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Showing results 51 to 75 of 500
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Posts Made By:
calmon
Forum:
Multiplayer and AARs
December 15th, 2008, 05:12 AM
Replies:
843
The Artifacts Game - [ HOLY S**T MICAH WON!! ]
Views:
116,061
Posted By
calmon
Re: The Artifacts Game - [ running ]
Please set Patala to AI. He had 5 stales in a row now.
Forum:
Multiplayer and AARs
December 11th, 2008, 07:53 AM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would vote for 'graphs off' in this game.
This is a RPG game with hopefully a lot of exciting tales, intrigues and great wars.
The graphs just take some of the fun, everyone sees the truth...
Forum:
Multiplayer and AARs
December 10th, 2008, 03:21 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
8 out of 15 non-capital VP?
I thought we want a somehow lengthy game with a lot of roleplaying. This victory condition means just a quite short game -at least there is a big chance of it.
Whats...
Forum:
Multiplayer and AARs
December 10th, 2008, 12:50 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Well from my mp experience:
- Much people don't build even a fortress in the VP province (especially in a round we have here, with much roleplaying)
- Most of us don't use expensive armies to...
Forum:
Multiplayer and AARs
December 10th, 2008, 12:16 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I vote capital VPs only and half of them needed to win, thats more or less standard.
Non capital VPs can end the game in a very fast and -for a rpg- quite unlovely way...
Forum:
Multiplayer and AARs
December 8th, 2008, 05:08 AM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hi Lokean,
please move me to MA ermor like in the Chronicles MP Thread.
Thanks.
Forum:
Dominions 3: The Awakening
December 7th, 2008, 07:41 PM
Replies:
42
Wishlist:
Alchemy - Converting Gems for Gold needs a better Rate
Views:
12,002
Posted By
calmon
Re: Alchemy - Converting Gems for Gold needs a better Rate
I'm also against it. :)
I just want fire/earth alchimize improved to be somehow useable in dom3.
Forum:
Dominions 3: The Awakening
December 7th, 2008, 03:44 PM
Replies:
46
Your favorite spell
Views:
14,527
Posted By
calmon
Re: Your favorite spell
Cloud Trapeze
Forum:
Multiplayer and AARs
December 7th, 2008, 07:49 AM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Hmm, why do you split? It seems we are not enough to fill this game.
And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we...
Forum:
Multiplayer and AARs
December 7th, 2008, 07:47 AM
Replies:
346
MP:
Chronicles_EA: Second-pass Signup and Discussion
Views:
70,508
Posted By
calmon
Re: Chronicles: Signup and Actual game-things
Hmm, why do you split? It seems we are not enough to fill this game.
And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we...
Forum:
Dominions 3: The Awakening
December 5th, 2008, 11:00 AM
Replies:
42
Wishlist:
Alchemy - Converting Gems for Gold needs a better Rate
Views:
12,002
Posted By
calmon
Re: Alchemy - Converting Gems for Gold needs a better Rate
Nope but it itsn't a bug :).
Forum:
Dominions 3: The Awakening
December 4th, 2008, 09:09 AM
Replies:
42
Wishlist:
Alchemy - Converting Gems for Gold needs a better Rate
Views:
12,002
Posted By
calmon
Re: Alchemy - Converting for Gold
This thing needs to be bumped again! :up:
Forum:
Dominions 3: The Awakening
December 4th, 2008, 08:23 AM
Replies:
6
Another problem with spellcasting
Views:
2,241
Posted By
calmon
Re: Another problem with spellcasting
The problem is easy explained: Touch of Madness costs 1 gem with CBM.
I think QM wants to prevent casting this often selfdestructing spell at all costs :)
Forum:
Multiplayer and AARs
November 30th, 2008, 08:16 PM
Replies:
346
MP:
Chronicles_EA: Second-pass Signup and Discussion
Views:
70,508
Posted By
calmon
Re: Chronicles: Signup and Actual game-things
Please switch me to ermor. (and ignore my pm ;) )
Forum:
Multiplayer and AARs
November 30th, 2008, 07:50 PM
Replies:
346
MP:
Chronicles_EA: Second-pass Signup and Discussion
Views:
70,508
Posted By
calmon
Re: Chronicles: Signup and Actual game-things
I would also prefer only nations from 1 age. Maybe + some mod nations but no amos mods (i tried the insects some time ago and they are just insane!).
My nation selections:
EA Fomoria, MA...
Forum:
Multiplayer and AARs
November 30th, 2008, 05:15 AM
Replies:
346
MP:
Chronicles_EA: Second-pass Signup and Discussion
Views:
70,508
Posted By
calmon
Re: Chronicles: Signup and Actual game-things
Like i wrote in the other thread, i would like to join :)
Nation selection will come.
Forum:
Multiplayer and AARs
November 29th, 2008, 08:11 PM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm for normal VPs.
A game like this is special enough, we really don't need a second special effect like cumulativ VPs.
Forum:
Scenarios, Maps and Mods
November 29th, 2008, 05:37 AM
Replies:
146
Mod:
Conceptual Balance 1.3, updated documentation
Views:
99,434
Posted By
calmon
Re: Conceptual Balance 1.3, updated documentation
secondaryeffect means the target needs to be hitted (sucessfull attack vs defence strike) to get the effect.
secondaryeffectalways just needs an attack, sucessfully or not the effect will be...
Forum:
Multiplayer and AARs
November 28th, 2008, 07:13 AM
Replies:
459
MP:
Chronicles_MA - General Game Discussion
Views:
93,511
Posted By
calmon
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I would like to join this game.
I prefer a "normal" game with VPs and a lot of writing/AARs.
I'm not such a fan for giving points/awards for paragraphs submitted. If people don't want to write...
Forum:
Multiplayer and AARs
November 25th, 2008, 05:40 AM
Replies:
843
The Artifacts Game - [ HOLY S**T MICAH WON!! ]
Views:
116,061
Posted By
calmon
Re: The Artifacts Game - [ running ]
Yes i'm back. Maybe qm extended the time to thursday because of his internet problems.
Forum:
Multiplayer and AARs
November 18th, 2008, 04:11 AM
Replies:
843
The Artifacts Game - [ HOLY S**T MICAH WON!! ]
Views:
116,061
Posted By
calmon
Re: The Artifacts Game - [ running ]
Thanks for waiting! I'm back sunday evening (CET) and will do my turn asap.
Forum:
Multiplayer and AARs
November 17th, 2008, 08:20 PM
Replies:
339
Victorious Nations/Hall of Honor
Views:
86,570
Posted By
calmon
Re: Victorious Nations/Hall of Honor
Winner: Calmon
Game: RAND REDUX (http://forum.shrapnelgames.com/showthread.php?t=39174)
Players: 13
Nation: Ashdod
Mods: CB Complete 1.21. Random & anonymous nations, no diplomacy
Era: Mid
Forum:
Multiplayer and AARs
November 17th, 2008, 06:36 PM
Replies:
843
The Artifacts Game - [ HOLY S**T MICAH WON!! ]
Views:
116,061
Posted By
calmon
Re: The Artifacts Game - [ running ]
This extension amhazair killed my plan to make my turn shortly after the upcoming hosting. I'm away until sunday and i arranged with qm to set the game to a 72h cylce (without qickhost) after the...
Forum:
Multiplayer and AARs
November 17th, 2008, 06:18 PM
Replies:
176
RAND REDUX - ASHDOD WINS (Calmon)
Views:
31,344
Posted By
calmon
Re: RAND REDUX - ASHDOD WINS (Calmon)
Thanks all! :)
I really like the RAND games! Its a lot of fun to set/understand the signs in a correct way.
Ashdod was the nation i got and i've to say its a really strong one. Like other giant...
Forum:
Dominions 3: The Awakening
November 15th, 2008, 08:57 AM
Replies:
203
Ooh, ooh, new info on patch page!
Views:
57,514
Posted By
calmon
Re: Ooh, ooh, new info on patch page!
Some more misterious ;) update from the dev page:
15th november
* Monk of the Fivefold Path.
* Signs of the Fivefold Path.
Showing results 51 to 75 of 500
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