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Showing results 51 to 75 of 500
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Posts Made By:
oleg
Forum:
Space Empires: IV & V
June 23rd, 2004, 10:40 PM
Replies:
28
New Sales Slogans For SE V
Views:
5,823
Posted By
oleg
Re: New Sales Slogans For SE V
<font size="2" face="sans-serif, arial, verdana">Hmmm.. Me too. I was seriously considering to go to the History Department in Moscow State University but that snagging thought back in my mind "OK,...
Forum:
Space Empires: IV & V
June 23rd, 2004, 10:30 PM
Replies:
12
Updating the Pandoran / Starwolf Sets
Views:
2,524
Posted By
oleg
Re: Updating the Pandoran / Starwolf Sets
Yes, Pandoran is arguably the best shipset ever. Just one small request - I like AIC mod. It uses "starliners" (smallstarliner, mediumstarliner, largestarliner) extra tarnsport hulls. Can you please...
Forum:
Space Empires: IV & V
June 23rd, 2004, 10:11 PM
Replies:
28
New Sales Slogans For SE V
Views:
5,823
Posted By
oleg
Re: New Sales Slogans For SE V
<font size="2" face="sans-serif, arial, verdana">Actually, it is indeed true http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
June 23rd, 2004, 09:46 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Once Russia is out, me too http://forum.shrapnelgames.com/images/icons/icon10.gif
Old joke, very popular in Russia Last hmmm, 20 years:
- Who are going to support ?
- Ours, of course !
- and...
Forum:
Space Empires: IV & V
June 23rd, 2004, 09:35 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Sorry http://forum.shrapnelgames.com/images/icons/blush.gif
It is still worth watching though. Unless you are German fan of course. But then I watched Russia-Spain and Russia-Portugal both...
Forum:
Space Empires: IV & V
June 23rd, 2004, 09:26 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
I like to play with MP* option and also like Temporal race but MP base space yard II makes temporal less atractive. May be to reduce it rate to balance races set up for games with MP* ?
Forum:
Space Empires: IV & V
June 23rd, 2004, 09:20 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
<font size="2" face="sans-serif, arial, verdana">10 minutes to go and Chzechs 2 : Germany 1 http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
June 23rd, 2004, 12:45 AM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
And so they did it http://forum.shrapnelgames.com/images/icons/icon10.gif
Nordic Victory 2:2
Can't even imagine Italian' reaction.
Forum:
Space Empires: IV & V
June 18th, 2004, 03:02 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Not that difficult.
I am sure that after watching both games Swiss discovered the secret how to beat France :
Never ever back pass to goallie !! ...
Forum:
Space Empires: IV & V
June 18th, 2004, 02:36 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
<font size="2" face="sans-serif, arial, verdana">Only if England draw with Chroatia and three teams have 4 points. If England win or lose, Swiss go through regardless of the margin of the victory.
...
Forum:
Space Empires: IV & V
June 15th, 2004, 02:53 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
Because it is for striker to score, not for goalie to save. Striker bears more responcibility and expectations. He must strike well and accurate. No mistakes are allowed. But all goalie should do is...
Forum:
Space Empires: IV & V
June 14th, 2004, 02:45 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
Re: OT: Euro04
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif Nothing is lost. Although the second place would probably mean a quaterfinal game against...
Forum:
Space Empires: IV & V
June 10th, 2004, 12:21 PM
Replies:
16
Zero Zero Zero
Views:
4,434
Posted By
oleg
Re: Zero Zero Zero
This is all very odd.
I once again had an event-plaque and my planet was cleaned up completely. Is it possible "zero population and nothing else" happens in classic turn games ?
I am 100%, no...
Forum:
Space Empires: IV & V
June 8th, 2004, 11:53 AM
Replies:
6
TDM vs AIC?
Views:
2,041
Posted By
oleg
Re: TDM vs AIC?
AIC is better IMHO. But it is different from stock SE and put more emphasis on population growth and planetary development. AIC' AI "cheats" - it has special techs made up for AI deficiencies. For...
Forum:
Space Empires: IV & V
June 7th, 2004, 04:32 PM
Replies:
16
Zero Zero Zero
Views:
4,434
Posted By
oleg
Re: Zero Zero Zero
<font size="2" face="sans-serif, arial, verdana">Really ? I just lost a colony to a plague and planet lost all facilities. Planet converted to the uncolonized status. With a loss to values too ...
Forum:
Space Empires: IV & V
June 7th, 2004, 02:00 PM
Replies:
7
AIC questions
Views:
1,728
Posted By
oleg
Re: AIC questions
<font size="2" face="sans-serif, arial, verdana">There is no difference between AIC and stock SE regarding organic armor. After the hit, OA indeed start regenerating but it is hidden. The act of...
Forum:
Space Empires: IV & V
June 5th, 2004, 07:27 PM
Replies:
98
OT: Euro04
Views:
15,643
Posted By
oleg
OT: Euro04
Less than a week left. Who do you think will win it ?
My bet is England or Spain.
France: bookies favorite but I don't think they click. Zidan is not at his best, keeper (Barthez) is a joke,...
Forum:
Space Empires: IV & V
June 5th, 2004, 04:56 PM
Replies:
16
What's good these days?
Views:
4,602
Posted By
oleg
Re: What\'s good these days?
Second to that. AIC is IMHO the best mod for sole play. It is though different from default SE and may not be to your liking because of slow build-up but still, give it a chance !
Forum:
Space Empires: IV & V
May 30th, 2004, 09:30 AM
Replies:
7
Extra Events File
Views:
2,299
Posted By
oleg
Re: Extra Events File
<font size="2" face="sans-serif, arial, verdana">just make sure all events are arranged in correct order - from low to catastrophic. If not, edit the file. The intermixing of events reset events...
Forum:
Space Empires: IV & V
May 30th, 2004, 09:18 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
There is no problem with pure interceptors as long as the assigned strategy does not check out fighters as targets. They happily zoom around and fire on all small things ...
Forum:
Space Empires: IV & V
May 29th, 2004, 09:02 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Good idea for the PDB - it will be less obscure with Point Defense Research.
The problem with CV’s depending on Interceptors, is that the Players...
Forum:
Space Empires: IV & V
May 27th, 2004, 02:19 AM
Replies:
89
Space Empires Evil Ruler Handbook.
Views:
13,770
Posted By
oleg
Re: Space Empires Evil Ruler Handbook.
<font size="2" face="sans-serif, arial, verdana">True Evil Overlord does not care to cheat AI - it is only a training ground for dominating people ...
Forum:
Space Empires: IV & V
May 27th, 2004, 02:10 AM
Replies:
89
Space Empires Evil Ruler Handbook.
Views:
13,770
Posted By
oleg
Re: Space Empires Evil Ruler Handbook.
<font size="2" face="sans-serif, arial, verdana">True Evil Overlord has a full and total control of the pictures/races directory on his computer and is completely immune to such puny attempts. ...
Forum:
Space Empires: IV & V
May 23rd, 2004, 10:44 PM
Replies:
12
AI modding: why does my KI put 2 colony modules on a colonizer ?!
Views:
2,699
Posted By
oleg
Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!
SE automatically puts necessary components when fullfiling "must have" ability. In this case it is colony module. Next, it goes through "majority componets space per one" and adds second module. Do...
Forum:
Space Empires: IV & V
May 23rd, 2004, 12:37 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
144,182
Posted By
oleg
Re: AI Campaign => For a Challenging AI opponent
No ! What would be a point in chosing Religious trait then ? Only shrines ? http://forum.shrapnelgames.com/images/icons/confused.gif
Besides, high level RT uses a lot of space. Other races can...
Showing results 51 to 75 of 500
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