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Showing results 76 to 100 of 104
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Posts Made By:
jowe01
Forum:
Space Empires: IV & V
January 12th, 2001, 02:44 AM
Replies:
23
Reasons why the AI runs out of resources
Views:
4,817
Posted By
jowe01
Re: Reasons why the AI runs out of resources
Atrocities, seems you have already significantly improved the construction files for the standaard AIs. Would you mind posting your Versions ? Thanks !
Forum:
Space Empires: IV & V
January 11th, 2001, 02:20 AM
Replies:
9
Devastating RCE -- Please Help
Views:
2,180
Posted By
jowe01
Re: Devastating RCE -- Please Help
Europe.
Just click on the icon in the upperleft corner (the one which you also use for saving games). In the menue, there is a point "players". All the green buttons indicate the players which are...
Forum:
Space Empires: IV & V
January 10th, 2001, 11:56 AM
Replies:
9
Devastating RCE -- Please Help
Views:
2,180
Posted By
jowe01
Re: Devastating RCE -- Please Help
Have you modified anything in the data files after you had started the game ?
Forum:
Space Empires: IV & V
January 10th, 2001, 11:24 AM
Replies:
53
I'd rather have MM work on AI as opposed to TCP/IP
Views:
11,143
Posted By
jowe01
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Improve the AI !!! I mean the hard-coded AI algorithms, not only the text files (moders are doing a very good work on them already).
TCP/IP is second priority. I will love to play over the net,...
Forum:
Space Empires: IV & V
January 9th, 2001, 11:02 AM
Replies:
12
Freaky diplomacy AI
Views:
3,776
Posted By
jowe01
Re: Freaky diplomacy AI
There should be a difference between commercial and military treaties. Military treaties should allow the counterpart to fly through the partners territory without increasing anger while commercial...
Forum:
Space Empires: IV & V
January 8th, 2001, 03:22 PM
Replies:
3
Sergetti Mod 1.2
Views:
1,694
Posted By
jowe01
Re: Sergetti Mod 1.2
Tampa,when will the Darloks be ready for posting ? Given the very good EA and the promising Sergetti Mods, I cannot wait to get your sneaky ones...
Umpf, yeah, I should have looked 3 cm further...
Forum:
Space Empires: IV & V
January 8th, 2001, 01:08 PM
Replies:
18
Emissive armour - what is it used for?
Views:
4,645
Posted By
jowe01
Re: Emissive armour - what is it used for?
Scattering armor is only useful when you play against human players. Or does anybody really think that the still-pityful AI accounts for your designs in any way whatsoever ?
Forum:
Space Empires: IV & V
January 5th, 2001, 02:36 AM
Replies:
2
Importance of bridge, troop quarters, life support
Views:
1,658
Posted By
jowe01
Importance of bridge, troop quarters, life support
What is actually the importance of bridges, life support and crew quarters. As far as I have noticed, the ship "only" looses movement points if you loose one of them. Why is there an Auxiliary Bridge...
Forum:
Space Empires: IV & V
January 3rd, 2001, 11:43 AM
Replies:
1
Where can I get Mephistos mods at?
Views:
1,156
Posted By
jowe01
Re: Where can I get Mephistos mods at?
In the "mod" section of this page (one "directory level" before you enter the SE4 discussion group).
Forum:
Space Empires: IV & V
January 3rd, 2001, 12:45 AM
Replies:
21
When will SEIV be playable?
Views:
4,116
Posted By
jowe01
Re: When will SEIV be playable?
Well, I second that the AI is still not up to the standard where it would present a real challenge. Offensives are not followed through, targets are ill-identified and you can still kill the AI...
Forum:
Space Empires: IV & V
December 26th, 2000, 05:34 PM
Replies:
25
AI is BETTER??
Views:
5,038
Posted By
jowe01
Re: AI is BETTER??
Yes, the AI puts much more of a fight. Especially with Mephisto's mod, it will frequently beat you.
However, I am still not convinced that it is significantly better. There are some improvements in...
Forum:
Space Empires: IV & V
December 20th, 2000, 11:10 AM
Replies:
25
Wanted: Cheating AI
Views:
5,502
Posted By
jowe01
Re: Wanted: Cheating AI
For my part, I would like to be able to determine the ways in which the AI can cheat. A headstart in resources, racial points, planets, etc. ? Yes, I give that already to the AIs, however, it is me...
Forum:
Space Empires: IV & V
December 19th, 2000, 11:43 AM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
jowe01
Re: Up to date beta patch info..
Talenn, I agree 100%. Even when TCP/IP will be possible, there will still be AIs in the game (e.g., its mostly like this when you play CIV II over the web). The AI has to become a challenge if this...
Forum:
Space Empires: IV & V
December 18th, 2000, 12:43 PM
Replies:
5
New Patch: Little AI improvements ?
Views:
2,345
Posted By
jowe01
New Patch: Little AI improvements ?
Its of course rather speculative so far, but from the release information concerning the patch (until 1.17) it seems that we cannot expect that the AI will actually become significantly more...
Forum:
Space Empires: IV & V
December 18th, 2000, 11:08 AM
Replies:
6
Rioting Population
Views:
2,333
Posted By
jowe01
Rioting Population
Once the population on a planet has started rioting, how do I calm the pleb ? Moving in ships does not seem to work.
Forum:
Space Empires: IV & V
December 9th, 2000, 07:26 PM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
jowe01
Re: Up to date beta patch info..
Great, this seems to address the most urgent AI stuff.
I do not want to appear an eternal pain, but hopefully things like AI memory (of attacks and their outcome, of minefields,...), AI...
Forum:
Space Empires: IV & V
December 8th, 2000, 11:13 PM
Replies:
32
What now????
Views:
4,627
Posted By
jowe01
Re: What now????
Yes, this COULD be a great game with its breadth, customizability, sound diplomatic options... if it either had sufficient multiplayer ability (including tactical combat or at least a battleviewer,...
Forum:
Space Empires: IV & V
December 8th, 2000, 10:53 PM
Replies:
19
Next Patch?
Views:
4,231
Posted By
jowe01
Re: Next Patch?
Yes, I did adjust the AIs in the beginning of the game. Maximum difficulty, maximum advantage. Furthermore, I gave everyone 5000 points, but for my own race I used only 2000 of them. Still, the AI is...
Forum:
Space Empires: IV & V
December 7th, 2000, 11:38 AM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
14,179
Posted By
jowe01
Re: Compiled Questions/Bug List/Wish List
Wishlist:
Improve the AI !
Improve the AI !
...
(repeat that a hundred times here)
Forum:
Space Empires: IV & V
December 7th, 2000, 11:10 AM
Replies:
19
Next Patch?
Views:
4,231
Posted By
jowe01
Re: Next Patch?
Will the next patcj "only" correct bugs and add some new features or will it also improve AI behaviour ? The latter is IMHO by far the biggest nuisance to SE4 playing fun. Actually , as far as I am...
Forum:
Space Empires: IV & V
December 5th, 2000, 11:34 AM
Replies:
21
My Final Verdict (until the next patch, that is...)
Views:
4,484
Posted By
jowe01
Re: My Final Verdict (until the next patch, that is...)
Well, first of all, the AIs in Stars! do not cheat. However, they are REALLY deplorable adversaries. Nevertheless, Stars! is meant to be a multiplayer game and has the necessary functionalities (e.g....
Forum:
Space Empires: IV & V
October 21st, 2000, 11:08 AM
Replies:
23
Strategy tip for carriers
Views:
5,146
Posted By
jowe01
Re: Strategy tip for carriers
Slightly off topic, but in that sense: wouldn't it be a good idea to give small ships (escort, frigate, destroyer) additional movement points ? It would mirror their advantages in real (maritime)...
Forum:
Space Empires: IV & V
September 26th, 2000, 09:18 PM
Replies:
21
Armor is better than warheads
Views:
6,760
Posted By
jowe01
Re: Armor is better than warheads
In addition to its explosive damage, doesn't the warhead also do "impact" damage just because of its weight ? Physically, (destructive) energy is proportional to mass. The warhead's mass should...
Forum:
Space Empires: IV & V
September 26th, 2000, 10:17 AM
Replies:
20
Emissive Armor
Views:
7,490
Posted By
jowe01
Re: Emissive Armor
Also, if damage to armor is random (or from left to right [is it ?] and the emissive armor is to the right), the value of emissive armor increases dramatically for heavily armored ships. The reason...
Forum:
Space Empires: IV & V
September 25th, 2000, 08:54 PM
Replies:
20
Emissive Armor
Views:
7,490
Posted By
jowe01
Re: Emissive Armor
Thanks for the first answers. Two questions are still open:
- Does emissive armor reduce damages even of hits which exceed its "reflection" capacity ? Or is it a "all or nothing" attribute, i.e....
Showing results 76 to 100 of 104
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