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Showing results 76 to 96 of 96
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Posts Made By:
KnidVermicious
Forum:
Space Empires: IV & V
July 29th, 2003, 05:05 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
So here's my first shot.
New techs:1059489950.txt (http://forum.shrapnelgames.com/newuploads/1059489950.txt)
New facilities:1059489990.txt...
Forum:
SEIV Scenarios and Mods
July 29th, 2003, 05:02 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
102,416
Posted By
KnidVermicious
Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
Forum:
Space Empires: IV & V
July 28th, 2003, 11:15 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Here's the Propaganda Center. I see it going +2/+4/+6. Any tips on balance for any of these? Especially with research costs, etc.
Name := Propaganda Center I
Description :=...
Forum:
Space Empires: IV & V
July 28th, 2003, 10:33 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Let's see if this formats properly. I have no image, and I don't know about the family bit yet. I thought the component should be small and based on organics. I figured it in 3 levels giving +10/-10...
Forum:
Space Empires: IV & V
July 28th, 2003, 10:28 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Thanks Fyron.
Question: what's the deal with the family number? Are those chosen from specific numbers or can I just make one up for a new component series?
Forum:
Space Empires: IV & V
July 28th, 2003, 10:13 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Question: Supply amount used only works for weapons, correct? I couldn't have Psychotropic Drugs (which works like combat sensors) continually using supply, correct?
Jeesh, I have newfound respect...
Forum:
Space Empires: IV & V
July 28th, 2003, 10:00 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Having seperate families doesn't work with facilities though?
Forum:
Space Empires: IV & V
July 28th, 2003, 09:47 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Well I'm taking my first step into a broader world. I'm going to attempt to mod this. I'm going to start with Psychotropic Drugs.
Question: Does "Combat To Hit Offense Plus" component stack with...
Forum:
Space Empires: IV & V
July 28th, 2003, 08:32 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Would a Propaganda Center that gave bonuses to Intel production, research production, and Resource production be moddable? A combo of Citizen Databank+Robotoid Factory+Computer Complex. Even if it...
Forum:
Space Empires: IV & V
July 28th, 2003, 08:28 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I agree. I think that it should just be a different, not better, way to get that ability. It should be early/cost more or early/less efficient or later/cheaper, later/smaller etc.
Mostly, I just...
Forum:
Space Empires: IV & V
July 28th, 2003, 08:21 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Ok, so planet wide abilities don't stack. Hmmm. I still think it would be interesting to offer abilities through Psych tree. Possibly they could cost less or come earlier than from other techs.
Forum:
Space Empires: IV & V
July 28th, 2003, 08:17 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
To brainstorm: Areas that would be affected by Psychology
1)Morale-bonuses to offense/defense, bonuses against boarding
2)Zealots-kamikaze/cobalt bonus, morale bonuses(as above), planetary...
Forum:
Space Empires: IV & V
July 28th, 2003, 08:00 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Another idea:
A facility that increases resource production that stacks with robotoid factory. Uh...a Labor Union Center...
I realize that some of these are covered by other techs, but I think...
Forum:
Space Empires: IV & V
July 28th, 2003, 07:55 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I like the idea of a facility adding intel defense. How could that be done? Something like a Secret Police HQ or something.
Forum:
Space Empires: IV & V
July 28th, 2003, 07:53 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Yeah, I guess I was thinking of commissar for the defense against boarding. I think a political officer would be good for a defense against mutiny, which in SEIV could be represented by Allegiance...
Forum:
Space Empires: IV & V
July 28th, 2003, 07:43 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I guess I was thinking of a political officer being a "motivator" when defending the ship. Sort of a "If you dare surrender this ship to these xeno+scum pirates I'll kill you myself" thing. You know,...
Forum:
Space Empires: IV & V
July 28th, 2003, 07:17 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Psychology mods? Increasing the role of troops?
I'm fairly new to the game and I mostly play Proportions, but I was wondering: Do any mods add to the Psychology tree? It seems fairly underdeveloped.
As I'm sitting here eating my dry turkey...
Forum:
Space Empires: IV & V
June 30th, 2003, 05:39 PM
Replies:
121
Design Names Anthology (Version 1.05)
Views:
20,193
Posted By
KnidVermicious
Re: Design Names Anthology (Version 1.04)
Some more dsgnames:
Ancient kings
1056987131.txt (http://forum.shrapnelgames.com/newuploads/1056987131.txt)
Egyptian Pharoahs
1056987179.txt...
Forum:
SEIV Scenarios and Mods
June 30th, 2003, 05:36 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
102,416
Posted By
KnidVermicious
Re: Space Empires IV: Data/Sound/Graphic
Some more dsgnames:
Ancient kings
1056987131.txt (http://forum.shrapnelgames.com/newuploads/1056987131.txt)
Egyptian Pharoahs
1056987179.txt...
Forum:
Space Empires: IV & V
June 18th, 2003, 06:15 PM
Replies:
121
Design Names Anthology (Version 1.05)
Views:
20,193
Posted By
KnidVermicious
Re: Design Names Anthology (Version 1.04)
Inspired by the Pax from the Hyperion books. For a Religious race, or someone who wants to add a little biblical flavor:
angels 1055952584.txt...
Forum:
SEIV Scenarios and Mods
June 18th, 2003, 06:13 PM
Replies:
401
Sticky:
Space Empires IV: Data/Sound/Graphic
Views:
102,416
Posted By
KnidVermicious
Re: Space Empires IV: Data/Sound/Graphic
Inspired the Pax from the Hyperion books, here are some dsgname files:
angels 1055952584.txt (http://forum.shrapnelgames.com/newuploads/1055952584.txt)
saints 1055952683.txt...
Showing results 76 to 96 of 96
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