creation and XFileClasses Effects
Views:
11,280
Posted By
MasterChiToes
XFile Creation and XFileClasses Effects
Where do I get information on the creation and editing of Stellar XFiles, and on creating Effects in the XFilesClasses, like Star Glow and Planet Glow.
Forum:
Space Empires: IV & V
November 27th, 2007, 03:44 AM
Replies:
52
Expanding Atmosphere Types
Views:
14,926
Posted By
MasterChiToes
Re: Expanding Atmosphere Types
Does the Picture Index for AtmosphereTypes mean anything? It looks like there's a rough correlation between the "five columns" in Planets.bmp but it also looks like that correlation was basically...
Forum:
Space Empires: IV & V
November 22nd, 2007, 07:29 PM
Replies:
15
OT: The theory of everything?
Views:
4,515
Posted By
MasterChiToes
Re: OT: The theory of everything?
There are a lot of symmetries in physics... so injecting physics into complex symmetries (like the E8) is likely to come up with some apparent correlations.
Forum:
Space Empires: IV & V
November 14th, 2007, 08:36 PM
Replies:
16
What are the must have mods for someone starting?
Views:
5,242
Posted By
MasterChiToes
Re: What are the must have mods for someone starti
Right, you just really need the Balance Mod... but some ship sets should be the next not-so-important thing on your list http://www.spaceempires.net/home/shipyards-g-SE5.html
Forum:
Space Empires: IV & V
November 9th, 2007, 02:26 AM
Replies:
16
So I Have Finally Done It.
Views:
4,869
Posted By
MasterChiToes
Re: So I Have Finally Done It.
Just wait ~ five months for Spore... all the 3D editors in that game output to a Maya compatible format, fully rigged and textured. The vehicle and UFO editors should be a great tool for ship...
Forum:
Space Empires: IV & V
November 7th, 2007, 10:12 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
358,637
Posted By
MasterChiToes
Re: Balance Mod
Are there supposed to be six levels of warp point creator?
Forum:
Space Empires: IV & V
November 6th, 2007, 05:22 AM
Replies:
5
SE:V v1.60 History
Views:
2,143
Posted By
MasterChiToes
Re: SE:V v1.60 History
I hope the next patch will include a fix for the warp transit animation that flashes in the wrong sector.
Forum:
Space Empires: IV & V
November 2nd, 2007, 01:07 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
358,637
Posted By
MasterChiToes
Re: Mines, Treaties, and Cluster Bombs
Is there a way to mod-out the mega evil settings?
Forum:
Space Empires: IV & V
November 1st, 2007, 10:29 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
358,637
Posted By
MasterChiToes
Re: Mines, Treaties, and Cluster Bombs
Is it normal for every last AI to cancel their treaties with you on the SAME turn?
Oh, for an AI that actually remembers a player has been an ally since the beginning of the game, and doesn't turn...
Forum:
Space Empires: IV & V
October 27th, 2007, 03:20 AM
Replies:
40
Poll:
OT Which would you Choose
Views:
12,580
Posted By
MasterChiToes
Re: OT Which would you Choose
Heh, Abydos go boom!
Most of scifi is pretty weak on "future evolution" stuff. And that darn Trek non-interference has pervaded too much scifi as an excuse for dismissing advanced beings.
Forum:
Space Empires: IV & V
October 27th, 2007, 12:19 AM
Replies:
40
Poll:
OT Which would you Choose
Views:
12,580
Posted By
MasterChiToes
Re: OT Which would you Choose
Well, since SG1 and B5 are the only options for ascension... and B5 only gives it to messianic elites like Sheridan. I'll choose SG1 while Oma is still helping people out.
Forum:
Space Empires: IV & V
October 26th, 2007, 02:14 AM
Replies:
6
Multi Player Game Start Failing
Views:
2,869
Posted By
MasterChiToes
Re: Multi Player Game Start Failing
When I tried a really big list of stars, the SEV failed on me... be sure your list isn't too big.
Forum:
Space Empires: IV & V
October 22nd, 2007, 03:34 PM
Replies:
8
Crash Bug
Views:
3,891
Posted By
MasterChiToes
Re: Crash Bug
Could there be a bad planet picture in the mod? Photoshop puts garbage at the beginning of picture files that SE5 has trouble with.
I am getting a End of Turn processing permanent freeze with...
Forum:
Space Empires: IV & V
October 16th, 2007, 07:43 PM
Replies:
17
Patch v1.58 has been released!
Views:
4,920
Posted By
MasterChiToes
Re: Patch v1.58 has been released!
Is there a new system visibility bug? I just opened a warp to a new system, and it was already mapped, but I had never been there and I didn't change the visibility rules in the game config.
Showing results 51 to 75 of 164
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