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Showing results 51 to 75 of 134
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Posts Made By:
the Vanishag
Forum:
Multiplayer and AARs
August 18th, 2009, 01:05 PM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Gone Sat. & Sun.
Sorry to hold up the game further, but... I'm going out of town this weekend and will not have Internet access Saturday or Sunday. I should be able to get in any turns that are ready on Friday (Aug....
Forum:
Multiplayer and AARs
August 12th, 2009, 07:25 AM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Re: Balance: Upload Pretenders
Aaargh! Even doing that, the game keeps crashing with a "bad #startsite" message. I didn't re-make my Pretender with Balance 1.02... is that causing the crash?
If so, I'm very sorry, everyone.
Forum:
Multiplayer and AARs
August 10th, 2009, 10:12 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
63,265
Posted By
the Vanishag
Re: Tourmaline - Mod Nations Game (Playing)
Is it just me, or is W9 much more powerful than most of the other comparable blesses? N9 is great for nations with really high HP sacreds (Niefel Giants, for example), and E9 is great for...
Forum:
Multiplayer and AARs
August 10th, 2009, 09:59 PM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Re: Balance: Upload Pretenders
I'm good.
Forum:
Multiplayer and AARs
August 10th, 2009, 12:11 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
63,265
Posted By
the Vanishag
Re: Tourmaline - Mod Nations Game (Playing)
There is a plan, we'll see if it works out. It depends partially on Alchera's non-capital sacreds, the Dreamwalkers, and partially on something else I won't mention. Also, the bless is partially...
Forum:
Multiplayer and AARs
August 6th, 2009, 02:30 PM
Replies:
669
MP:
Mists of Time: Early Era Game [full]
Views:
164,488
Posted By
the Vanishag
Re: Mists of Time: Early Era Game [full]
Majuva68 pm'ed me about subbing for him while he's gone. I've decided I'm willing, <i>if</i> everyone else is OK with this (see Firewalker's "Niefelheim sub needed" thread for a few details).
Forum:
Multiplayer and AARs
August 6th, 2009, 02:26 PM
Replies:
6
Niefelheim sub needed for Mists of Time
Views:
2,237
Posted By
the Vanishag
Re: Niefelheim sub needed for Mists of Time
Majuva68 pm'ed me about being his sub. It'd be weird, as he just ousted me, but, if no-one else has an objection, I'm up for it.
I'd honor any treaties he made, and otherwise treat everyone as if...
Forum:
Multiplayer and AARs
August 5th, 2009, 09:38 AM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Re: Balance: Map Choosing
I had a little trouble CBM 1.41, so <a href="http://forum.shrapnelgames.com/showthread.php?t=42022">here's the link</a> for anyone else who doesn't have it.
Strangely enough, the llamaserver link...
Forum:
Scenarios, Maps and Mods
August 5th, 2009, 09:35 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
47,346
Posted By
the Vanishag
Re: MA al-Nadim - The thousand and one nights (Feature completish, playtest now!)
I'm looking forward to giving this mod a try - I'll post notes afterward, time permitting.
Forum:
Multiplayer and AARs
August 5th, 2009, 09:18 AM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Re: Balance: Last Day of Signups
Paraganos is OK with me.
Forum:
Multiplayer and AARs
August 5th, 2009, 09:00 AM
Replies:
669
MP:
Mists of Time: Early Era Game [full]
Views:
164,488
Posted By
the Vanishag
Re: Mists of Time: Early Era Game [full]
the final hour arose, and with it sleeping Urizen
he stood up only to survey the slaughter
and then, satisfied, exhaled in a sigh
his chest caved in, and with it, the dome of the sky
and that was...
Forum:
Multiplayer and AARs
August 4th, 2009, 09:11 AM
Replies:
189
Balance: Upload Pretenders
Views:
31,932
Posted By
the Vanishag
Re: Balance: MultiAge-No Generators Signup
Wow, that's evil. And a conceptual abuse of the game, as it exploits the fact that "gifts" can't be refused and that one's "vault" is finite. And once it gets started, the best way to get rid of...
Forum:
Scenarios, Maps and Mods
August 4th, 2009, 08:45 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
36,527
Posted By
the Vanishag
Re: Underwater gameplay enchantment mod (UWGEM) v0.6
I'm playing EA Atlantis in Water War and actually doing pretty well. As one of the few water nations without any access to nature mages, I'd probably be toast by now without that change.
Also, I...
Forum:
Multiplayer and AARs
August 4th, 2009, 08:35 AM
Replies:
130
Water Total War (Running)
Views:
25,218
Posted By
the Vanishag
Re: Water Total War (Running)
There is an unearthly glow in the deeps, as lava vents are struck open, and strange skyfallen ores are thrust into the boiling heat to quicken. The productivity of the seasmiths, guided by the Kings...
Forum:
Multiplayer and AARs
August 2nd, 2009, 03:09 PM
Replies:
85
MP:
VS League
Views:
13,451
Posted By
the Vanishag
Re: VS League
I'd like to play some VS games - add me to any list of players interested. I don't really care if there's a ranking system or not. (my 2c)
Forum:
Multiplayer and AARs
July 31st, 2009, 07:41 PM
Replies:
669
MP:
Mists of Time: Early Era Game [full]
Views:
164,488
Posted By
the Vanishag
Re: Mists of Time: Early Era Game [full]
[OOC:] Thanks! I expect to get stormed this turn, so it's very likely that I'll soon be gone... :wave:
It's not hard, playing when you only control one territory, and I have an affinity for last...
Forum:
Scenarios, Maps and Mods
July 28th, 2009, 06:10 PM
Replies:
15
Mod:
Game Master
Views:
8,048
Posted By
the Vanishag
Re: Game Master
Awesome! I'll have to stat dreaming up RP game concepts. :you:
Forum:
Scenarios, Maps and Mods
July 25th, 2009, 10:54 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
47,346
Posted By
the Vanishag
Re: MA al-Nadim - The thousand and one nights (Now version 0.1!)
Totally.
If you decide to do multiple eras for this nation, a "Caliphate" version could have Mamluk heavy infantry and lancers (high morale, chain or scale armor and half-helms). <a...
Forum:
Scenarios, Maps and Mods
July 25th, 2009, 10:40 AM
Replies:
22
Mod:
Discworld MA mod Version 0.11 Now with colours that do not make your eyes bleed
Views:
9,544
Posted By
the Vanishag
Re: Discworld MA mod
I like the idea of a Discworld mod. The trick will be capturing the feel - mostly a matter of summons and other spell, I expect.
I have a back-burner idea for a humorous nation based on Brian...
Forum:
Multiplayer and AARs
July 24th, 2009, 09:52 AM
Replies:
9
Game idea - canvassing opinion
Views:
3,738
Posted By
the Vanishag
Re: Game idea - canvassing opinion
Neat! I like the idea, and was thinking that I'd look for a RP-ish game next. I have experience as a GM, but not (yet) enough experience with Dom to volunteer to play Pantokrator, but I'm...
Forum:
Multiplayer and AARs
July 24th, 2009, 09:33 AM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
63,265
Posted By
the Vanishag
Re: Tourmaline - Mod Nations Game (Playing)
That's weird. Looking at them before the game, I would have guessed they'd do well. They didn't strike me as having the most raw power, but as having an attractive balance of power and subtlety. ...
Forum:
Dominions 3: The Awakening
July 24th, 2009, 09:22 AM
Replies:
16
What is an 'archer'?
Views:
6,829
Posted By
the Vanishag
Re: What is an 'archer'?
Followup question: what counts as "cavalry?" Do units have to be mounted to count, or is it on the basis of move (e.g., high move = cavalry), a charge attack or ???
Forum:
Multiplayer and AARs
July 23rd, 2009, 11:32 AM
Replies:
145
Baalz' good player pledge
Views:
53,340
Posted By
the Vanishag
Re: Baalz' good player pledge
I pledge.
On a point related to the practical concerns here (rather than the ethical ones, e.g. "what is a player's responsability?") this brings up the general problem with the A.I. Is there any...
Forum:
Scenarios, Maps and Mods
July 23rd, 2009, 08:27 AM
Replies:
44
Ammon Kush: The Skeleton Coast.
Views:
13,978
Posted By
the Vanishag
Re: Ammon Kush: The Skeleton Coast.
Wow, HoneyBadger, that's awesome. :bow: If/when I finish my Alchera "trilogy" (look for an "alpha" version of MA Alchera/Aotearoa soon), I'd be interested in collaborating on (really, any) of those....
Forum:
Multiplayer and AARs
July 18th, 2009, 10:22 PM
Replies:
381
Tourmaline - Mod Nations Game (Finished)
Views:
63,265
Posted By
the Vanishag
Re: Tourmaline - Mod Nations Game (Uploading Pretenders)
Maybe another CBM + Tourmaline error? Joe, did you have CBM enabled when you created your pretender?
Showing results 51 to 75 of 134
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