The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 19
<
1
2
3
4
5
13
>
Last
»
Showing results 51 to 75 of 473
Search took
0.01
seconds; generated 76 minute(s) ago.
Search:
Posts Made By:
chuckfourth
Forum:
WinSPWW2
February 17th, 2009, 10:47 PM
Replies:
16
enemy range report
Views:
4,260
Posted By
chuckfourth
enemy range report
Hi
Something that Id like to see removed is the range report that you see in the bottom information bar when the enemy fires at you.
Yes thats right Im a realism nut and it isnt realistic, ie for...
Forum:
WinSPWW2
February 16th, 2009, 09:17 PM
Replies:
27
Wishlist:
a few wishes
Views:
13,061
Posted By
chuckfourth
Re: a few wishes
Hi Imp
I do know that the ammo selection algorithm has changed. I keep old versions of the game, Ive played whitmans senario in v6 of the game maybe 30 times now and he hasnt fired a HEAT round yet,...
Forum:
WinSPWW2
February 16th, 2009, 06:56 AM
Replies:
27
Wishlist:
a few wishes
Views:
13,061
Posted By
chuckfourth
Re: a few wishes
Hi Imp
Its a playbalance issue.
How many units in the UK OOB carry a weapon that fires a HEAT shell with lower pen than the AP shell, none.
How many units in the US OOB carry a weapon that...
Forum:
WinSPWW2
February 11th, 2009, 05:51 AM
Replies:
27
Wishlist:
a few wishes
Views:
13,061
Posted By
chuckfourth
Re: a few wishes
Hi Don
Quite right, I got a run on HEATs(7) last night that Im not getting now (3 in a row max).
But....
I still maintain that any gun that fires AP and HEAT should not fire its HEAT rounds unless...
Forum:
WinSPWW2
February 9th, 2009, 06:02 AM
Replies:
27
Wishlist:
a few wishes
Views:
13,061
Posted By
chuckfourth
Re: a few wishes
Hi All
As Regards HEAT rounds, I think the algorithm that selects between shell type is faulty.
In say version 6 of the game, take as an example senario 53, Whitmans tiger is presented with a side...
Forum:
TO&Es
February 7th, 2009, 04:45 AM
Replies:
4
Bug smoke available to destroyed mortar
Views:
2,671
Posted By
chuckfourth
Re: Bug smoke available to destroyed mortar
Hi Ross
Unforttuneately the game was a PBEM and it expired before I could test the actual firing, perhaps Andy knows the answer.
Best Regards Chuck.
Forum:
TO&Es
February 5th, 2009, 04:54 AM
Replies:
4
Bug smoke available to destroyed mortar
Views:
2,671
Posted By
chuckfourth
Bug smoke available to destroyed mortar
Hi
Interesting thing happened to me in the previous version of the game. my "SdKfz 250/7 GrW" with mortar, unit 159 for the germans, got hit and the mortar in slot 1 destroyed (-).
Interestingly I...
Forum:
WinSPWW2
February 4th, 2009, 07:13 AM
Replies:
44
Getting AAA to fire
Views:
18,156
Posted By
chuckfourth
Re: Getting AAA to fire
Hi Don
AAA firing at any range is your idea not mine. But after further reading and some testing I now think the current modeling of AAA limited shots is OK. Sorry to have wasted you time on that....
Forum:
WinSPWW2
February 2nd, 2009, 07:38 AM
Replies:
44
Getting AAA to fire
Views:
18,156
Posted By
chuckfourth
Re: Getting AAA to fire
Hi
Actually flak is modelled incorrectly in the game,
in that
In reality a flak gun can fire at as many planes as present themselves to it.
In the game however by putting a lot of planes in one...
Forum:
TO&Es
February 2nd, 2009, 07:09 AM
Replies:
18
Rocket inconsistencies.
Views:
5,235
Posted By
chuckfourth
Re: Rocket inconsistencies.
Hi Don
Here is an interesting table, table v page 75.
Please note that .05 percent of rockets fired on a firing range from a typhoon at a panther sized target hit the target.
Thats one...
Forum:
TO&Es
February 1st, 2009, 06:48 AM
Replies:
4
Russian infantry guns.
Views:
3,362
Posted By
chuckfourth
Russian infantry guns.
Hi
I beleive that it is policy that infantry guns have a minimum range when firing indirect?
The russian infanry guns unit 350 "37mm obr 15 IG" and unit 351 "76.2mm obr27 IG" dont seem to have a...
Forum:
TO&Es
January 29th, 2009, 06:10 AM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Re: Coastal Artilley
Hi Don
By all means pull the Italian 12 inch gun, but there -are- relevant (ie large) targets for it to hit in the OOBs,
the British OOB for example has these vessels
Unit 508 "Merchant Marine"...
Forum:
TO&Es
January 26th, 2009, 05:10 PM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Re: Coastal Artilley
Ships
Forum:
TO&Es
January 26th, 2009, 07:16 AM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Re: Coastal Artilley
Hi Don
Well I reaslise that my posts are an unwelcome distraction from whatever it is you are trying to do for the game at the moment, sorry for that. But if you do have the inclination in the...
Forum:
TO&Es
January 25th, 2009, 05:35 AM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Re: Coastal Artilley
HI Don
Can I say great to be working for you on this one.
Couple of Questions before I get stuck in,
Why do you want me to check that all indirect fire class 10 Naval guns with accuracy of 60 have...
Forum:
TO&Es
January 20th, 2009, 05:52 AM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Re: Coastal Artilley
Hi Don
The difference between a coastal gun and "any other land based gun" is this, the coastal gun has a big fat naval type rangefinder and naval type gunnery control centre, a ships...
Forum:
TO&Es
January 19th, 2009, 06:46 AM
Replies:
9
Maginot line turrets
Views:
4,712
Posted By
chuckfourth
Maginot line turrets
The French Maginot line turrets can't turn in-game. In reality they could traverse 360 degrees. One rotating turret type is also missing which contains the 25mm AT gun.
see ...
Forum:
TO&Es
January 19th, 2009, 06:35 AM
Replies:
18
Coastal Artilley
Views:
6,539
Posted By
chuckfourth
Coastal Artilley
Hi
Recently Ive been defending a few coasts and Ive noticed some interesting differences in the OOBs. If you play UK you get to choose between various gun emplacements, one however is outstanding,...
Forum:
TO&Es
January 19th, 2009, 06:00 AM
Replies:
12
French Paras in 1940?
Views:
6,014
Posted By
chuckfourth
Re: French Paras in 1940?
They may not have been dropped as planned because they hadnt completed enough jumping training prior to the German invasion to "Qualify"
It might be a compromise approach to give them the normal...
Forum:
WinSPWW2
January 13th, 2009, 06:14 AM
Replies:
16
Machine Gun Indirect fires?
Views:
6,834
Posted By
chuckfourth
Re: Machine Gun Indirect fires?
Boy How much would I like to see en-filade machine gun fire modeled in the game.
Best Regards Chuck.
Forum:
TO&Es
January 12th, 2009, 10:17 PM
Replies:
15
3in 20cwt AA and 3.7in AA not found?
Views:
7,612
Posted By
chuckfourth
Re: 3in 20cwt AA and 3.7in AA not found?
Hi Monteith
One thing you might check with your friend, Tigers didnt appear in North Africa until the Turnisian Pocket formed so wernt avilbale for assaults on Tobruck.
Best Regards Chuck.
Forum:
TO&Es
January 4th, 2009, 08:11 AM
Replies:
23
Infantry AT Weapons
Views:
16,125
Posted By
chuckfourth
Re: Infantry AT Weapons
Hi Cross
Unlike a AP shell the thicker the armour the -smaller- the hole a HEAT round makes, so at -maximum- penetration the hole is tiny and the effect becomes the same as lighting a match in the...
Forum:
TO&Es
January 3rd, 2009, 06:32 AM
Replies:
23
Infantry AT Weapons
Views:
16,125
Posted By
chuckfourth
Re: Infantry AT Weapons
Hi Cross
Excellent post.
I have a little to add,
Here are ian hoggs penetration rating for these weapons I would like to see these implemented.
"PIAT= 75mm"
"2.36" Bazooka = 80mm"...
Forum:
TO&Es
December 20th, 2008, 03:41 PM
Replies:
10
Italian CV light tank
Views:
7,905
Posted By
chuckfourth
Re: Italian CV light tank
Hi Again CD
Not sure if the spanish order was filled or not. ie are you saying that only the one prototype was ever produced for 20mm Breda M35 L65 armed cv?
Best Regards Chuck.
Forum:
TO&Es
December 18th, 2008, 10:31 PM
Replies:
10
Italian CV light tank
Views:
7,905
Posted By
chuckfourth
Re: Italian CV light tank
Hi Cyberdisc,
Thanks very much for the info. The first "maybe", unit 501 CV-35 [37] is actually a production vehicle that was never produced rather than a field conversion.
Best Regards Chuck.
Showing results 51 to 75 of 473
Page 3 of 19
<
1
2
3
4
5
13
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:37 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.