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Showing results 51 to 75 of 88
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Posts Made By:
Tyrian
Forum:
Dominions 3: The Awakening
October 17th, 2006, 08:41 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
788,354
Posted By
Tyrian
Re: Bug thread
Hidden in Snow can be poisonned (and die by this)
I use Catoblepas with them and the toxic cloud kill some of my undead commander. The Hidden In Snow haven't second form.
Edit: it isn't a bug,...
Forum:
Scenarios, Maps and Mods
October 17th, 2006, 06:55 AM
Replies:
36
Mod:
Trade Confederation
Views:
14,151
Posted By
Tyrian
Re: Mod: Trade Confederation
Thanks for your works
Forum:
Dominions 3: The Awakening
October 13th, 2006, 11:57 AM
Replies:
17
Let's talk about Pythium
Views:
3,369
Posted By
Tyrian
Re: Let\'s talk about Pythium
Gift of Health is very efficient to protect from the death and affliction caused by old age. Whith death 2, you can use twiceborn but I don't test this.
Forum:
Scenarios, Maps and Mods
October 12th, 2006, 04:56 PM
Replies:
27
Mod idea: Reborn Iron Faith
Views:
4,780
Posted By
Tyrian
Re: Mod idea: Reborn Iron Faith
Late era is credible, he talk about a miracle to protect the guardian from starving.
Forum:
Scenarios, Maps and Mods
October 12th, 2006, 04:45 PM
Replies:
36
Mod:
Trade Confederation
Views:
14,151
Posted By
Tyrian
Re: Mod: Trade Confederation
The graphics are very good and you have made 3 eras for this mod. It seems ideal for Dominions 3.
Forum:
Dominions 3: The Awakening
October 10th, 2006, 09:00 PM
Replies:
94
Message from Abysia
Views:
13,622
Posted By
Tyrian
Re: Message from Abysia
Age system is a good idea for the gestion of effect like burden of time. It is silly than near-immortel creature like the illithid are equally affected than simple human. Age system is a good...
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 10:17 AM
Replies:
8
Age of Wonders Factions
Views:
5,130
Posted By
Tyrian
Re: Age of Wonders Factions
Some reflexion about modding AOW (and no another graphics :p):
-The human of AOW are very different of all faction in dominions. They use powder (canon, mousketeer), air galley (very hard to modding...
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 09:31 AM
Replies:
8
Age of Wonders Factions
Views:
5,130
Posted By
Tyrian
Re: Age of Wonders Factions
You are kind http://forum.shrapnelgames.com/images/smilies/redface.gif
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 09:13 AM
Replies:
8
Age of Wonders Factions
Views:
5,130
Posted By
Tyrian
Re: Age of Wonders Factions
I have made some graphics for modding AOW, but the result is hum... see in the attachement http://forum.shrapnelgames.com/images/smilies/fear.gif
Forum:
Scenarios, Maps and Mods
October 8th, 2006, 07:33 AM
Replies:
8
Age of Wonders Factions
Views:
5,130
Posted By
Tyrian
Re: Age of Wonders Factions
I have already thinking about a AOW mod (based on shadow magic), but I have some problems with graphical aspect (I am very bad with that). For me the Magician (Artica in this case?) is a pretender,...
Forum:
Dominions 3: The Awakening
October 7th, 2006, 10:55 AM
Replies:
232
Patch Improvements
Views:
46,718
Posted By
Tyrian
Re: Patch Improvements
Acashic Record cast monthly less limited
Actually, the caster don't cast the spell on region with only a few number of path searched. I think it can be useful if the spell isn't cast only on regions...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 12:22 PM
Replies:
71
Just an idea of mine - the Dom3 Q&A thread
Views:
10,886
Posted By
Tyrian
Re: Just an idea of mine - the Dom3 Q&A thread
Q1: What's the effect of Death weapon? I don't totally understand this "2 an + mr". I suppose the an = armor negating and mr = magic resistance.
Q2: Death curse effect is always to curse the...
Forum:
Dominions 3: The Awakening
October 6th, 2006, 12:04 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
788,354
Posted By
Tyrian
Re: Bug thread
/threads/images/Graemlins/Bug.gif Yukinaga, Bakemono hero, have no description
/threads/images/Graemlins/Bug.gif Corrected
Forum:
Dominions 3: The Awakening
October 2nd, 2006, 08:52 PM
Replies:
21
Revamped blood collection?
Views:
4,637
Posted By
Tyrian
Re: Revamped blood collection?
Very good idea. With a special command like the lock, we should give order to a general to resupply his gems automatically when he is in a province with a laboratory.
Forum:
Dominions 2: The Ascension Wars
October 2nd, 2006, 08:42 PM
Replies:
7
Dominions 3 Now Shipping!
Views:
5,293
Posted By
Tyrian
Re: Dominions 3 Now Shipping!
Yes raaah lovely this manual.. the majority of recent manuals are juste good tu be used in WC.
The manual is a fresh breath.
Forum:
Dominions 3: The Awakening
October 2nd, 2006, 03:41 PM
Replies:
21
Revamped blood collection?
Views:
4,637
Posted By
Tyrian
Re: Revamped blood collection?
In my opinion, this problem make playing Mictlan really hard on large map. When you have to give blood slave to 30 priest(after a great use of virgin), 2 times... Argl...
Forum:
Dominions 2: The Ascension Wars
September 29th, 2006, 08:50 PM
Replies:
7
Dominions 3 Now Shipping!
Views:
5,293
Posted By
Tyrian
Re: Dominions 3 Now Shipping!
I have my mail http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
September 28th, 2006, 06:30 AM
Replies:
27
Illwinter Birthday !!!
Views:
6,403
Posted By
Tyrian
Re: Illwinter Birthday !!!
Happy birthday to Illwinter, Kristoffer and Daynarr. This WE may be very "hard" for them :p.
Forum:
Scenarios, Maps & Mods
September 19th, 2006, 08:17 AM
Replies:
28
New mod: Trade Confederation
Views:
27,758
Posted By
Tyrian
Re: New mod: Trade Confederation
Good luck with your PC
Forum:
Scenarios, Maps & Mods
September 5th, 2006, 03:45 PM
Replies:
9
Need Help Modding Unit Graphics
Views:
11,965
Posted By
Tyrian
Re: Need Help Modding Unit Graphics
Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
September 3rd, 2006, 08:07 AM
Replies:
17
Religious Uprising Feature: moddable?
Views:
4,034
Posted By
Tyrian
Re: Religious Uprising Feature
The rebels force can be based on the population and the factor use by BigJMoney. In is first example, the rebellion is so massive that 38% of the population go in open insurrection. The unit are...
Forum:
Scenarios, Maps & Mods
September 3rd, 2006, 07:54 AM
Replies:
9
Need Help Modding Unit Graphics
Views:
11,965
Posted By
Tyrian
Re: Need Help Modding Unit Graphics
Where is that interesting guide? I have started a mod based on Age Of Wonders, and the graphic is not my best skills http://forum.shrapnelgames.com/images/smilies/tongue.gif. If I can use the...
Forum:
Scenarios, Maps & Mods
August 28th, 2006, 02:58 PM
Replies:
28
New mod: Trade Confederation
Views:
27,758
Posted By
Tyrian
Re: New mod: Trade Confederation
The quality of the mod is great yes.
Forum:
Dominions 3: The Awakening
August 28th, 2006, 07:47 AM
Replies:
17
Religious Uprising Feature: moddable?
Views:
4,034
Posted By
Tyrian
Re: Would this be moddable?
The force and the probability of the attack can be proportionnal to the actual dominions in the province. The order/turmoil balance can also have an effet.
For example:
chance of attack: dominion%...
Forum:
Scenarios, Maps & Mods
August 27th, 2006, 03:43 PM
Replies:
28
New mod: Trade Confederation
Views:
27,758
Posted By
Tyrian
Re: New mod: Trade Confederation
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).
Showing results 51 to 75 of 88
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