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Showing results 51 to 75 of 151
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Posts Made By:
vladikus
Forum:
Multiplayer and AARs
August 2nd, 2009, 09:19 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
LDiCesare, I don't know what all is around you, but could you take the farms to your northeast... I'm not sure you've probably already thought of that (or it is once of the provinces you took)....
Forum:
Multiplayer and AARs
August 1st, 2009, 09:04 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Alright, got a province, though the losses were pretty steep. My Fir Bolg commander got the crap beat out of him... he's got 3 afflictions and is diseased now. Let's hope the independents aren't...
Forum:
Dominions 3: The Awakening
August 1st, 2009, 02:53 PM
Replies:
6
OT: Might Make You Laugh
Views:
2,631
Posted By
vladikus
OT: Might Make You Laugh
I like to read a lot and this was a short paragraph out of a fictional biography.
"Sir George Buchanan was an old-school diplomat, distinguished by discretion, silvery hair and a monocle. Seven...
Forum:
Multiplayer and AARs
August 1st, 2009, 11:00 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Hm, the patrolling worked well, I can recruit again, and I think I can probably take a province next turn.
Forum:
Dominions 3: The Awakening
July 31st, 2009, 10:40 PM
Replies:
7
Keyboard shortcuts
Views:
3,774
Posted By
vladikus
Re: Keyboard shortcuts
I looked around and only found broken links like everyone else. I did dig up this old topic though because I remembered seeing it. Kind of neat.
...
Forum:
Multiplayer and AARs
July 31st, 2009, 04:13 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
I don't even know when I'll have enough troops to start, my income is terrible (31 a month), and I am surrounded by wastelands.
I also have high unrest, so I can't recruit.
Forum:
Multiplayer and AARs
July 30th, 2009, 08:28 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
My other commander is a scout commanding a lot of other scouts, he is equipped with a Black Tower Shield, Bracers of Protection, and Bag of Winds.
I'm on the far left edge of the map, and my...
Forum:
Scenarios, Maps and Mods
July 29th, 2009, 09:52 PM
Replies:
12
Map:
Wesnoth (60 provinces)
Views:
6,512
Posted By
vladikus
Re: Wesnoth (60 provinces)
I echo the statements of the two above me.
Forum:
Multiplayer and AARs
July 29th, 2009, 11:52 AM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
You still in Lavaere?
Forum:
Scenarios, Maps and Mods
July 29th, 2009, 09:17 AM
Replies:
4
Mod:
Battle Test
Views:
2,274
Posted By
vladikus
Re: Battle Test
Disappointing, but the more I thought about it the more you are right. Could this topic be deleted then?
Forum:
Scenarios, Maps and Mods
July 28th, 2009, 06:43 PM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
Let me know if you come up with anything!
Also, could a moderator delete the attachment on the post before this one (#14), I updated the mod .zip on the first page because I had a bunch of...
Forum:
Scenarios, Maps and Mods
July 28th, 2009, 06:26 PM
Replies:
4
Mod:
Battle Test
Views:
2,274
Posted By
vladikus
Battle Test
I originally made this from a variation of the Game Master mod for Kojusoki. Since it could be useful for others, I decided to make a separate thread for it.
This mod allows for battle testing by...
Forum:
Scenarios, Maps and Mods
July 28th, 2009, 06:14 PM
Replies:
3
how to make a "test" battles?
Views:
1,581
Posted By
vladikus
Re: how to make a "test" battles?
I made this just for you and anyone else who wants to test out stuff.
Here is the main excerpt from the readme on how the mod works:
The way this works:
"Play an Existing Game and choose...
Forum:
Multiplayer and AARs
July 28th, 2009, 04:41 PM
Replies:
9
Game idea - canvassing opinion
Views:
3,736
Posted By
vladikus
Re: Game idea - canvassing opinion
http://forum.shrapnelgames.com/showthread.php?p=702965#post702965
Same link as the above post, but with an update. The mod is ready for rolepaying, just edit any map and put the nation start off...
Forum:
Scenarios, Maps and Mods
July 28th, 2009, 04:29 PM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
Update! See the first page (http://forum.shrapnelgames.com/showthread.php?t=43644) for update information. Things are looking well and going fantastic. This thing is ready to use!
Forum:
Multiplayer and AARs
July 28th, 2009, 02:13 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
era 1 chaoticized game chaos_monarchy on port 7433 with mighty AIs Niefelheim, Hinnom, Oceania allied against you.
;)
Forum:
Multiplayer and AARs
July 27th, 2009, 11:14 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Yeah.
Forum:
Multiplayer and AARs
July 27th, 2009, 08:47 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Want to try era 1 chaoticized game chaos_cheery on port 7344 against Abysia, Pangaea, Rlyeh?
http://game.dom3minions.com/bin/Chaos_chk.cgi
Forum:
Multiplayer and AARs
July 27th, 2009, 04:08 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Yeah, it froze for me too.
Forum:
Multiplayer and AARs
July 26th, 2009, 07:15 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
I am too. It might be my fault. I played my turn and it hosted then I tried to go ahead and do my next turn and it froze up. :-\
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 07:12 PM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
I'm not used to modding and forgot all about the robe, as for the size, I figured a bard was human size.
Great idea, I'll add this in.
Forum:
Multiplayer and AARs
July 26th, 2009, 04:15 PM
Replies:
97
Age of Adventurers - EA [victory for the humans]
Views:
19,208
Posted By
vladikus
Re: Age of Adventurers - EA [started]
Lizard Chariot with turkeys...
How disappointing.
Wow, just judging from the surrounding provinces and the units that are supposedly in them, this is going to be difficult.
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 04:07 PM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
Yep. If a free turn 1 GoR is already there, that's cool.
With only commander implementors recruitable, growth is 1, 2, 3, 4, 5. With free GoR and non-commanders available as well as commanders,...
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 09:56 AM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
I gave them a 300 researchbonus, but in the game it only reaches 99 rp, but that's better than before.
I had not even thought of this, thank you. I'm going to add this in for sure.
Forum:
Scenarios, Maps and Mods
July 26th, 2009, 01:29 AM
Replies:
15
Mod:
Game Master
Views:
7,964
Posted By
vladikus
Re: Game Master
For some reason I can't edit my last post, so I'll add a reply. Does anyone know where there is a list of spell effect values. The modding manual says on pg. 22 (counting cover and everything) that...
Showing results 51 to 75 of 151
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