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Search: Posts Made By: Jack_Trowell
Forum: Scenarios, Maps and Mods October 21st, 2010, 04:51 AM
Replies: 11
Views: 6,365
Posted By Jack_Trowell
Re: Sea of Sorrow v1.00

Very nice map, can't wait to try it. ^_^
Forum: Dominions 3: The Awakening October 21st, 2010, 03:49 AM
Replies: 6
Views: 3,349
Posted By Jack_Trowell
Re: Illwinter next work?

We only know that they are already working on a new project and that it is *not* Dominions 4
Forum: Scenarios, Maps and Mods October 7th, 2010, 07:12 AM
Replies: 6
Views: 2,703
Posted By Jack_Trowell
Re: Europe or other real world maps

Note that you can use most Dom2 maps directly in dom3
Forum: Dominions 3: The Awakening September 11th, 2010, 02:58 PM
Replies: 24
Views: 10,091
Posted By Jack_Trowell
Re: New update on the progress page (last update: 1st August 2010)

Progress page is working again, thanks :D
Forum: Dominions 3: The Awakening September 8th, 2010, 08:55 AM
Replies: 24
Views: 10,091
Posted By Jack_Trowell
Re: New update on the progress page (last update: 1st August 2010)

Thanks JK, good to know that the problem is known.

And thanks for the support you guys give to this game, it's amazing. ^_^
Forum: Dominions 3: The Awakening September 2nd, 2010, 03:16 PM
Replies: 24
Views: 10,091
Posted By Jack_Trowell
Re: New update on the progress page (last update: 1st August 2010)

Is the progress page down ? I cannot access http://ulm.illwinter.com/dom3/dom3progress.html since several days now, am I the only one ?
Forum: Scenarios, Maps and Mods September 1st, 2010, 04:37 AM
Replies: 15
Views: 8,048
Posted By Jack_Trowell
Re: Volcanus: LA Pale Ones (work in progress)

There's a EA Abysia hero (a proto-abysian) that looks like a big Magma child. You could maybe use his icon and/or stats if needed.

Or maybe he was added from a mod (CB/Worthy heroes), I don't...
Forum: Scenarios, Maps and Mods August 31st, 2010, 11:18 AM
Replies: 15
Views: 8,048
Posted By Jack_Trowell
Re: Volcanus: LA Pale Ones (work in progress)

Interesting idea.

I think that heat 3 might not be the best however: this is not about where the nation lives, it is about what the main population likes.

Abyssians come from fire elementals,...
Forum: Dominions 3: The Awakening August 17th, 2010, 11:21 AM
Replies: 3
Views: 2,355
Posted By Jack_Trowell
Re: an affliction of heart

Just think about it as the source of the affliction still being there renewing the affliction : if you still have a magical eye in your eye socket, you'll find it difficult to regenerate the original...
Forum: Dominions 3: The Awakening August 7th, 2010, 12:39 PM
Replies: 6
Views: 3,136
Posted By Jack_Trowell
Re: brave archer indy commanders

That, or maybe he got a differrent target that his units, such as your own commander or mage.
Forum: Dominions 3: The Awakening August 3rd, 2010, 05:15 AM
Replies: 24
Views: 10,091
Posted By Jack_Trowell
Forum: Scenarios, Maps and Mods August 2nd, 2010, 08:22 AM
Replies: 57
Views: 19,368
Posted By Jack_Trowell
Re: Squirrel Balance Mod (Current Ver: v0.05)

Isn't there a #douse modding command that could give them the blood hunting bonus without increasing the base magic path ?
Forum: Dominions 3: The Awakening August 2nd, 2010, 04:40 AM
Replies: 24
Views: 10,091
Posted By Jack_Trowell
New update on the progress page (last update: 1st August 2010)

I'm just back from vacactions, and what do I see ? Note one but several new updates on the progress pages, and nobody seems to discuss them :

http://ulm.illwinter.com/dom3/dom3progress.html


...
Forum: Scenarios, Maps and Mods June 30th, 2010, 05:48 AM
Replies: 57
Views: 19,368
Posted By Jack_Trowell
Re: Squirrel Balance Mod (Current Ver: v0.02)

Hum, I think that maybe you increased Ulm MR too much.

Would'nt a base 12 (instead of 9) be enough for magic-resistant humans ?
Forum: Dominions 3: The Awakening June 29th, 2010, 03:56 AM
Replies: 30
Views: 8,565
Posted By Jack_Trowell
Re: Q: Is Friendly Fire an issue?

You can also order your archer to fire other archers, they will them probably fire at the rear of your opponent army, against units with probably less armor, and with some chance to hit his mages if...
Forum: Scenarios, Maps and Mods June 18th, 2010, 06:00 AM
Replies: 9
Views: 10,201
Posted By Jack_Trowell
Re: Mytheology Update Now version 3.09

Not sure about the beckon ability, but you could try copying the corruption from Belial : http://dom3.servegame.com/wiki/Lord_of_Corruption

It works like seduce but can works on any unit (I...
Forum: Scenarios, Maps and Mods June 15th, 2010, 08:02 AM
Replies: 9
Views: 10,201
Posted By Jack_Trowell
Re: Mytheology Update Now version 3.09

Desire, in the source material ("Sandman" from Neil Gailman) is supposed to be sort of both sexes at the same time, and able to seduce (almost) anybody, as the incarnation of the desire itself.

If...
Forum: Dominions 3: The Awakening June 15th, 2010, 05:22 AM
Replies: 9
Views: 3,459
Posted By Jack_Trowell
Re: Increasing Age Cap/Decreasing Age

Empowering in death might allow you to cast twiceborn, useful to transforme an old mage with good path into a no-upkeep undeath.

But for a thug you would lose your base form so not so good. :(
Forum: Dominions 3: The Awakening May 28th, 2010, 04:15 AM
Replies: 141
Views: 57,399
Posted By Jack_Trowell
Re: design just ONE province

Hi Gandalf, I have recently added some predefined provinces in my map randomizer at http://dominions.realites.org, you can use them if you wish :
Forum: Dominions 3: The Awakening May 28th, 2010, 04:08 AM
Replies: 2
Views: 2,163
Posted By Jack_Trowell
Re: quickness stacking

I once had a Sea King with personnal quickness and a high heroic quickness doing 4 or 5 attacks per turn.

It was a pain to get him enough reinvigoration ... ^_^
Forum: Dominions 3: The Awakening May 25th, 2010, 07:15 AM
Replies: 15
Views: 5,975
Posted By Jack_Trowell
Re: Getting rid of a disease ?

If your archmage get some other afflictions from the disease before dying, not that the transformation into a wight also has a chance to remove some afflictions.
Forum: Scenarios, Maps and Mods May 20th, 2010, 03:55 AM
Replies: 406
Views: 177,316
Posted By Jack_Trowell
Re: Endgame Diversity Mod - Lategame summons, released at last!

Why not remove magic from the cyclops (and keep a low cost), with high natural prot and all slots, fire resist and fear, it would still be a very good SC chassis, without stepping on the toes of the...
Forum: Scenarios, Maps and Mods May 20th, 2010, 03:44 AM
Replies: 4
Views: 2,879
Posted By Jack_Trowell
Re: Spell Numbers

Be aware that removing gem cost from some spells can mess the AI.

Touch of madness used to be gemless, but the AI was sometime casting it on your mages and archers, the gem cost was first added in...
Forum: Scenarios, Maps and Mods May 15th, 2010, 10:20 AM
Replies: 16
Views: 9,260
Posted By Jack_Trowell
Re: Immortal Pretenders

Note that if you give him seduction, but keep it male, the seduction will only works on one of the few female commanders and will rarely be more than an assassination attempt
Forum: Dominions 3: The Awakening May 15th, 2010, 10:16 AM
Replies: 24
Views: 9,072
Posted By Jack_Trowell
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