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Showing results 76 to 100 of 497
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Posts Made By:
Jubala
Forum:
Space Empires: IV & V
June 16th, 2001, 04:52 PM
Replies:
21
One thing that I really dislike about SEIV
Views:
4,614
Posted By
Jubala
Re: One thing that I really dislike about SEIV
Come to think about, the thing I really really dislike is the fact that as soon as you have no presence in a system all information about that system is lost. Suddenly you don't know what you knew...
Forum:
Space Empires: IV & V
June 16th, 2001, 12:56 PM
Replies:
5
The Breen are done.
Views:
1,545
Posted By
Jubala
Re: The Breen are done.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
They look pretty cool. Of course, Breen is the name for a favorite food among Narns.<HR></BLOCKQUOTE>...
Forum:
Space Empires: IV & V
June 16th, 2001, 12:47 PM
Replies:
21
One thing that I really dislike about SEIV
Views:
4,614
Posted By
Jubala
Re: One thing that I really dislike about SEIV
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by jc173:
I hate how sometimes even if you click on the build one turn's worth for WP's it will only build one...
Forum:
Space Empires: IV & V
June 16th, 2001, 03:40 AM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Jubala
Re: Best satellite design?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
I would like to use sats more but now I only use them early in the game and as sensor units. If the...
Forum:
Space Empires: IV & V
June 15th, 2001, 09:45 PM
Replies:
9
missing featrures or RTFM?
Views:
2,337
Posted By
Jubala
Re: missing featrures or RTFM?
I think a new victory condition called "Allied Victory" is needed. To achieve Allied Victory an alliance of players that have partnerships with each would have to have 66% of all score. That should...
Forum:
Space Empires: IV & V
June 15th, 2001, 05:20 PM
Replies:
18
Can't Launch Units Remotely! Help!
Views:
2,565
Posted By
Jubala
Re: Can\'t Launch Units Remotely! Help!
The max unit in space limit is per player. So if the limit is set to 500 every player can have 500 units in space. So if you have reached that limit you're **** out of luck. Personally I don't like...
Forum:
Space Empires: IV & V
June 15th, 2001, 04:53 PM
Replies:
42
Best satellite design?
Views:
7,834
Posted By
Jubala
Re: Best satellite design?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by LemmyM:
me agreeing with dogscoff for a change http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
LR...
Forum:
Space Empires: IV & V
June 14th, 2001, 11:07 PM
Replies:
6
Disabling AI in PBEM games?
Views:
1,549
Posted By
Jubala
Re: Disabling AI in PBEM games?
Oh yes! I have seen it spleet my fleets and send the ships to hell and beoynd putting my timetables several turns behind sometimes as I have to reassemble my fleets. Been awhile since I saw that...
Forum:
Space Empires: IV & V
June 14th, 2001, 10:54 PM
Replies:
19
pbem hosting hell!
Views:
4,320
Posted By
Jubala
Re: pbem hosting hell!
Might be a good idea to mail the offending turn to MM and tell Aaron it took forever to process. Hopefully he can do something to speed up the process.
Forum:
Space Empires: IV & V
June 14th, 2001, 09:20 AM
Replies:
19
pbem hosting hell!
Views:
4,320
Posted By
Jubala
Re: pbem hosting hell!
The replay aint worth much anyway since you don't see damage taken by the ships. It would also be much better if you could step from ship to ship in every turn and see exactly what it does and not as...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:51 PM
Replies:
14
5 Carriers versus 2 Starbases
Views:
4,629
Posted By
Jubala
Re: 5 Carriers versus 2 Starbases
Could be because of simultaneous movement. In turnbased movement it would be possible to launch and move the fighters at once, but not with simultaneous movement as the fighters won't be there to be...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:39 PM
Replies:
9
I want drones
Views:
1,833
Posted By
Jubala
Re: I want drones
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Omega:
I don’t want drones. I want AI that actually knows how to play the game…<HR></BLOCKQUOTE>
The AI do...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:28 PM
Replies:
8
Balance suggestions for new ShipSize
Views:
2,099
Posted By
Jubala
Re: Balance suggestions for new ShipSize
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
People said Nomads couldn't be done either ...
Forum:
Space Empires: IV & V
June 13th, 2001, 08:17 PM
Replies:
6
Disabling AI in PBEM games?
Views:
1,549
Posted By
Jubala
Re: Disabling AI in PBEM games?
That's exactly the thing that has never worked for me.
Forum:
Space Empires: IV & V
June 13th, 2001, 12:18 PM
Replies:
6
Disabling AI in PBEM games?
Views:
1,549
Posted By
Jubala
Re: Disabling AI in PBEM games?
There's a setting that's supposed to do just that but in my experience it doesn't work. Which a monumental pain in the ***. So when I think I might miss a turn I just open it up and hit end turn...
Forum:
Space Empires: IV & V
June 13th, 2001, 01:37 AM
Replies:
12
Enviromental Resistance
Views:
2,808
Posted By
Jubala
Re: Enviromental Resistance
Thanks Droplede!
Forum:
Space Empires: IV & V
June 12th, 2001, 05:17 PM
Replies:
17
Turn order in Strategic Combat
Views:
3,411
Posted By
Jubala
Re: Turn order in Strategic Combat
Yep, that kind of sucks. Means the enemy will always get in the first shot at warp points both when you are defending and attacking. Painful.
Forum:
Space Empires: IV & V
June 12th, 2001, 08:51 AM
Replies:
12
Enviromental Resistance
Views:
2,808
Posted By
Jubala
Re: Enviromental Resistance
Thanks for the info. Does the 5 points for every 1% hold true for reproduction as well or is that 1 point for 1% increase?
Forum:
Space Empires: IV & V
June 12th, 2001, 03:52 AM
Replies:
12
Enviromental Resistance
Views:
2,808
Posted By
Jubala
Enviromental Resistance
Anyone figured out exactly what effect it has yet?
Forum:
Space Empires: IV & V
June 12th, 2001, 03:16 AM
Replies:
13
Some questions about game
Views:
3,311
Posted By
Jubala
Re: Some questions about game
Works like a charm, just like I remembered it. Take a look at this:
Name := Space Station
Short Name := Space Station
Description :=...
Forum:
Space Empires: IV & V
June 12th, 2001, 02:58 AM
Replies:
13
Some questions about game
Views:
3,311
Posted By
Jubala
Re: Some questions about game
Yep. Did it back in the beginning of time. Lost that particular mod though, but it wasn't hard to do. I'll see if I can't duplicate it and tell you how I did it.
Forum:
Space Empires: IV & V
June 12th, 2001, 02:54 AM
Replies:
11
Question for Atraikius/ other AI modders
Views:
3,628
Posted By
Jubala
Re: Question for Atraikius/ other AI modders
I agree with you Tampa_Gamer. This is the second time I posted it and I'm sure others have had the same idea as well. The question is, how often has MM had it mailed to them? If enough fans ask...
Forum:
Space Empires: IV & V
June 12th, 2001, 02:30 AM
Replies:
13
Some questions about game
Views:
3,311
Posted By
Jubala
Re: Some questions about game
Getting sats and bases to move is a piece of cake. Just give them the "Generates X additional movement point during combat" ability from the figher afterburners or create specific base and sat...
Forum:
Space Empires: IV & V
June 11th, 2001, 11:06 PM
Replies:
11
Question for Atraikius/ other AI modders
Views:
3,628
Posted By
Jubala
Re: Question for Atraikius/ other AI modders
The top of AI_DesignCreation.txt:
Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
An entry from AI_Construction_Vehicles.txt:
Entry 2 Type ...
Forum:
Space Empires: IV & V
June 11th, 2001, 07:50 PM
Replies:
28
Resources Hack
Views:
4,641
Posted By
Jubala
Re: Resources Hack
Does this guys trainer (or any trainer for that matter) actually work in a multiplayer game of SE4? If it doesn't, what's all the fuss about? For all we know Aaron already put a check similar to the...
Showing results 76 to 100 of 497
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