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Showing results 51 to 75 of 500
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Posts Made By:
Jurri
Forum:
Multiplayer and AARs
November 20th, 2007, 09:34 AM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Invisible Swarm 2 - recruiting
I don't need a break for Thanksgiving, but if anyone wants one it's fine by me.
Also, Wraithlord's program is awesome; definitely recommended.
Forum:
Scenarios, Maps and Mods
November 18th, 2007, 01:12 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
Sweet, I was looking forward to this!
Does it save the autosave-configuration, though? It seems to turn it off when I close the program.
Forum:
Scenarios, Maps and Mods
November 17th, 2007, 07:10 PM
Replies:
6
New East-West 6-player balanced map
Views:
4,032
Posted By
Jurri
Re: New East-West 6-player balanced map
Very nice indeed. We just played a 6-player blitz on the map and it was fun.
Forum:
Multiplayer and AARs
November 12th, 2007, 12:20 PM
Replies:
235
HYDRANT - PBEM Game - WRAITHLORD WINS!
Views:
28,602
Posted By
Jurri
Re: Turn 46
Yup yup, I have also gotten them. The game has been known to generate false cheating messages since they implemented the feature; indeed, I haven't heard of a single case where the cheating message...
Forum:
Multiplayer and AARs
November 12th, 2007, 10:56 AM
Replies:
263
RAND Game - Fomoria Wins!
Views:
43,852
Posted By
Jurri
Re: CB Mod
Well, my preference already was for vanilla: if it helps avoid battle replay -problems, then all the more reason for it http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Multiplayer and AARs
November 10th, 2007, 11:34 AM
Replies:
263
RAND Game - Fomoria Wins!
Views:
43,852
Posted By
Jurri
Re: RAND Game (PBEM) - Open
My preference for Ages is first Late (with Ermor and R'lyeh excluded) and second Early. It feels like I have played Late by far the least, with Middle being the most-played. With Late we could do...
Forum:
Multiplayer and AARs
November 9th, 2007, 07:20 AM
Replies:
263
RAND Game - Fomoria Wins!
Views:
43,852
Posted By
Jurri
Re: RAND Game (PBEM) - Open
I'd prefer vanilla. (Well, Worthy Heroes I could never oppose.) You sure have become mod-happy of late. http://forum.shrapnelgames.com/images/smilies/happy.gif
I'm against this as well: the way...
Forum:
Scenarios, Maps and Mods
November 8th, 2007, 05:22 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
Well, I just made a shortcut to the program on my desktop: that one can have an icon assigned to it via properties. I have no idea how one would attach it to the actual program, though...
Forum:
Scenarios, Maps and Mods
November 8th, 2007, 01:27 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
Hey, attached is an icon for the program if you want one. (Since I'm so shallow, I couldn't bear seeing it without one, as it's a program I use every day...
Forum:
Dominions 3: The Awakening
November 7th, 2007, 04:20 PM
Replies:
233
Why Kailasa, Bandar Log, and Patala NEVER WIN
Views:
48,619
Posted By
Jurri
Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
I know! You don't have to rub it in, you meanie http://forum.shrapnelgames.com/images/smilies/frown.gif Sheesh, what was I thinking?
Hey, I just realized: Meglo Bob and Lord Bob... is it your alt,...
Forum:
Dominions 3: The Awakening
November 7th, 2007, 01:36 PM
Replies:
233
Why Kailasa, Bandar Log, and Patala NEVER WIN
Views:
48,619
Posted By
Jurri
Re: Why Kailasa, Bandar Log, and Patala NEVER WIN
What's that you say? That sounds like an invitation to me! http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Multiplayer and AARs
November 6th, 2007, 07:18 PM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Invisible Swarm 2 - recruiting
'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the...
Forum:
Scenarios, Maps and Mods
November 5th, 2007, 06:52 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
It's not the debug-version. (Unless they are mixed up in the package http://forum.shrapnelgames.com/images/smilies/happy.gif ) When I tried to save my turn with the invalid path and quit the program,...
Forum:
Multiplayer and AARs
November 5th, 2007, 01:55 PM
Replies:
157
Rhoscrowther - Late Age game for MP Newbies (up)
Views:
26,024
Posted By
Jurri
Re: Game talk
Yeah, you have to redo the messages as well. No such thing as instantaneous messaging here!
Pro-tip: never, ever, ever use the ingame messaging system. Instead, use private messages on these...
Forum:
Scenarios, Maps and Mods
November 5th, 2007, 12:11 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
Ah, you had configured the game wrong! http://forum.shrapnelgames.com/images/smilies/happy.gif (A typo in the game's name.) Works fine after correcting it.
While figuring that out I noticed that...
Forum:
Scenarios, Maps and Mods
November 5th, 2007, 08:22 AM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
I can't really think of anything: this does what it's designed to do perfectly. http://forum.shrapnelgames.com/images/smilies/happy.gif The only thing missing is the program actually playing my turn...
Forum:
Multiplayer and AARs
November 5th, 2007, 08:02 AM
Replies:
235
HYDRANT - PBEM Game - WRAITHLORD WINS!
Views:
28,602
Posted By
Jurri
Re: Marignon - Go AI?
I second both motions!
Forum:
Scenarios, Maps and Mods
November 4th, 2007, 07:57 PM
Replies:
56
Utility:
PyEye1.33 dom-III client. Now 3.20 compliant.
Views:
11,144
Posted By
Jurri
Re: GUI for probing turn status
This is a really sweet little program. I'm only in one server game, yet I still use it since it's much faster probing the server than the game itself is! Definitely recommended for folks who play a...
Forum:
Multiplayer and AARs
November 4th, 2007, 04:34 PM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Invisible Swarm 2 - recruiting
Trade delegation? Would this be the same group of barbarians our peace-and-love -delegation observed slaughtering innocent villagers just moments before in an orgy of blood and guts? No wonder even...
Forum:
Scenarios, Maps and Mods
November 1st, 2007, 07:25 PM
Replies:
1
Seeking Map advice/input Epic HeroesII *DELETED*
Views:
1,378
Posted By
Jurri
Re: Seeking Map advice/input Epic HeroesII
Just how many threads does your game need, dude?
Glory of the Gods multiplayer-version is pretty nice in that size-range. Orania is another good map for a full era, but it has less water.
Forum:
Multiplayer and AARs
October 30th, 2007, 02:42 PM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Invisible Swarm 2 - recruiting
I have uploaded. Only waiting on Arcos, Pythium and T'ien C'hi!
Here's my interpretation of the house rule, just to avoid any misunderstandings...
Forum:
Multiplayer and AARs
October 22nd, 2007, 11:24 AM
Replies:
235
HYDRANT - PBEM Game - WRAITHLORD WINS!
Views:
28,602
Posted By
Jurri
Weird stuff!
There's something weird afoot: I appear to have gotten a hiding longdead giant in an enemy province that's far removed from my lands. A buggy perk for Reanimation?...
Forum:
Multiplayer and AARs
October 22nd, 2007, 06:30 AM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Settings Finalized!
I'm in no hurry either!
Forum:
Multiplayer and AARs
October 19th, 2007, 06:56 AM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Settings Finalized!
Ah, sorry, I may have been criticizing too much: I'm perfectly happy with any settings you deem fun, just, um, voicing opinions for your consideration...
Forum:
Multiplayer and AARs
October 18th, 2007, 05:54 PM
Replies:
199
Invisible Swarm 2 - in limbo
Views:
29,304
Posted By
Jurri
Re: Settings Finalized!
Hehe, that's some quirky house rule! http://forum.shrapnelgames.com/images/smilies/happy.gif You don't see rushes before turn 10 usually anyways, so I don't quite see what the point is. In fact, the...
Showing results 51 to 75 of 500
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