The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 4
<
1
2
3
4
>
Showing results 51 to 75 of 99
Search took
0.00
seconds; generated 81 minute(s) ago.
Search:
Posts Made By:
Hermit
Forum:
After Action Reports
September 9th, 2010, 06:22 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
So far the revised attack plan is progressing well. The southern group "going over the hill" has reached the summit, and begun engaging enemy infantry on the reverse slope with support from the 60mm...
Forum:
WinSPMBT
September 9th, 2010, 05:56 PM
Replies:
2
Campaign Units without Smoke
Views:
2,386
Posted By
Hermit
Re: Campaign Units without Smoke
I don't like using it either...means they are in the sh*t. :( One of my "support" Sherman Flails got caught in the open without much support by a T-34/85. The 76mm rounds the Flail has just bounce...
Forum:
WinSPMBT
September 9th, 2010, 04:49 PM
Replies:
2
Campaign Units without Smoke
Views:
2,386
Posted By
Hermit
Campaign Units without Smoke
I seem to recall this being an issue earlier, but I did a search and could not find any posts. My core units in a generated campaign do not get smoke ammo. Specifically my Sherman Flails. I...
Forum:
After Action Reports
September 8th, 2010, 11:06 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The attack plan this time will have two split drives into the enemy's positions. The southern drive will advance a short distance NW up the dirt road (with the engineers and Sherman flails in front)...
Forum:
After Action Reports
September 7th, 2010, 03:39 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The enemy was given a sound thrashing in this encounter, but due to the slow progress, we were unable to seize one objective, and one was still being contested when division called off the attack. ...
Forum:
After Action Reports
September 3rd, 2010, 09:21 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The snow has made slow going, and as expected we've been forced to stick to the roads for the most part with the heavy tanks. The armored infantry companies have been sent out ahead as scouts to...
Forum:
After Action Reports
August 24th, 2010, 01:14 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
It is now February 1953, and despite intensive peace talks, the Chinese have failed to make any firm commitment to ending the hostilities in Korea. To further encourage them to make progress, and...
Forum:
After Action Reports
August 23rd, 2010, 12:08 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Thanks for the encouragement Rain. I think most of the other members are playing each other, which makes it hard to write these, since they'd be giving away their game strategy. I'm glad you enjoy...
Forum:
After Action Reports
August 19th, 2010, 06:22 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Enemy activity on the southern flank has petered out completely, with two last T-34's killed while trying to run past. All seven or eight enemy armored units near the southern objective area are in...
Forum:
After Action Reports
August 17th, 2010, 01:55 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The situation hasn't changed much in terms of territory, but we're steadily eating into the enemy's superior number of armored units.
Down south, we knocked out three more enemy tanks, including...
Forum:
After Action Reports
August 16th, 2010, 06:19 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
After advancing relatively unopposed for about 15 minutes, both armored infantry companies from division ran into enemy mechanized formations and promptly put out smoke and dismounted. Most of the...
Forum:
WinSPMBT
August 6th, 2010, 05:03 PM
Replies:
25
Question about radios
Views:
8,818
Posted By
Hermit
Re: Question about radios
Whoah, Raygun, chill a little.
I think you are a little confused about the game mechanics, but they're not as complicated as you are contemplating. (And to answer one of your questions, yes, I am...
Forum:
After Action Reports
August 5th, 2010, 03:56 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
After a few months of rest and refit, we have been called up to meet an aggressive thrust by the Russians into portions of occupied Germany. We are tasked with giving the Russkies a sound thrashing...
Forum:
After Action Reports
August 3rd, 2010, 06:01 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Bn continued moving forward, using the clearings to leap-frog from one woodline to the next, until nearing the central objective. Then the battalion split into two sections, one turning sharply...
Forum:
After Action Reports
July 29th, 2010, 08:40 AM
Replies:
1
Spot of Luck
Views:
4,330
Posted By
Hermit
Re: Spot of Luck
That's what I call comin' in fast and hot!
Forum:
After Action Reports
July 28th, 2010, 06:49 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Upon arrival in Vietnam, we were given four Sherman Flails to assist in the assault, as well as four platoons of Mech engineers. They should help out alot with mine clearing. The Colonel decided to...
Forum:
After Action Reports
July 27th, 2010, 11:56 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The expected enemy counter-attack was both half-hearted and futile. About eight or nine enemy tanks were destroyed, as well as five or six enemy squads. The rest of their infantry units retreated...
Forum:
After Action Reports
July 27th, 2010, 10:43 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Bn A: Three enemy 20mm AA were located when they shot at scouting APC's. All were destroyed by the Chaffees and main force tanks. The northern objective area was approached by some of the...
Forum:
After Action Reports
July 23rd, 2010, 09:48 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Bn A: Main force armor is in the woods. Mech elements from division have emerged from the woods and reached the base of the first large hill on the enemy's northern flank. Orders are to skirt...
Forum:
After Action Reports
July 20th, 2010, 05:28 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Bn A: Two mech inf squads made it into the woods SW of hill with their APC's. Chaffee's are right behind. Small arms fire was taken from an enemy squad, so there are bad guys around, but only a...
Forum:
After Action Reports
July 15th, 2010, 10:16 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Bn A: Advance elements peeking around the edge of the hill, checking for any enemy forces to the SW. Main force tanks are beginning to traverse northern base of hill. Infantry dismounting to...
Forum:
After Action Reports
July 14th, 2010, 09:44 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
1st Battalion A: Manuevering around to north side of map, ready to exploit breakthrough exposed by advance elements. Those elements have discovered a few more enemy infantry squads, but defenses are...
Forum:
After Action Reports
July 13th, 2010, 11:47 AM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Progress in this snow is such slow going that Division sent up some transports for us. Its the new all-tracked vehicles with some cover overhead. That'll sure help keep us warmer with this cold...
Forum:
After Action Reports
July 12th, 2010, 08:06 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
Orders have arrived to make an advance into Chinese-held territory, farther up the Korean Peninsula. It's January 1952 and boy, is it cold out! There is snow everywhere, with some drifts high...
Forum:
After Action Reports
July 12th, 2010, 02:58 PM
Replies:
73
AAR:
Long Generated Campaign US v Communist
Views:
50,593
Posted By
Hermit
Re: Long Generated Campaign US v Communist
The enemy infantry came on in a measured advance, but were halted for the most part by responsive cannon and MG fire from the advancing M26 Pershings. A few friendly support vehicles also advanced...
Showing results 51 to 75 of 99
Page 3 of 4
<
1
2
3
4
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:30 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.