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Search: Posts Made By: Atraikius
Forum: Space Empires: IV & V October 31st, 2002, 07:31 PM
Replies: 33
Views: 5,179
Posted By Atraikius
Re: using moray

I really don't use Moray all that much, every time I try to learn how to use it better, I end up going back to POV-ray because its easier for me to do what I want. Only thing I really use Moray for...
Forum: Space Empires: IV & V October 31st, 2002, 01:57 PM
Replies: 33
Views: 5,179
Posted By Atraikius
Re: using moray

Taera - it was idea I got from the Star Fleet Command 2 models - since POV considers models hollow unless you give them a material instead of texture, I tried using a glass for windows with a light...
Forum: Space Empires: IV & V October 30th, 2002, 01:57 PM
Replies: 25
Views: 3,843
Posted By Atraikius
Re: Viral Empire racestyle -> Request for Modders

Try setting the 'must have amount' to about 20-30 for the drones and 150-300 on the fighters, and set the 'planet per item' values to 1 for fighters, 5 for drones, and 15 for ships. Then test them...
Forum: Space Empires: IV & V October 30th, 2002, 01:47 PM
Replies: 33
Views: 5,179
Posted By Atraikius
Re: using moray

Taera - Only the inner coppy of the model is black to block the light from the point source inside the object, with the cut outs matching the ones on the main model so it looks like lights are...
Forum: Space Empires: IV & V October 30th, 2002, 02:11 AM
Replies: 25
Views: 3,843
Posted By Atraikius
Re: Viral Empire racestyle -> Request for Modders

Teara - The AI_Construct files are probably the worst to figure out or explain. It may work better if you work on them asking more specific questions on how parts of it works. There have also been...
Forum: Space Empires: IV & V October 29th, 2002, 04:57 PM
Replies: 33
Views: 5,179
Posted By Atraikius
Re: using moray

A neat way of doing windows in moray (or POV-Ray), at least if you have the patience; is to make a slightly smaller copy of the model inside the original model with an opaque black texture, make...
Forum: Space Empires: IV & V October 26th, 2002, 01:12 AM
Replies: 19
Views: 3,352
Posted By Atraikius
Re: Krill & Ork Update

Updated them again for the changes to the Construct_Vehicle, and Planet_Types files

1035544115.zip (http://forum.shrapnelgames.com/newuploads/1035544115.zip)

Let me know if there are any...
Forum: Space Empires: IV & V October 25th, 2002, 01:29 AM
Replies: 58
Views: 6,438
Posted By Atraikius
Re: Acronym Dictionary

Not quite an SE4 acronym, but:

BOHICA = Bend Over, Here It Comes Again
Forum: Space Empires: IV & V October 25th, 2002, 01:19 AM
Replies: 13
Views: 3,184
Posted By Atraikius
Re: M$ Excel

I've had the same problem several times, and never did get it to work. I had to go around it by using two steps.

Place =PRODUCT(Sheet1!F2*(Sheet1!G2-(Sheet1!J2*(n-1)))*Sheet1!H2) far off to the...
Forum: Space Empires: IV & V October 15th, 2002, 07:23 PM
Replies: 13
Views: 2,647
Posted By Atraikius
Re: Advanced IA race moddings tricks (long)

Thanks for bringing up the point on the Must have at least := xxxx in the ConstructVehicle file - soon as I saw your post on it I reallized that has been the problem I've been pulling my hair out...
Forum: Space Empires: IV & V October 15th, 2002, 06:41 PM
Replies: 19
Views: 3,352
Posted By Atraikius
Re: Krill & Ork Update

Rexxx - I haven't seen an Attack Base that was actually a baseship join a fleet yet. In the few games I've played that went long enough for the AI to build them had them, the Base ships I saw were...
Forum: Space Empires: IV & V October 15th, 2002, 05:20 PM
Replies: 13
Views: 2,647
Posted By Atraikius
Re: Advanced IA race moddings tricks (long)

OK, I see the problem now - we are looking at different 'Must Have' lines. By Must Have, I was reffering to:

Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Launch/Recover Fighters...
Forum: Space Empires: IV & V October 15th, 2002, 04:34 PM
Replies: 13
Views: 2,647
Posted By Atraikius
Re: Advanced IA race moddings tricks (long)

oleg - The 'Must Have' fields are design specific, each type of design can have different 'Must Have' items listed. I can't remenber seeing it apply them to all designs of the same type even in the...
Forum: Space Empires: IV & V October 15th, 2002, 12:54 PM
Replies: 19
Views: 3,352
Posted By Atraikius
Re: Krill & Ork Update

Found the problem with strategies - updated wrong .emp files when I added the Long weapons range.

Posted the updated files, along with a small change to both the krill and Ork Construct Vehicle...
Forum: Space Empires: IV & V October 15th, 2002, 01:51 AM
Replies: 19
Views: 3,352
Posted By Atraikius
Re: Krill & Ork Update

<font size="2" face="Verdana, Helvetica, sans-serif">Did you use either the 3000 or the 5000 point empire file? I haven't seen that with the 2000 point one, but I might have forgotten to make the...
Forum: Space Empires: IV & V October 14th, 2002, 07:38 PM
Replies: 11
Views: 2,831
Posted By Atraikius
Re: ship modding : multiple weapons pb

Hey, wasn't the big playing and modding tips and QA document included in the extras section of the Gold CD?
Forum: Space Empires: IV & V October 14th, 2002, 07:32 PM
Replies: 11
Views: 2,831
Posted By Atraikius
Re: ship modding : multiple weapons pb

<font size="2" face="Verdana, Helvetica, sans-serif">Well, I wasn't sure where to find the one already posted, and it hasn't been updated for Gold or for some errors that I know of. I just...
Forum: Space Empires: IV & V October 14th, 2002, 07:24 PM
Replies: 13
Views: 2,647
Posted By Atraikius
Re: Advanced IA race moddings tricks (long)

<font size="2" face="Verdana, Helvetica, sans-serif">No - the Num Must Have At Least 1 Ability := 1, and the Must Have Ability 1 := Launch/Recover Fighters instruct the AI that the ship has 1 ability...
Forum: Space Empires: IV & V October 12th, 2002, 01:39 AM
Replies: 2
Views: 1,719
Posted By Atraikius
Re: \' doesn\'t use my AI files, bouhouhou !!!!

When you start a game, make sure that you select to use race specific AI when adding the race.

BTW - CSM's are wf #2: look at the TDM races for an idea on which AI files to use, and how they are...
Forum: Space Empires: IV & V October 12th, 2002, 01:35 AM
Replies: 19
Views: 3,352
Posted By Atraikius
Krill & Ork Update

Posted an updated Version of the Krill and Orks. I'm still not entirely satisfied with them, but I'll never get them posted if I wait until then. Please let me know of any comments or issues with...
Forum: SEIV Scenarios and Mods October 12th, 2002, 01:24 AM
Replies: 273
Views: 90,586
Posted By Atraikius
Re: Space Empires IV: AI Races/Ship Sets

The Lastest Versions of the Orks and the Krill. I'm not entirely satisfied with them, but if I wait until I am they will never get done.

1035544115.zip...
Forum: Space Empires: IV & V October 11th, 2002, 07:34 PM
Replies: 11
Views: 2,831
Posted By Atraikius
Re: ship modding : multiple weapons pb

Pick 1 is the the first choice, if that one isn't available, it will go on to pick 2, then 3, etc...

Majority and Secondary are two different abilities that it will attempt to place on the ship. ...
Forum: Space Empires: IV & V October 11th, 2002, 05:23 PM
Replies: 72
Views: 9,441
Posted By Atraikius
Re: newest beta patch?

<font size="2" face="Verdana, Helvetica, sans-serif">That goes along with:

<font size="2" face="Verdana, Helvetica, sans-serif">The idea is that Organic Armor should regenerate imidiately after...
Forum: Space Empires: IV & V October 11th, 2002, 05:16 PM
Replies: 19
Views: 3,352
Posted By Atraikius
Re: Krill & Ork Update

solops - they are updates for the ones in the TDM-Modpack, I was still testing some of the changes when the Last Version came out so I didn't update them then.

Unknown-Enemy - There was a Slaneesh...
Forum: Dungeon Odyssey October 10th, 2002, 01:13 AM
Replies: 7
Views: 3,332
Posted By Atraikius
Re: Help, need "Dummy" guide to modding

<font size="2" face="Verdana, Helvetica, sans-serif">Create a new sortcut to the DO .exe file. Right click on the shortcut, and select properties. Under the program tab, add the "-tilegen" to the...
Showing results 76 to 100 of 378

 
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