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Showing results 76 to 100 of 183
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Posts Made By:
Nomor
Forum:
Space Empires: IV & V
April 27th, 2004, 11:28 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="sans-serif, arial, verdana">See: http://besterplace.green-sector.de/orvat.htm
<font size="2" face="sans-serif, arial,...
Forum:
Space Empires: IV & V
April 26th, 2004, 10:58 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/icons/confused.gif
Game play question: If I remember correctly if a planet rebelled against it's original homeworld you got a generic bmp of what looked like...
Forum:
Space Empires: IV & V
April 22nd, 2004, 12:18 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
I would suggest that for troops for at least one of the Ancients namely the Shadows , one could use the Drakh as a basic type with a shadow type as an elite troop. They were sycophantic minions.
...
Forum:
Space Empires: IV & V
April 21st, 2004, 01:22 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
What was the longest Space Shuttle Mission?
Columbia STS-80
Launched: November 19, 1996
Duration: 17 days, 15 hours, 53 minutes, 18 seconds.
Now that's the kind of life support I'd want before...
Forum:
Space Empires: IV & V
April 19th, 2004, 08:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
There was an episode where a Starfury was damaged by the Streib and Sheridan was kidnapped. The pilot had to choose between his life support and speed. Since he had already received a lethal dose...
Forum:
Space Empires: IV & V
April 19th, 2004, 02:48 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Why not treat the fighters like the standard game did for ship movement. Give them a supply resource and engine consumption rate. If they "stay out" too long their movement drops to 1 space per turn....
Forum:
Space Empires: IV & V
April 19th, 2004, 02:06 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
I think....
maybe I should get the gold Version of this game...
only thing is that they want so much for the flaming postage that it goes up more that $60.00 ...
Forum:
Space Empires: IV & V
April 16th, 2004, 07:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone : Re: Drakh - Yes
I did exactly the same web search for Val a while back and landed on the same site. I also found a V. Cassotta that was CEO of some computer firm but that link has been...
Forum:
Space Empires: IV & V
April 13th, 2004, 02:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
So I take it the Drakh are one of those unfinished races with no real ship-set of their own and not in either the Gold or Std. B5Mod. ?
http://forum.shrapnelgames.com/images/icons/confused.gif
Forum:
Space Empires: IV & V
April 13th, 2004, 01:59 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val used to insert this text into the _AI_General.txt file.
So my question is does the current Drakh_AI_General.txt file have any description in it.
I don't know how far Val was when he...
Forum:
Space Empires: IV & V
April 13th, 2004, 12:02 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
This just in... don't know if Val ever implemented it....
was to be included in the Drakh_AI_General.txt file
Name ...
Forum:
Space Empires: IV & V
April 11th, 2004, 03:53 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Dear All
Sorry to bother anyone but can you tell me how many of the B5Mod Unfinished Races are now complete?
I'm thinking of the:
Lumati
Drazi
Drakh
Dilgar
Forum:
Space Empires: IV & V
March 8th, 2004, 12:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Dear All
A recent trawl of the internet on B5 matters came up with the returned http://www.frostjedi.com/vex/
or Voltayre's Encyclopedia Xenobiologica.
I spent some time checking our own...
Forum:
Space Empires: IV & V
August 5th, 2003, 07:48 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: Went back to lurking. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
July 31st, 2003, 08:38 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
b5mod@yahoo.com
Val would appear to have severed his links.
Come back Val. All is forgiven. http://forum.shrapnelgames.com/images/icons/icon9.gif
...
Forum:
Space Empires: IV & V
May 19th, 2003, 02:36 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Thanks PF. Have sent you the Race portrait to look at.
Like? http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
May 19th, 2003, 02:07 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Has anyone done anything with the Drakh? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
I have a history text that can be added to the Drakh_AI_General.txt and a race bmp but...
Forum:
Space Empires: IV & V
May 9th, 2003, 12:31 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Geryon: I've sent you two ships for your appraisal. http://forum.shrapnelgames.com/images/icons/icon7.gif
Historically the Hurr were occupied by the Centauri before they developed a space...
Forum:
Space Empires: IV & V
May 1st, 2003, 10:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
PF I don't think anyone else did.
The Repair Tug was my bright idea to Val when I first started emailing him. He liked it so much he bunged it in the mod pronto and got me working on other...
Forum:
Space Empires: IV & V
April 30th, 2003, 05:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val has a Cotton Class bmp which would serve for a Repair Tug, he just hasn't used it yet. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif And a generic small cargo transporter from...
Forum:
Space Empires: IV & V
January 15th, 2003, 03:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">Timstone: Try looking up National Flags on Google and see if you can find something you like.
As I have said earlier the Ipsha remind me of...
Forum:
Space Empires: IV & V
January 4th, 2003, 09:20 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
grumbler: I found that the only way to survive the Shadows was to have the Harm Missile. This has a starting range of 13 and has the effect of disrupting/stopping the Shadows weapons from firing. You...
Forum:
Space Empires: IV & V
December 26th, 2002, 09:33 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
atomannj: All the files you need are on Rambie's site,(link on any of his Posts), except one: B5ShipSetsMod v1.x.30 which is on the PBW site. ...
Forum:
Space Empires: IV & V
December 26th, 2002, 07:11 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone : I don't have any info on the Ipsha. Just that link I gave you that showed what they looked like, from the Cards.
Who told you I had any info? ...
Forum:
Space Empires: IV & V
December 23rd, 2002, 09:33 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: See pathfinder bottom of page 9 and me top of page 10 for reference to Tug problem. I also e-mailed Val on this issue before the .33 update but he must have overlooked it in the plethora of...
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