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Search: Posts Made By: henk brouwer
Forum: Dungeon Odyssey December 22nd, 2004, 12:14 PM
Replies: 21
Views: 31,256
Posted By henk brouwer
Re: Christmas module (v 1.0 released)

I hope some more mods will be released, there are at least a few mods out there that people claimed were days or hours from release, but that somehow never made it.

If there is any help needed...
Forum: Dungeon Odyssey December 21st, 2004, 06:44 PM
Replies: 21
Views: 31,256
Posted By henk brouwer
Christmas module (v 1.05 released)

The Xerathuls revenge module has grown into an ugly mess of unorganized .txt files and bugs, and work on it is progressing very slowly, so I decided to take a break and build a small module from...
Forum: Dungeon Odyssey December 8th, 2004, 05:31 AM
Replies: 4
Views: 14,365
Posted By henk brouwer
Re: SE4 Templatizer - want a special mode for DO?

I don't have starfury (my system doesn't meet the requirements) So I can't really compare the two but I'll try to give a summary of DO item/monster levelling

The main_itemclasses.txt and...
Forum: Dungeon Odyssey December 7th, 2004, 06:14 AM
Replies: 2
Views: 12,112
Posted By henk brouwer
Re: Can DO be modded to be turn-based?

I'm not familiar with dominion, but I do like roguelikes a lot, sounds like a fun mod http://forum.shrapnelgames.com/images/smilies/happy.gif

The patched Version of DO is pausable real-time you...
Forum: Dungeon Odyssey December 7th, 2004, 05:41 AM
Replies: 4
Views: 14,365
Posted By henk brouwer
Re: SE4 Templatizer - want a special mode for DO?

The Dungeon odyssey data files and engine already have a quite elaborate build-in automatic level adjustment for most item and monster characteristics. You only write one entry into the appropriate...
Forum: Dungeon Odyssey December 6th, 2004, 01:01 PM
Replies: 8
Views: 13,507
Posted By henk brouwer
Re: textconv+questions

http://forum.shrapnelgames.com/images/smilies/happy.gif


Yeah who knows... http://forum.shrapnelgames.com/images/smilies/happy.gif It seems there are at least a few modules out there for which...
Forum: Dungeon Odyssey December 4th, 2004, 07:27 PM
Replies: 8
Views: 13,507
Posted By henk brouwer
Re: textconv+questions

and another download http://forum.shrapnelgames.com/images/smilies/happy.gif thanks for the quick fix!

Now if all those 43 people are going to use the program and start producing modules...
Forum: Dungeon Odyssey December 4th, 2004, 11:16 AM
Replies: 8
Views: 13,507
Posted By henk brouwer
Re: textconv+questions

I just downloaded the textconverter, and I must say that I like it a lot. It works very well for making level_tiles.txt files, no more brainless copy pasting of lots of tiny files...
Forum: Dungeon Odyssey November 29th, 2004, 07:56 AM
Replies: 33
Views: 36,149
Posted By henk brouwer
Re: Xerathul\'s revenge (module discussion thread)

I think content of levels can not be changed during a game since all the maps are generated at the start, and all monsters are placed during the map-generation, and not later... except for summoning....
Forum: Dungeon Odyssey November 29th, 2004, 07:42 AM
Replies: 2
Views: 12,693
Posted By henk brouwer
Re: Still More Problems!

About the border thing... the problem is most likely in the [levelname]_tiles.txt file of your module.. try to change the "increased border size" line in the header of that file to:

Increased...
Forum: Dungeon Odyssey November 29th, 2004, 05:06 AM
Replies: 33
Views: 36,149
Posted By henk brouwer
Re: Xerathul\'s revenge (module discussion thread)

Hmmm it is indeed a bug.. (or two seperate bugs really)
There are only two dungeon levels, so the stairs down (who seem to connect to the level above now...
Forum: Dungeon Odyssey November 29th, 2004, 04:24 AM
Replies: 2
Views: 12,445
Posted By henk brouwer
Re: Glyphs?

I'm afraid that's the case, they don't seem to do much.

From what I understand they are supposed to act like orbs do now, any bonus they give should be applied if you just carry them around in...
Forum: Dungeon Odyssey November 26th, 2004, 08:07 AM
Replies: 2
Views: 11,787
Posted By henk brouwer
Re: Class Required for Wands

The "Requirement 1 Per Level Modifier Type :=" field only accepts Amount and Percentage as values.
Replace "number" by "Amount", and it should work. (haven't tested this)
Forum: Dungeon Odyssey October 6th, 2004, 03:14 AM
Replies: 33
Views: 36,149
Posted By henk brouwer
Re: Xerathul\'s revenge (module discussion thread)

almost a year already? hmm, I'm affraid I won't be able to finish it before the anniversary, there's still lots of stuff to add and test (like a proper ending). I hope to finish it before the end of...
Forum: Dungeon Odyssey October 5th, 2004, 02:33 PM
Replies: 33
Views: 36,149
Posted By henk brouwer
Re: Xerathul\'s revenge (module discussion thread)

Yes I'm still working on a next Version for this mod.. it's not ready for the next release but here is a small update on the current status. Most of the new changes are aimed at making the game a lot...
Forum: Dungeon Odyssey October 5th, 2004, 02:26 PM
Replies: 17
Views: 20,735
Posted By henk brouwer
Re: LOTR update

Any luck with repairing the bug?
I'm not sure it is a sound related problem, but I remember getting an error like that in a simillar situation, but it's some time ago and I could be wrong.
Forum: Dungeon Odyssey September 29th, 2004, 12:34 PM
Replies: 17
Views: 20,735
Posted By henk brouwer
Re: LOTR update

Hmmm.. weird.. does it give an error when you replace it with an existing type of key? I've used some custom locked doors without any trouble, but only with key types that where also in the stock...
Forum: Dungeon Odyssey September 12th, 2004, 08:14 AM
Replies: 3
Views: 12,691
Posted By henk brouwer
Some new NPC graphics

Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.
Forum: Dungeon Odyssey September 12th, 2004, 08:09 AM
Replies: 19
Views: 24,272
Posted By henk brouwer
Re: Aaron Hall\'s Dungeon Odyssey

Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.
Forum: Dungeon Odyssey September 12th, 2004, 08:01 AM
Replies: 2
Views: 12,031
Posted By henk brouwer
Re: Q\'s on Monster Group Types

I don't know... have you tried?
Forum: Dungeon Odyssey September 12th, 2004, 07:59 AM
Replies: 17
Views: 20,735
Posted By henk brouwer
Re: LOTR update

Closer to the book than the movies.. that must have been a lot of work.

Good news indeed http://forum.shrapnelgames.com/images/smilies/happy.gif.
Forum: Dungeon Odyssey August 27th, 2004, 05:18 AM
Replies: 3
Views: 11,626
Posted By henk brouwer
Re: Q\'s about events

Yes, a lot of those Trigger and result types would be very usefull, too bad they don't work...

For your problem with the opening doors you might try and make a key available upon finishing a...
Forum: Dungeon Odyssey August 25th, 2004, 01:47 PM
Replies: 4
Views: 11,792
Posted By henk brouwer
Re: DO\'s First Poll

It's good to know that the forum attachments are working again. I'm not quite ready yet to release the next Version of the xerathul's revenge mod, since I *really* need to do something about the lame...
Forum: Space Empires: IV & V June 26th, 2004, 11:27 PM
Replies: 98
Views: 13,923
Posted By henk brouwer
Re: OT: Euro04

A miracle just happened http://forum.shrapnelgames.com/images/icons/icon10.gif !!

We actually won a penalty shout-out !!!

yay!!! http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum: Space Empires: IV & V May 18th, 2004, 04:31 PM
Replies: 71
Views: 11,837
Posted By henk brouwer
Re: OT: Contact

<font size="2" face="sans-serif, arial, verdana">They could easily have made a sequel since the movie seems to end somewhere halfway the story.

The Book by Carl Sagan went on for quite a while ...
Showing results 76 to 100 of 369

 
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