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Showing results 76 to 100 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
October 30th, 2002, 11:53 PM
Replies:
2,983
Ye New Galactic Bar & Grill & Phong's Head Cantina - After Hours
Views:
386,123
Posted By
Val
Re: Ye New Galactic Bar & Grill & Phong\'s Head Cantina - After Hours
and here I thought LoTR was Legends of the Rangers...
Forum:
Space Empires: IV & V
October 30th, 2002, 06:15 PM
Replies:
894
Official Image Collection
Views:
87,685
Posted By
Val
Re: Official Image Collection
I've got a score or so I need to submit. Facilities, Components & Planets.
Just have to pack 'em all up and send in to SJ one of these days...
Forum:
Space Empires: IV & V
October 30th, 2002, 06:13 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
AGoetz
Same idea as the Jump Gate, required components that are so big they fill most of the space.
As to the Packet Torps on the planet, well... in the new Comp pack there have been quite a few...
Forum:
Space Empires: IV & V
October 30th, 2002, 04:09 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Posting the .33 facility file (such as it is), what are y'all's general opinions on the new facilities at the bottom (Raider, Nomad & Ancient).
facility.txt...
Forum:
Space Empires: IV & V
October 30th, 2002, 04:05 AM
Replies:
2,983
Ye New Galactic Bar & Grill & Phong's Head Cantina - After Hours
Views:
386,123
Posted By
Val
Re: Ye New Galactic Bar & Grill & Phong\'s Head Cantina - After Hours
Either of the wives have a cute sister in the NE US region http://forum.shrapnelgames.com/images/icons/icon12.gif
Best I've managed is some GFs that enjoy Play Station and Role Playing.
Y'all...
Forum:
Space Empires: IV & V
October 30th, 2002, 04:01 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
You need quite a few Depots to get the Planetary WP. It is 20000. Idea was to make it rather difficult to build more than a few. Would almost be better if I could give a random planet a weapon...
Forum:
Space Empires: IV & V
October 30th, 2002, 03:49 AM
Replies:
648
OT: How old are you ?
Views:
124,789
Posted By
Val
Re: OT: How old are you ?
Another year closer to the dirt nap, eh?
Rather an optimistic view, eh?
Forum:
Space Empires: IV & V
October 30th, 2002, 03:44 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,982
Posted By
Val
Re: Things we\'d like to see in the next patch
I like 'em a lot! This would add quite a bit to the game, as far as making it represent different types of Sci-Fi universes.
As for you being a hack, I will remind you that what you submitted for...
Forum:
Space Empires: IV & V
October 30th, 2002, 03:30 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
So, if I can keep it at 50k or less... As it is, the Planetary gun does 20,000 at 2k less per 2 hexes. Should kill any ship http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 29th, 2002, 07:42 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
SJ
So, since it will be on a planet, which is pretty much central, than it doesn't need a range of more than 30, right?
Forum:
Space Empires: IV & V
October 29th, 2002, 06:23 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Just dupe the extra frames for the beginning or end (or split them up between the two). So, if it is 18 frames, make frame 1-3 the same then start on frame 4.
Forum:
Space Empires: IV & V
October 29th, 2002, 05:24 PM
Replies:
119
Encyclopedia Malfadorica (Wiki)
Views:
13,407
Posted By
Val
Re: Encyclopedia Malfadorica (Wiki)
Glad you saw the true humor behind that one http://forum.shrapnelgames.com/images/icons/icon12.gif I would to have hated to have to chnage my signature again!
Forum:
Space Empires: IV & V
October 29th, 2002, 05:15 PM
Replies:
119
Encyclopedia Malfadorica (Wiki)
Views:
13,407
Posted By
Val
Re: Encyclopedia Malfadorica (Wiki)
Like the alphabetized listing, but one question...
Where is the letter V ? Has it been removed from the official alphabet again? http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 29th, 2002, 05:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
It's range 20. What is the limit of the map?
Forum:
Space Empires: IV & V
October 29th, 2002, 04:58 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Care to remind me what's missing?
Forum:
Space Empires: IV & V
October 29th, 2002, 01:17 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
AGoetz
Great Macnine will give a massive WP and Planetary Gun that will pretty much knock one ship out of existance every 5 turns.
Unique ship type hasn't happened yet, but it will give some new...
Forum:
Space Empires: IV & V
October 28th, 2002, 10:59 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I'll take that as a gentle hint http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 28th, 2002, 06:43 PM
Replies:
290
Things we'd like to see in the next patch
Views:
35,982
Posted By
Val
Re: Things we\'d like to see in the next patch
What were the final results of the poll Jimbob?
Forum:
Space Empires: IV & V
October 28th, 2002, 06:41 PM
Replies:
7
Ok, so...
Views:
2,088
Posted By
Val
Re: Ok, so...
Yeah, was trying to do something similar, but couldn't find any work arounds. At least when you setup the AI it will only have the traits you pick for them.
Forum:
Space Empires: IV & V
October 28th, 2002, 06:18 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
RCEs been killing me as of late too. Had that issue in the early AI, got rid of it, now it is back again. We'll figure it out!! Pretty sure it is in design and units.
Timstone
Glad you...
Forum:
Space Empires: IV & V
October 28th, 2002, 03:39 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ageotz
The only reason I was thinking of making the Gaim Nomadic in the AI (not for the PBW) is that in the background info for the Gaim they never colonized outside of their homeworld, though they...
Forum:
Space Empires: IV & V
October 28th, 2002, 12:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Shadow Master
Heh, never realized the link changed! Fixed now, thanks!!
Jimbob
Send it to B5Mod@yahoo.com http://forum.shrapnelgames.com/images/icons/icon7.gif
Yeah, you could scavenge and...
Forum:
Space Empires: IV & V
October 27th, 2002, 03:40 AM
Replies:
290
Things we'd like to see in the next patch
Views:
35,982
Posted By
Val
Re: Things we\'d like to see in the next patch
I'm sure it has already been said, but I'd still love to see worm holethat have a time delay between systems (the jump will take an extra turn to arrive at destination) and see worm holesthat will...
Forum:
Space Empires: IV & V
October 27th, 2002, 03:31 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF
I'll check out the RCE tomorrow, heading out for the night http://forum.shrapnelgames.com/images/icons/icon7.gif
Shadow Master
Go to the website in my signature and you can download the...
Forum:
Space Empires: IV & V
October 26th, 2002, 11:34 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Shadow Master
Yeah, there are a few references to Shields, but they have yet to be added in. It is something that will be added in time http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Showing results 76 to 100 of 500
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