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Search: Posts Made By: QBrigid
Forum: Space Empires: IV & V January 24th, 2004, 04:05 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

I would like to see AIC reduceing the massive Enterprise hull plating to only one per ship. This is more realistic and give the organic race 6 armors for more of an edge as they should get.


PS:...
Forum: Space Empires: IV & V January 24th, 2004, 03:52 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">100 minefeilds = less work in a less important se4 area.

Minesweepers on transport = I agree with PTF we should restrict this.

The removal of...
Forum: Space Empires: IV & V January 24th, 2004, 03:05 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">No restrictions to the number of components, IMO. If you think a component is overpowered, just change it to a bigger size or more expensive.
Devnull...
Forum: Space Empires: IV & V November 23rd, 2003, 03:41 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Eee warping 7 - 9.9 years is good.

AI's Create Planet works good in FQM with the req of ship const=5 and SM 2 thru 4 ...
Forum: Space Empires: IV & V November 20th, 2003, 06:49 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Is this true?
I read in a post that the AI will get hung up with pop transport if there are moons present.

I don't care if this is true, we want...
Forum: Space Empires: IV & V November 20th, 2003, 06:41 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.

Existing AIC warp opened...
Forum: Space Empires: IV & V November 20th, 2003, 06:28 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">A few random ideas:

"An improved firing system results in a slightly more accurate weapon." "This weapon reduced recoil when firing results in...
Forum: Space Empires: IV & V November 20th, 2003, 06:21 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Awesome, deccan http://forum.shrapnelgames.com/images/icons/icon6.gif

[ November 20, 2003, 16:22: Message edited by: QBrigid ]
Forum: Space Empires: IV & V November 20th, 2003, 06:17 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Thanks Fyron, it looked a little weird http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V November 20th, 2003, 06:15 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">The Violent psycos declare wars in my game.

But I think JLS has set the declare war value high for other races in the Last release so they will not...
Forum: Space Empires: IV & V November 20th, 2003, 06:05 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

Is the code used by deccan effecting my browser?
He will have to add some returns or just post it in text.
Forum: Space Empires: IV & V November 16th, 2003, 11:44 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">They will murder you http://forum.shrapnelgames.com/images/icons/shock.gif
Forum: Space Empires: IV & V November 16th, 2003, 11:18 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

JLS if we add some research to the Artisans, other then the Xenophobes and Politicians, this will give an alternate choice for Science. A little combat on the Xenophobes would not hurt ...
Forum: Space Empires: IV & V November 16th, 2003, 11:14 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">The Combat aspect of se4 is also very important.

Name := Berzerkers
Production := -5
Research := -10
Intelligence := -10
Trade := -20
Space...
Forum: Space Empires: IV & V November 16th, 2003, 10:55 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Maybe 95 for combat char min. I feel that 99 will reduce our role playing options.

If we organize the Cultures by the general values, maybe this...
Forum: Space Empires: IV & V November 13th, 2003, 02:00 AM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Alneyan's Characteristics seem perfect.

Berzerkers = good change for AIC.
Artisans, Renegades Happiness = I would leave this at PvK's settings.
...
Forum: Space Empires: IV & V November 12th, 2003, 01:52 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">JLS, I would like to help beta test this FQM add-on release http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V November 12th, 2003, 01:49 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">it is an option. If you don't like it, fine, that's why it is an option in the first place. Nobody obliged you to pick this option [/b]</font><hr...
Forum: Space Empires: IV & V November 12th, 2003, 01:37 PM
Replies: 31
Views: 6,495
Posted By QBrigid
Re: Share your opinions

AIC has a resupply base system that works real well.
Forum: Space Empires: IV & V November 9th, 2003, 02:07 AM
Replies: 10
Views: 3,247
Posted By QBrigid
Re: warning: newbie inside. beginner\'s questions

<font size="2" face="sans-serif, arial, verdana">Have fun capturing the AI Homeworld with PvKs Proportion style infantry, you could face up to 10000 enemy regiments not to mention hundreds of...
Forum: Space Empires: IV & V November 8th, 2003, 01:54 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

I like the new StarLiners, the Multiplayer options and most of all Alneyan’s Characteristics Values along with PvKs Cultures http://forum.shrapnelgames.com/images/icons/icon7.gif

Nice job...
Forum: Space Empires: IV & V November 8th, 2003, 01:03 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Sure what is the AI Player bonus setting?
I want a 500 point mp Handicap against you GLV http://forum.shrapnelgames.com/images/icons/icon12.gif ...
Forum: Space Empires: IV & V November 4th, 2003, 03:11 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

<font size="2" face="sans-serif, arial, verdana">Alneyan the new Maintenance look good.

Why do you tend to find the Environemental Resistance characteristics use dubious at least, as it duplicates...
Forum: Space Empires: IV & V November 4th, 2003, 03:07 PM
Replies: 1,581
Views: 135,233
Posted By QBrigid
Re: AI Campaign => For a Challenging AI opponent

I also like the Armor Oleg, but lets not make the fighters to powerful http://forum.shrapnelgames.com/images/icons/icon12.gif

The DUC fighter cannon is smaller then most and IMHO a generic race...
Forum: Space Empires: IV & V November 2nd, 2003, 05:48 PM
Replies: 2
Views: 1,456
Posted By QBrigid
Re: system gavitational shield facility

I think you can not close a warp to a system with that facility even from outside in an adjacent system.
Showing results 76 to 100 of 181

 
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