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Showing results 76 to 100 of 130
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Posts Made By:
analytic_kernel
Forum:
Dominions 3: The Awakening
February 10th, 2009, 07:13 PM
Replies:
19
Does air shield protect against seeking arrow?
Views:
5,842
Posted By
analytic_kernel
Re: Does air shield protect against seeking arrow?
As supporting evidence, one of the strings in the executable seems to be a message for the blown-off-course outcome. (There's also a typo in said string.)
#strings dom3_amd64 | grep course...
Forum:
Scenarios, Maps and Mods
February 10th, 2009, 06:13 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
75,882
Posted By
analytic_kernel
Re: [Beta] Nosophoros - The Vampire Lords
Attached is a patch for Nosophoros.dm. It handles some spelling, noun-verb agreement, and sentence structure issues. I think that there are still some clauses that need to be delimited by commas, but...
Forum:
Scenarios, Maps and Mods
February 10th, 2009, 03:47 PM
Replies:
85
Mod:
Nosophoros - The Vampire Lords
Views:
75,882
Posted By
analytic_kernel
Re: [Beta] Nosophoros - The Vampire Lords
Wow, Thilock.
I appreciate all the effort you have put into this, including that trailer. Very creative. (I also like how you mentioned open source tools. :))
I will hopefully have time to try...
Forum:
Multiplayer and AARs
February 9th, 2009, 05:43 PM
Replies:
24
MP:
[Princes] There will be only one...
Views:
5,631
Posted By
analytic_kernel
Re: [Princes] There will be only one...
I'm already playing a MP and SP on Parganos, but I do love the map. If I become confused about which game I'm playing, you can take advantage of it.... :)
Add me as Arcoscephale, please.
Forum:
Multiplayer and AARs
February 8th, 2009, 10:32 PM
Replies:
83
MP:
Procyon - One age - Started!
Views:
16,176
Posted By
analytic_kernel
Re: Procyon - One age - Llamaserver Glitch?
Could well be - though if the mod is active, the other two ages are grayed out:
http://forum.shrapnelgames.com/attachment.php?attachmentid=7745&stc=1&d=1234146016
And, the middle age lists...
Forum:
Multiplayer and AARs
February 8th, 2009, 06:47 PM
Replies:
83
MP:
Procyon - One age - Started!
Views:
16,176
Posted By
analytic_kernel
Re: Procyon - One age - Llamaserver Glitch?
My pretender has been accepted.
I followed the advice to rename "SingleAgeComplete.dm" to "Single Age mod.dm".
Forum:
Multiplayer and AARs
February 8th, 2009, 12:29 PM
Replies:
133
MP:
Epic Battles(PBEM) - Game on!
Views:
27,731
Posted By
analytic_kernel
Re: Epic Battles(PBEM) - Game on!
Thanks, Shaggy.
By "our nasty little war", I assume you mean the game overall and nothing specific between Mictlan and Arcos...? I haven't seen any hostilities from you, but haven't heard anything...
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 01:57 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
36,276
Posted By
analytic_kernel
Re: Modding shortlist
I see, Aezeal. You're looking at it more like the way national heroes work. I looked in Edi's DB, and didn't see some of the standard mercs listed in the 'uniquename' column in the 'AllUnits' sheet....
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 10:50 AM
Replies:
154
Wishlist:
Modding shortlist
Views:
36,276
Posted By
analytic_kernel
Re: Modding shortlist
Well, I was actually drawing inspiration from the map editing commands, where commander paths can be customized beyond their monster chasis. I know we're talking about modding and not map editing...
Forum:
Scenarios, Maps and Mods
February 7th, 2009, 10:33 AM
Replies:
154
Wishlist:
Modding shortlist
Views:
36,276
Posted By
analytic_kernel
Re: Modding shortlist
Good idea, Burnsaber.
We would probably also want #leadername. Might also be good to specify magic paths (and maybe even magic items) for the leader.
Forum:
Multiplayer and AARs
February 6th, 2009, 11:53 AM
Replies:
133
MP:
Epic Battles(PBEM) - Game on!
Views:
27,731
Posted By
analytic_kernel
Re: Epic Battles(PBEM) - Game on!
Thanks, dc. :)
I promise I will try to be more challenging than the AI to any who try to slaughter me. But, no guarantees - this is my first MP game. A bowl of spaghetti might have more order to...
Forum:
Scenarios, Maps and Mods
February 6th, 2009, 10:07 AM
Replies:
7
Random Events
Views:
2,012
Posted By
analytic_kernel
Re: Random Events
On pg. 57, the manual says 8 + 2*Size with no indication whether this is relative or absolute size. But, one of the in-game hints says:
So, Size is probably relative size.
Forum:
Dominions 3: The Awakening
February 5th, 2009, 09:27 PM
Replies:
26
Basic Battle Tactics?
Views:
7,303
Posted By
analytic_kernel
Re: Basic Battle Tactics?
There was another "attack rearmost" thread a while back ago, in case anyone wants to add to that:
http://forum.shrapnelgames.com/showthread.php?t=41915
My experience, including controlled tests,...
Forum:
Scenarios, Maps and Mods
February 5th, 2009, 03:39 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,284
Posted By
analytic_kernel
Re: Brazen Benevolence (Bronze Armors)
Agreed on the copper; I guess if you are just entering the Chalcolithic or Eneolithic, then it probably looks quite appealing. But, if I start claiming that copper is really misunderstood and is...
Forum:
Scenarios, Maps and Mods
February 5th, 2009, 01:34 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,284
Posted By
analytic_kernel
Re: Brazen Benevolence (Bronze Armors)
What whiplash says about mineral availability is quite true (and is one of the notes I put in the README). Historically, most bronze-making involved trade to get tin or copper, as they were often not...
Forum:
Multiplayer and AARs
February 4th, 2009, 06:30 PM
Replies:
83
MP:
Procyon - One age - Started!
Views:
16,176
Posted By
analytic_kernel
Re: Procyon - New Game in one age (Recruiting)
I'd like in as MA Arco, please.
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 03:11 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,284
Posted By
analytic_kernel
Re: Brazen Benevolence (Bronze Armors)
Thanks, Endo.
I waffled a little on what to do with the bronze scale armors. I felt that they deserved to have at least the same protection as their iron counterparts - in the spirit of the other...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 02:07 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,284
Posted By
analytic_kernel
Re: Brazen Benevolence (Bronze Armors)
I based the changes on some research I did regarding bronze and iron. The main thrust was to reduce encumbrance in some cases. I would say that the protection boosts are almost negligible, but...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 12:11 PM
Replies:
6
Mod:
Charge! mod for mundane weapons
Views:
2,306
Posted By
analytic_kernel
Re: Charge! mod for mundane weapons
I only touched the bronze armors. Very minor changes, but they definitely help several units which are otherwise a bit deficient.
http://forum.shrapnelgames.com/showthread.php?t=42186
About the...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 12:06 PM
Replies:
41
Mod:
Brazen Benevolence (Bronze Armors)
Views:
9,284
Posted By
analytic_kernel
Brazen Benevolence (Bronze Armors)
Greetings,
This mod adjusts the encumbrance and protection values of some bronze armors to slightly improve the AP and defense, or protection, of those units which use them. This started out as...
Forum:
Scenarios, Maps and Mods
February 4th, 2009, 10:58 AM
Replies:
6
Mod:
Charge! mod for mundane weapons
Views:
2,306
Posted By
analytic_kernel
Re: Charge! mod for mundane weapons
Hey, don't let me stop you from thinking about armors! :D What I did is actually quite minor and hopefully not too controversial. I'll add a thread for it soon.
I tried out your mod last night,...
Forum:
Dominions 3: The Awakening
February 4th, 2009, 10:28 AM
Replies:
12
Dom3 crashes my Linux laptop
Views:
3,502
Posted By
analytic_kernel
Re: Dom3 crashes my Linux laptop
Do you have a choice between OpenGL implementations? If you have a choice, which are you using? Have you tried switching to the other option?
# eselect opengl list
Available OpenGL...
Forum:
Scenarios, Maps and Mods
February 3rd, 2009, 02:59 PM
Replies:
6
Mod:
Charge! mod for mundane weapons
Views:
2,306
Posted By
analytic_kernel
Re: Charge! mod for mundane weapons
Interesting mod. Not sure about adding more attack to spears and polearms from a realism perspective, but if it helps game play, then great. I'm definitely going to try this out.
I have a mundane...
Forum:
Dominions 3: The Awakening
February 2nd, 2009, 09:03 PM
Replies:
105
Guide:
LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Dooooooooooooooom!
Views:
44,502
Posted By
analytic_kernel
Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!
Don't know about extorting anyone's Virtues.... Don't they wield Flambeaus or something? I'd be more tempted to extol one than to intimidate one into giving me gold. ;)
Interesting guide, btw.
Forum:
Dominions 3: The Awakening
February 2nd, 2009, 06:53 PM
Replies:
154
Off topic: How are games failing you?
Views:
32,290
Posted By
analytic_kernel
Re: Off topic: How are games failing you?
Agreed. Also, party design adds another dimension to the entertainment. Just like one might always wish for another 40 design points when designing a pretender, one often tends to want one more...
Showing results 76 to 100 of 130
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