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Showing results 76 to 100 of 369
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Posts Made By:
henk brouwer
Forum:
Dungeon Odyssey
December 22nd, 2004, 12:14 PM
Replies:
21
Christmas module (v 1.05 released)
Views:
31,256
Posted By
henk brouwer
Re: Christmas module (v 1.0 released)
I hope some more mods will be released, there are at least a few mods out there that people claimed were days or hours from release, but that somehow never made it.
If there is any help needed...
Forum:
Dungeon Odyssey
December 21st, 2004, 06:44 PM
Replies:
21
Christmas module (v 1.05 released)
Views:
31,256
Posted By
henk brouwer
Christmas module (v 1.05 released)
The Xerathuls revenge module has grown into an ugly mess of unorganized .txt files and bugs, and work on it is progressing very slowly, so I decided to take a break and build a small module from...
Forum:
Dungeon Odyssey
December 8th, 2004, 05:31 AM
Replies:
4
SE4 Templatizer - want a special mode for DO?
Views:
14,365
Posted By
henk brouwer
Re: SE4 Templatizer - want a special mode for DO?
I don't have starfury (my system doesn't meet the requirements) So I can't really compare the two but I'll try to give a summary of DO item/monster levelling
The main_itemclasses.txt and...
Forum:
Dungeon Odyssey
December 7th, 2004, 06:14 AM
Replies:
2
Can DO be modded to be turn-based?
Views:
12,112
Posted By
henk brouwer
Re: Can DO be modded to be turn-based?
I'm not familiar with dominion, but I do like roguelikes a lot, sounds like a fun mod http://forum.shrapnelgames.com/images/smilies/happy.gif
The patched Version of DO is pausable real-time you...
Forum:
Dungeon Odyssey
December 7th, 2004, 05:41 AM
Replies:
4
SE4 Templatizer - want a special mode for DO?
Views:
14,365
Posted By
henk brouwer
Re: SE4 Templatizer - want a special mode for DO?
The Dungeon odyssey data files and engine already have a quite elaborate build-in automatic level adjustment for most item and monster characteristics. You only write one entry into the appropriate...
Forum:
Dungeon Odyssey
December 6th, 2004, 01:01 PM
Replies:
8
textconv+questions
Views:
13,507
Posted By
henk brouwer
Re: textconv+questions
http://forum.shrapnelgames.com/images/smilies/happy.gif
Yeah who knows... http://forum.shrapnelgames.com/images/smilies/happy.gif It seems there are at least a few modules out there for which...
Forum:
Dungeon Odyssey
December 4th, 2004, 07:27 PM
Replies:
8
textconv+questions
Views:
13,507
Posted By
henk brouwer
Re: textconv+questions
and another download http://forum.shrapnelgames.com/images/smilies/happy.gif thanks for the quick fix!
Now if all those 43 people are going to use the program and start producing modules...
Forum:
Dungeon Odyssey
December 4th, 2004, 11:16 AM
Replies:
8
textconv+questions
Views:
13,507
Posted By
henk brouwer
Re: textconv+questions
I just downloaded the textconverter, and I must say that I like it a lot. It works very well for making level_tiles.txt files, no more brainless copy pasting of lots of tiny files...
Forum:
Dungeon Odyssey
November 29th, 2004, 07:56 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
I think content of levels can not be changed during a game since all the maps are generated at the start, and all monsters are placed during the map-generation, and not later... except for summoning....
Forum:
Dungeon Odyssey
November 29th, 2004, 07:42 AM
Replies:
2
Still More Problems!
Views:
12,693
Posted By
henk brouwer
Re: Still More Problems!
About the border thing... the problem is most likely in the [levelname]_tiles.txt file of your module.. try to change the "increased border size" line in the header of that file to:
Increased...
Forum:
Dungeon Odyssey
November 29th, 2004, 05:06 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
Hmmm it is indeed a bug.. (or two seperate bugs really)
There are only two dungeon levels, so the stairs down (who seem to connect to the level above now...
Forum:
Dungeon Odyssey
November 29th, 2004, 04:24 AM
Replies:
2
Glyphs?
Views:
12,445
Posted By
henk brouwer
Re: Glyphs?
I'm afraid that's the case, they don't seem to do much.
From what I understand they are supposed to act like orbs do now, any bonus they give should be applied if you just carry them around in...
Forum:
Dungeon Odyssey
November 26th, 2004, 08:07 AM
Replies:
2
Class Required for Wands
Views:
11,787
Posted By
henk brouwer
Re: Class Required for Wands
The "Requirement 1 Per Level Modifier Type :=" field only accepts Amount and Percentage as values.
Replace "number" by "Amount", and it should work. (haven't tested this)
Forum:
Dungeon Odyssey
October 6th, 2004, 03:14 AM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
almost a year already? hmm, I'm affraid I won't be able to finish it before the anniversary, there's still lots of stuff to add and test (like a proper ending). I hope to finish it before the end of...
Forum:
Dungeon Odyssey
October 5th, 2004, 02:33 PM
Replies:
33
Xerathul's revenge (module discussion thread)
Views:
36,149
Posted By
henk brouwer
Re: Xerathul\'s revenge (module discussion thread)
Yes I'm still working on a next Version for this mod.. it's not ready for the next release but here is a small update on the current status. Most of the new changes are aimed at making the game a lot...
Forum:
Dungeon Odyssey
October 5th, 2004, 02:26 PM
Replies:
17
LOTR update
Views:
20,735
Posted By
henk brouwer
Re: LOTR update
Any luck with repairing the bug?
I'm not sure it is a sound related problem, but I remember getting an error like that in a simillar situation, but it's some time ago and I could be wrong.
Forum:
Dungeon Odyssey
September 29th, 2004, 12:34 PM
Replies:
17
LOTR update
Views:
20,735
Posted By
henk brouwer
Re: LOTR update
Hmmm.. weird.. does it give an error when you replace it with an existing type of key? I've used some custom locked doors without any trouble, but only with key types that where also in the stock...
Forum:
Dungeon Odyssey
September 12th, 2004, 08:14 AM
Replies:
3
Some new NPC graphics
Views:
12,691
Posted By
henk brouwer
Some new NPC graphics
Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.
Forum:
Dungeon Odyssey
September 12th, 2004, 08:09 AM
Replies:
19
Sticky:
Aaron Hall's Dungeon Odyssey
Views:
24,272
Posted By
henk brouwer
Re: Aaron Hall\'s Dungeon Odyssey
Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.
Forum:
Dungeon Odyssey
September 12th, 2004, 08:01 AM
Replies:
2
Q's on Monster Group Types
Views:
12,031
Posted By
henk brouwer
Re: Q\'s on Monster Group Types
I don't know... have you tried?
Forum:
Dungeon Odyssey
September 12th, 2004, 07:59 AM
Replies:
17
LOTR update
Views:
20,735
Posted By
henk brouwer
Re: LOTR update
Closer to the book than the movies.. that must have been a lot of work.
Good news indeed http://forum.shrapnelgames.com/images/smilies/happy.gif.
Forum:
Dungeon Odyssey
August 27th, 2004, 05:18 AM
Replies:
3
Q's about events
Views:
11,626
Posted By
henk brouwer
Re: Q\'s about events
Yes, a lot of those Trigger and result types would be very usefull, too bad they don't work...
For your problem with the opening doors you might try and make a key available upon finishing a...
Forum:
Dungeon Odyssey
August 25th, 2004, 01:47 PM
Replies:
4
Poll:
DO's First Poll
Views:
11,792
Posted By
henk brouwer
Re: DO\'s First Poll
It's good to know that the forum attachments are working again. I'm not quite ready yet to release the next Version of the xerathul's revenge mod, since I *really* need to do something about the lame...
Forum:
Space Empires: IV & V
June 26th, 2004, 11:27 PM
Replies:
98
OT: Euro04
Views:
13,923
Posted By
henk brouwer
Re: OT: Euro04
A miracle just happened http://forum.shrapnelgames.com/images/icons/icon10.gif !!
We actually won a penalty shout-out !!!
yay!!! http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum:
Space Empires: IV & V
May 18th, 2004, 04:31 PM
Replies:
71
OT: Contact
Views:
11,837
Posted By
henk brouwer
Re: OT: Contact
<font size="2" face="sans-serif, arial, verdana">They could easily have made a sequel since the movie seems to end somewhere halfway the story.
The Book by Carl Sagan went on for quite a while ...
Showing results 76 to 100 of 369
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