The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 5
<
1
2
3
4
5
>
Showing results 51 to 75 of 108
Search took
0.00
seconds; generated 81 minute(s) ago.
Search:
Posts Made By:
ExplorerBob
Forum:
Scenarios and Mods
November 24th, 2010, 06:57 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
47,669
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
Oh, and it looks like my zipping it up ate the banner again. It's a real pity y'all can't get a decent banner to go with the mod, but oh well.
Maybe next time I'll subcontract the banners out to...
Forum:
Scenarios and Mods
November 24th, 2010, 06:50 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
47,669
Posted By
ExplorerBob
Re: Odd Adventures In Infinite Space v.002
002 is basically ready to go. If there's anything that's glaringly wrong, it can be removed next time, right?
What New Things This Update Does:
Most of the changes originally added in 001 are...
Forum:
Scenarios and Mods
November 18th, 2010, 01:08 AM
Replies:
9
Retreating
Views:
14,364
Posted By
ExplorerBob
Re: Retreating
Tell you what; I'll make the change, and if it's a bad one, it can always be undone later, deal?
Forum:
Scenarios and Mods
November 16th, 2010, 03:29 AM
Replies:
9
Retreating
Views:
14,364
Posted By
ExplorerBob
Re: Retreating
I also used instant retreat on a near-constant basis; it just makes sense, a lot of the time.
The Tan Ru, for instance; are those four ships on the radar Demolishers, or something better? If you...
Forum:
Scenarios and Mods
November 6th, 2010, 02:19 PM
Replies:
9
Retreating
Views:
14,364
Posted By
ExplorerBob
Retreating
I can modify the game so that the "Retreat" buttons do not exist.
There's only two problems with this.
1) You could still retreat, unfortunately, by hitting the "R" key.
2) The "All ships...
Forum:
Scenarios and Mods
September 15th, 2010, 04:15 PM
Replies:
35
Mod:
Odd Adventures In Infinite Space v.003
Views:
47,669
Posted By
ExplorerBob
Odd Adventures In Infinite Space v.002 preview
I figured now would be a good time for a 002 preview, since it's coming along well.
http://img714.imageshack.us/img714/3844/navigationscreen.th.png...
Forum:
Scenarios and Mods
September 14th, 2010, 01:26 PM
Replies:
2
Main menu combat scenes
Views:
11,575
Posted By
ExplorerBob
Main menu combat scenes
How many of y'all couldn't live without having the ships fighting it out on the main screen? I'm thinking (only a little bit seriously; it isn't anywhere near guaranteed to happen yet) about getting...
Forum:
Scenarios and Mods
September 13th, 2010, 10:51 AM
Replies:
3
Theory of Combat (WIP; not at *all* pretty to read)
Views:
15,228
Posted By
ExplorerBob
Re: Theory of Combat (WIP; not at *all* pretty to read)
Lost in Space,
Thanks for your time and your reply!
The problem is that the Weird Worlds combat engine is somewhat limited -- or at least, it's not as advanced as the engines in some comparable...
Forum:
Scenarios and Mods
September 11th, 2010, 02:52 PM
Replies:
3
Theory of Combat (WIP; not at *all* pretty to read)
Views:
15,228
Posted By
ExplorerBob
Theory of Combat (WIP; not at *all* pretty to read)
After examining WW and SAIS weapon balance, I have determined that although SAIS has superior balance, in some ways, it is still fundamentally lacking. I have begun working to try to resolve this, by...
Forum:
Scenarios and Mods
September 10th, 2010, 04:53 PM
Replies:
0
Resolution to Tan Ru Demolisher bug - granted ships must be unique
Views:
12,171
Posted By
ExplorerBob
Resolution to Tan Ru Demolisher bug - granted ships must be unique
People who've read my latest topics may have noticed my reference to what I've named the "Tan Ru Demolisher bug" -- the Odd Adventures Tan Ru Demolisher ally's failure to consistently appear after...
Forum:
Scenarios and Mods
August 31st, 2010, 10:29 PM
Replies:
1
ALLY/SHIP doesn't appear?
Views:
11,395
Posted By
ExplorerBob
ALLY/SHIP doesn't appear?
In what I've labelled the "Tan Ru Demolisher bug", since it only seems to happens to that ship, there's now only about a 50/50 chance of getting the Tan Ru Demolisher in Odd Adventures -- even after...
Forum:
Scenarios and Mods
August 14th, 2010, 03:49 PM
Replies:
2
Homeworld randomization is 90% likely a no-go
Views:
11,636
Posted By
ExplorerBob
Re: Homeworld randomization is 90% likely a no-go
Further research seems to indicate that elegant homeworld randomization is impossible. I didn't add in extra star names, or change the CLAS of the special Glory star I created from yellow, but that...
Forum:
Scenarios and Mods
August 14th, 2010, 12:00 PM
Replies:
2
Homeworld randomization is 90% likely a no-go
Views:
11,636
Posted By
ExplorerBob
Re: Homeworld randomization is 90% likely a no-go
It is possible that creating an extra star type, which normally spawns the type of planet I described, might work. I thought of this idea, unfortunately, after I had already undone the work I did...
Forum:
Scenarios and Mods
August 14th, 2010, 11:21 AM
Replies:
2
Homeworld randomization is 90% likely a no-go
Views:
11,636
Posted By
ExplorerBob
Homeworld randomization is 90% likely a no-go
To create randomness in the game, I thought of creating multiple copies of Hope, with their own Hope class, that quests would react to differently, allowing me to effectively randomize incidents in...
Forum:
Scenarios and Mods
August 12th, 2010, 06:16 PM
Replies:
1
The Races & Tchorak Balance
Views:
12,161
Posted By
ExplorerBob
The Races & Tchorak Balance
Variations in friendliness isn't done, but I think it's finally in hand, and I can finally begin to turn my attention to other aspects of the mod.
When I originally did the Odd Adventures...
Forum:
Scenarios and Mods
August 6th, 2010, 08:47 AM
Replies:
3
Lomaka mod v2.0
Views:
13,661
Posted By
ExplorerBob
Re: Lomaka mod v2.0
Lomaka?
Is it a SAIS mod?
Forum:
Scenarios and Mods
August 6th, 2010, 06:38 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
44,123
Posted By
ExplorerBob
Re: Variations in Friendliness
Variable relations seem to finally be in place.
The only problem I can see are with technical factors -- such as getting them to appear in a consistent fashion, and getting them to show up without...
Forum:
Scenarios and Mods
August 6th, 2010, 05:33 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
44,123
Posted By
ExplorerBob
Re: Variations in Friendliness
Things seem to be going okay so far, but I haven't been able to test how mercenaries affect variable relations, because they never show up when the Muktian race is in the game, and vice versa.
In...
Forum:
Scenarios and Mods
August 5th, 2010, 12:00 AM
Replies:
44
Mod:
Peculiar Planets Version 0.5. - Finally Here!
Views:
62,912
Posted By
ExplorerBob
Re: Peculiar Planets Version 0.5. - Finally Here!
I, as a Mac user, have the same problems as described by sqqwonkian.
Aside from that, the mod seems to be pretty much alright. I am concerned with the focus on the Aspians, but that's just my...
Forum:
Scenarios and Mods
July 30th, 2010, 04:12 AM
Replies:
36
Mod:
Variations in Friendliness
Views:
44,123
Posted By
ExplorerBob
Re: Variations in Friendliness
This project is back on. I'm attempting to recreate my original success based on the information provided earlier in the topic.
Forum:
Scenarios and Mods
July 20th, 2010, 06:47 PM
Replies:
27
Peculiar Planets Mod for Weird Worlds
Views:
34,750
Posted By
ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds
Less than ten minutes to go...
Forum:
Scenarios and Mods
July 20th, 2010, 12:53 PM
Replies:
27
Peculiar Planets Mod for Weird Worlds
Views:
34,750
Posted By
ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds
About six hours left!
Forum:
Scenarios and Mods
June 11th, 2010, 02:23 PM
Replies:
27
Peculiar Planets Mod for Weird Worlds
Views:
34,750
Posted By
ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds
Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my...
Forum:
Scenarios and Mods
May 26th, 2010, 07:29 PM
Replies:
27
Peculiar Planets Mod for Weird Worlds
Views:
34,750
Posted By
ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds
Still trying to perfect those last few items?
If you want, you can always do it like me, make a to-do list, release the existing mod (with the offending items reverted or removed), and then say...
Forum:
Scenarios and Mods
March 3rd, 2010, 11:55 PM
Replies:
41
Mod:
Updated: Drives 'R' Us v4.1
Views:
53,166
Posted By
ExplorerBob
Re: Updated: Drives 'R' Us v4.0
(Could be spoilers here.)
From the little bit of time I've played it, it seems even more fabulous than the last version. I love the new allies, moving fleets, and the stray Ravian/Primordian...
Showing results 51 to 75 of 108
Page 3 of 5
<
1
2
3
4
5
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
11:42 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.