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Search: Posts Made By: ExplorerBob
Forum: Scenarios and Mods November 24th, 2010, 06:57 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

Oh, and it looks like my zipping it up ate the banner again. It's a real pity y'all can't get a decent banner to go with the mod, but oh well.

Maybe next time I'll subcontract the banners out to...
Forum: Scenarios and Mods November 24th, 2010, 06:50 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Re: Odd Adventures In Infinite Space v.002

002 is basically ready to go. If there's anything that's glaringly wrong, it can be removed next time, right?

What New Things This Update Does:
Most of the changes originally added in 001 are...
Forum: Scenarios and Mods November 18th, 2010, 01:08 AM
Replies: 9
Views: 14,364
Posted By ExplorerBob
Re: Retreating

Tell you what; I'll make the change, and if it's a bad one, it can always be undone later, deal?
Forum: Scenarios and Mods November 16th, 2010, 03:29 AM
Replies: 9
Views: 14,364
Posted By ExplorerBob
Re: Retreating

I also used instant retreat on a near-constant basis; it just makes sense, a lot of the time.

The Tan Ru, for instance; are those four ships on the radar Demolishers, or something better? If you...
Forum: Scenarios and Mods November 6th, 2010, 02:19 PM
Replies: 9
Views: 14,364
Posted By ExplorerBob
Retreating

I can modify the game so that the "Retreat" buttons do not exist.

There's only two problems with this.

1) You could still retreat, unfortunately, by hitting the "R" key.
2) The "All ships...
Forum: Scenarios and Mods September 15th, 2010, 04:15 PM
Replies: 35
Views: 47,669
Posted By ExplorerBob
Odd Adventures In Infinite Space v.002 preview

I figured now would be a good time for a 002 preview, since it's coming along well.

http://img714.imageshack.us/img714/3844/navigationscreen.th.png...
Forum: Scenarios and Mods September 14th, 2010, 01:26 PM
Replies: 2
Views: 11,575
Posted By ExplorerBob
Main menu combat scenes

How many of y'all couldn't live without having the ships fighting it out on the main screen? I'm thinking (only a little bit seriously; it isn't anywhere near guaranteed to happen yet) about getting...
Forum: Scenarios and Mods September 13th, 2010, 10:51 AM
Replies: 3
Views: 15,228
Posted By ExplorerBob
Re: Theory of Combat (WIP; not at *all* pretty to read)

Lost in Space,
Thanks for your time and your reply!

The problem is that the Weird Worlds combat engine is somewhat limited -- or at least, it's not as advanced as the engines in some comparable...
Forum: Scenarios and Mods September 11th, 2010, 02:52 PM
Replies: 3
Views: 15,228
Posted By ExplorerBob
Theory of Combat (WIP; not at *all* pretty to read)

After examining WW and SAIS weapon balance, I have determined that although SAIS has superior balance, in some ways, it is still fundamentally lacking. I have begun working to try to resolve this, by...
Forum: Scenarios and Mods September 10th, 2010, 04:53 PM
Replies: 0
Views: 12,171
Posted By ExplorerBob
Resolution to Tan Ru Demolisher bug - granted ships must be unique

People who've read my latest topics may have noticed my reference to what I've named the "Tan Ru Demolisher bug" -- the Odd Adventures Tan Ru Demolisher ally's failure to consistently appear after...
Forum: Scenarios and Mods August 31st, 2010, 10:29 PM
Replies: 1
Views: 11,395
Posted By ExplorerBob
ALLY/SHIP doesn't appear?

In what I've labelled the "Tan Ru Demolisher bug", since it only seems to happens to that ship, there's now only about a 50/50 chance of getting the Tan Ru Demolisher in Odd Adventures -- even after...
Forum: Scenarios and Mods August 14th, 2010, 03:49 PM
Replies: 2
Views: 11,636
Posted By ExplorerBob
Re: Homeworld randomization is 90% likely a no-go

Further research seems to indicate that elegant homeworld randomization is impossible. I didn't add in extra star names, or change the CLAS of the special Glory star I created from yellow, but that...
Forum: Scenarios and Mods August 14th, 2010, 12:00 PM
Replies: 2
Views: 11,636
Posted By ExplorerBob
Re: Homeworld randomization is 90% likely a no-go

It is possible that creating an extra star type, which normally spawns the type of planet I described, might work. I thought of this idea, unfortunately, after I had already undone the work I did...
Forum: Scenarios and Mods August 14th, 2010, 11:21 AM
Replies: 2
Views: 11,636
Posted By ExplorerBob
Homeworld randomization is 90% likely a no-go

To create randomness in the game, I thought of creating multiple copies of Hope, with their own Hope class, that quests would react to differently, allowing me to effectively randomize incidents in...
Forum: Scenarios and Mods August 12th, 2010, 06:16 PM
Replies: 1
Views: 12,161
Posted By ExplorerBob
The Races & Tchorak Balance

Variations in friendliness isn't done, but I think it's finally in hand, and I can finally begin to turn my attention to other aspects of the mod.

When I originally did the Odd Adventures...
Forum: Scenarios and Mods August 6th, 2010, 08:47 AM
Replies: 3
Views: 13,661
Posted By ExplorerBob
Re: Lomaka mod v2.0

Lomaka?

Is it a SAIS mod?
Forum: Scenarios and Mods August 6th, 2010, 06:38 AM
Replies: 36
Views: 44,123
Posted By ExplorerBob
Re: Variations in Friendliness

Variable relations seem to finally be in place.

The only problem I can see are with technical factors -- such as getting them to appear in a consistent fashion, and getting them to show up without...
Forum: Scenarios and Mods August 6th, 2010, 05:33 AM
Replies: 36
Views: 44,123
Posted By ExplorerBob
Re: Variations in Friendliness

Things seem to be going okay so far, but I haven't been able to test how mercenaries affect variable relations, because they never show up when the Muktian race is in the game, and vice versa.

In...
Forum: Scenarios and Mods August 5th, 2010, 12:00 AM
Replies: 44
Views: 62,912
Posted By ExplorerBob
Re: Peculiar Planets Version 0.5. - Finally Here!

I, as a Mac user, have the same problems as described by sqqwonkian.

Aside from that, the mod seems to be pretty much alright. I am concerned with the focus on the Aspians, but that's just my...
Forum: Scenarios and Mods July 30th, 2010, 04:12 AM
Replies: 36
Views: 44,123
Posted By ExplorerBob
Re: Variations in Friendliness

This project is back on. I'm attempting to recreate my original success based on the information provided earlier in the topic.
Forum: Scenarios and Mods July 20th, 2010, 06:47 PM
Replies: 27
Views: 34,750
Posted By ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds

Less than ten minutes to go...
Forum: Scenarios and Mods July 20th, 2010, 12:53 PM
Replies: 27
Views: 34,750
Posted By ExplorerBob
Forum: Scenarios and Mods June 11th, 2010, 02:23 PM
Replies: 27
Views: 34,750
Posted By ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds

Seriously, though, it might not be a bad idea to cut out a few of the more problematic things and release what you have now. Variations in Friendliness was a feature I really wanted to have in my...
Forum: Scenarios and Mods May 26th, 2010, 07:29 PM
Replies: 27
Views: 34,750
Posted By ExplorerBob
Re: Peculiar Planets Mod for Weird Worlds

Still trying to perfect those last few items?

If you want, you can always do it like me, make a to-do list, release the existing mod (with the offending items reverted or removed), and then say...
Forum: Scenarios and Mods March 3rd, 2010, 11:55 PM
Replies: 41
Views: 53,166
Posted By ExplorerBob
Re: Updated: Drives 'R' Us v4.0

(Could be spoilers here.)



From the little bit of time I've played it, it seems even more fabulous than the last version. I love the new allies, moving fleets, and the stray Ravian/Primordian...
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