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Showing results 76 to 100 of 104
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Search: Posts Made By: jowe01
Forum: Space Empires: IV & V January 12th, 2001, 02:44 AM
Replies: 23
Views: 4,817
Posted By jowe01
Re: Reasons why the AI runs out of resources

Atrocities, seems you have already significantly improved the construction files for the standaard AIs. Would you mind posting your Versions ? Thanks !
Forum: Space Empires: IV & V January 11th, 2001, 02:20 AM
Replies: 9
Views: 2,180
Posted By jowe01
Re: Devastating RCE -- Please Help

Europe.

Just click on the icon in the upperleft corner (the one which you also use for saving games). In the menue, there is a point "players". All the green buttons indicate the players which are...
Forum: Space Empires: IV & V January 10th, 2001, 11:56 AM
Replies: 9
Views: 2,180
Posted By jowe01
Re: Devastating RCE -- Please Help

Have you modified anything in the data files after you had started the game ?
Forum: Space Empires: IV & V January 10th, 2001, 11:24 AM
Replies: 53
Views: 11,143
Posted By jowe01
Re: I\'d rather have MM work on AI as opposed to TCP/IP

Improve the AI !!! I mean the hard-coded AI algorithms, not only the text files (moders are doing a very good work on them already).

TCP/IP is second priority. I will love to play over the net,...
Forum: Space Empires: IV & V January 9th, 2001, 11:02 AM
Replies: 12
Views: 3,776
Posted By jowe01
Re: Freaky diplomacy AI

There should be a difference between commercial and military treaties. Military treaties should allow the counterpart to fly through the partners territory without increasing anger while commercial...
Forum: Space Empires: IV & V January 8th, 2001, 03:22 PM
Replies: 3
Views: 1,694
Posted By jowe01
Re: Sergetti Mod 1.2

Tampa,when will the Darloks be ready for posting ? Given the very good EA and the promising Sergetti Mods, I cannot wait to get your sneaky ones...

Umpf, yeah, I should have looked 3 cm further...
Forum: Space Empires: IV & V January 8th, 2001, 01:08 PM
Replies: 18
Views: 4,645
Posted By jowe01
Re: Emissive armour - what is it used for?

Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
Forum: Space Empires: IV & V January 5th, 2001, 02:36 AM
Replies: 2
Views: 1,658
Posted By jowe01
Importance of bridge, troop quarters, life support

What is actually the importance of bridges, life support and crew quarters. As far as I have noticed, the ship "only" looses movement points if you loose one of them. Why is there an Auxiliary Bridge...
Forum: Space Empires: IV & V January 3rd, 2001, 11:43 AM
Replies: 1
Views: 1,156
Posted By jowe01
Re: Where can I get Mephistos mods at?

In the "mod" section of this page (one "directory level" before you enter the SE4 discussion group).
Forum: Space Empires: IV & V January 3rd, 2001, 12:45 AM
Replies: 21
Views: 4,116
Posted By jowe01
Re: When will SEIV be playable?

Well, I second that the AI is still not up to the standard where it would present a real challenge. Offensives are not followed through, targets are ill-identified and you can still kill the AI...
Forum: Space Empires: IV & V December 26th, 2000, 05:34 PM
Replies: 25
Views: 5,038
Posted By jowe01
Re: AI is BETTER??

Yes, the AI puts much more of a fight. Especially with Mephisto's mod, it will frequently beat you.
However, I am still not convinced that it is significantly better. There are some improvements in...
Forum: Space Empires: IV & V December 20th, 2000, 11:10 AM
Replies: 25
Views: 5,502
Posted By jowe01
Re: Wanted: Cheating AI

For my part, I would like to be able to determine the ways in which the AI can cheat. A headstart in resources, racial points, planets, etc. ? Yes, I give that already to the AIs, however, it is me...
Forum: Space Empires: IV & V December 19th, 2000, 11:43 AM
Replies: 158
Views: 29,360
Posted By jowe01
Re: Up to date beta patch info..

Talenn, I agree 100%. Even when TCP/IP will be possible, there will still be AIs in the game (e.g., its mostly like this when you play CIV II over the web). The AI has to become a challenge if this...
Forum: Space Empires: IV & V December 18th, 2000, 12:43 PM
Replies: 5
Views: 2,345
Posted By jowe01
New Patch: Little AI improvements ?

Its of course rather speculative so far, but from the release information concerning the patch (until 1.17) it seems that we cannot expect that the AI will actually become significantly more...
Forum: Space Empires: IV & V December 18th, 2000, 11:08 AM
Replies: 6
Views: 2,333
Posted By jowe01
Rioting Population

Once the population on a planet has started rioting, how do I calm the pleb ? Moving in ships does not seem to work.
Forum: Space Empires: IV & V December 9th, 2000, 07:26 PM
Replies: 158
Views: 29,360
Posted By jowe01
Re: Up to date beta patch info..

Great, this seems to address the most urgent AI stuff.
I do not want to appear an eternal pain, but hopefully things like AI memory (of attacks and their outcome, of minefields,...), AI...
Forum: Space Empires: IV & V December 8th, 2000, 11:13 PM
Replies: 32
Views: 4,627
Posted By jowe01
Re: What now????

Yes, this COULD be a great game with its breadth, customizability, sound diplomatic options... if it either had sufficient multiplayer ability (including tactical combat or at least a battleviewer,...
Forum: Space Empires: IV & V December 8th, 2000, 10:53 PM
Replies: 19
Views: 4,231
Posted By jowe01
Re: Next Patch?

Yes, I did adjust the AIs in the beginning of the game. Maximum difficulty, maximum advantage. Furthermore, I gave everyone 5000 points, but for my own race I used only 2000 of them. Still, the AI is...
Forum: Space Empires: IV & V December 7th, 2000, 11:38 AM
Replies: 93
Views: 14,179
Posted By jowe01
Re: Compiled Questions/Bug List/Wish List

Wishlist:
Improve the AI !
Improve the AI !
...
(repeat that a hundred times here)
Forum: Space Empires: IV & V December 7th, 2000, 11:10 AM
Replies: 19
Views: 4,231
Posted By jowe01
Re: Next Patch?

Will the next patcj "only" correct bugs and add some new features or will it also improve AI behaviour ? The latter is IMHO by far the biggest nuisance to SE4 playing fun. Actually , as far as I am...
Forum: Space Empires: IV & V December 5th, 2000, 11:34 AM
Replies: 21
Views: 4,484
Posted By jowe01
Re: My Final Verdict (until the next patch, that is...)

Well, first of all, the AIs in Stars! do not cheat. However, they are REALLY deplorable adversaries. Nevertheless, Stars! is meant to be a multiplayer game and has the necessary functionalities (e.g....
Forum: Space Empires: IV & V October 21st, 2000, 11:08 AM
Replies: 23
Views: 5,146
Posted By jowe01
Re: Strategy tip for carriers

Slightly off topic, but in that sense: wouldn't it be a good idea to give small ships (escort, frigate, destroyer) additional movement points ? It would mirror their advantages in real (maritime)...
Forum: Space Empires: IV & V September 26th, 2000, 09:18 PM
Replies: 21
Views: 6,760
Posted By jowe01
Re: Armor is better than warheads

In addition to its explosive damage, doesn't the warhead also do "impact" damage just because of its weight ? Physically, (destructive) energy is proportional to mass. The warhead's mass should...
Forum: Space Empires: IV & V September 26th, 2000, 10:17 AM
Replies: 20
Views: 7,490
Posted By jowe01
Re: Emissive Armor

Also, if damage to armor is random (or from left to right [is it ?] and the emissive armor is to the right), the value of emissive armor increases dramatically for heavily armored ships. The reason...
Forum: Space Empires: IV & V September 25th, 2000, 08:54 PM
Replies: 20
Views: 7,490
Posted By jowe01
Re: Emissive Armor

Thanks for the first answers. Two questions are still open:
- Does emissive armor reduce damages even of hits which exceed its "reflection" capacity ? Or is it a "all or nothing" attribute, i.e....
Showing results 76 to 100 of 104

 
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