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Search: Posts Made By: God Emperor
Forum: Space Empires: IV & V June 26th, 2002, 08:33 AM
Replies: 14
Views: 3,275
Posted By God Emperor
Re: Blake\'s 7

@Rockman,
In my youth I was quite a B7 fan. Have the first 3 series on video and occaisionally play them.
B7 was characterised by weak special effects, weak plot lines but great dialogue and...
Forum: Space Empires: IV & V June 21st, 2002, 02:27 PM
Replies: 8
Views: 1,934
Posted By God Emperor
Forum: Space Empires: IV & V June 15th, 2002, 12:58 AM
Replies: 8
Views: 1,934
Posted By God Emperor
Re: Q and God Emperers borg

Mudshark,
I must admit that I have taken my Borg pretty much as far as I had intended (apart from the usual AI tweaking), so I'm quite happy to collaborate with Q and Captain Kwok on a "definitive"...
Forum: Space Empires: IV & V June 8th, 2002, 03:04 AM
Replies: 5
Views: 1,296
Posted By God Emperor
Re: New DesignCreation and Research files for Borg, Jraenar, Klingon, Praetorian, etc

Anyone else got any feedback? How do the races perform in your games?
Forum: Space Empires: IV & V June 6th, 2002, 01:54 AM
Replies: 5
Views: 1,681
Posted By God Emperor
Re: God Emperor

Atrocities,
You are most welcome to using the Borg files!
I have posted them at the bottom of my post in the Races Archives.
Kind Regards,

GE
Forum: Space Empires: IV & V June 6th, 2002, 01:47 AM
Replies: 1
Views: 1,583
Posted By God Emperor
Re: 2God Emperor: Default AI races for 1.49

Taera,
I havent seen any updates. Probably worth posting to Mephisto or Tampa_Gamer.

Regards,

GE
Forum: Space Empires: IV & V June 4th, 2002, 02:50 PM
Replies: 5
Views: 1,681
Posted By God Emperor
Re: God Emperor

Atrocities,
Apologies for not including the TechArea and Components files. I forgot that they were in the old Races Archive.
New ones are attached to my post in the (new) Races Archive, along with...
Forum: SEIV Scenarios and Mods June 4th, 2002, 02:19 PM
Replies: 273
Views: 90,643
Posted By God Emperor
Re: Space Empires IV: AI Races/Ship Sets

V1.69 Races

1023193145.zip (http://forum.shrapnelgames.com/newuploads/1023193145.zip)

In this update I have focussed on the DesignCreation and Research files of my AI for Borg, Jraenar,...
Forum: Space Empires: IV & V June 4th, 2002, 02:13 PM
Replies: 5
Views: 1,296
Posted By God Emperor
Re: New DesignCreation and Research files for Borg, Jraenar, Klingon, Praetorian, etc

Capnq,
Thanks for the email regarding the UkraTal and the CSM's. I hadnt intended for them to not use Seeking Parasites on their Weapon Platforms so I have issued a revised DesignCreation file (and...
Forum: Space Empires: IV & V May 31st, 2002, 12:36 AM
Replies: 5
Views: 1,296
Posted By God Emperor
Re: New DesignCreation and Research files for Borg, Jraenar, Klingon, Praetorian, etc

Thanks Capnq!
The AI's have been designed to expand rapidly and build lots of ships (function of the Construction_vehicles.txt file).

Regards,
GE
Forum: Space Empires: IV & V May 30th, 2002, 03:57 PM
Replies: 5
Views: 1,296
Posted By God Emperor
Forum: Space Empires: IV & V May 28th, 2002, 02:34 PM
Replies: 100
Views: 12,875
Posted By God Emperor
Re: PPB Rebalance Poll

I agree with those who suggest that the problem isnt necessarily PPB's but the fact that there are no better weapons further up the tech tree. WMG's rate of fire is too slow for it to be an automatic...
Forum: Space Empires: IV & V May 27th, 2002, 02:21 PM
Replies: 20
Views: 3,215
Posted By God Emperor
Re: Modders, Race Creators and TDM-creators

Taera,
Thanks for your thoughts on the weapons mod issue.
Further to my earlier post, the main problem I have found is finding a way of getting the AI to use different weapons types to their best...
Forum: Space Empires: IV & V May 27th, 2002, 01:01 AM
Replies: 20
Views: 3,215
Posted By God Emperor
Re: Modders, Race Creators and TDM-creators

The problem that most modders have identified I believe is that the AI cannot effectively utilise a combination of weapons, and also will immediately use the level 1 Version of a weapon over a...
Forum: Space Empires: IV & V May 27th, 2002, 12:36 AM
Replies: 5
Views: 1,525
Posted By God Emperor
Re: TDM-Modpack 3.11 as a Zip?

Hmmm, sounds like I should give c:\temp a try too. I have XP and have been unable to get the installer to work correctly...
Forum: SEIV Scenarios and Mods May 26th, 2002, 06:41 AM
Replies: 273
Views: 90,643
Posted By God Emperor
Re: Space Empires IV: AI Races/Ship Sets

This can be deleted now.

GE

[ June 04, 2002, 13:21: Message edited by: God Emperor ]
Forum: Space Empires: IV & V May 26th, 2002, 06:33 AM
Replies: 5
Views: 1,296
Posted By God Emperor
New DesignCreation and Research files for Borg, Jraenar, Klingon, Praetorian, etc

Have been busy for the Last few months at work but have been play-testing away behind the scenes on the latest Version of my AI.

I have just posted new DesignCreation and Research files in the...
Forum: Space Empires: IV & V April 15th, 2002, 04:09 PM
Replies: 21
Views: 4,365
Posted By God Emperor
Re: How do you use drones?

@Pvk,
Thanks for the reply.
Food for thought.

Regards,
GE
Forum: Space Empires: IV & V April 15th, 2002, 12:25 AM
Replies: 21
Views: 4,365
Posted By God Emperor
Re: How do you use drones?

@Pvk,
Can you elaborate?

Regards,
GE
Forum: Space Empires: IV & V April 14th, 2002, 04:48 AM
Replies: 21
Views: 4,365
Posted By God Emperor
Re: How do you use drones?

Drones appear to have many of the characteristics of a mine except that you can move them within a system using the attack order and they have to undergo combat rather than just inflict damage...
Forum: Space Empires: IV & V April 14th, 2002, 04:41 AM
Replies: 4
Views: 1,767
Posted By God Emperor
Re: Newest Klingon speech file ready.

Dracus, Atrocities,
Have you sent your latest files to Mephisto?
He asked me for my Klingon, Romulan and Shadows files and I sent the latest ones I had, but you might want to send your Speech/BMP...
Forum: Space Empires: IV & V April 7th, 2002, 08:48 AM
Replies: 9
Views: 2,411
Posted By God Emperor
Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

Hmmm, any thoughts as to what might be a good weapon to complement Null Space Projectors?
- ie something that doesnt take up much space but would inflict useful damage.
Forum: Space Empires: IV & V April 4th, 2002, 04:00 PM
Replies: 9
Views: 2,411
Posted By God Emperor
Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

@Sinapus, @Mac
Thanks for the feedback. Will put the ship designs under the microscope during the later stages of my current game/play test.
Regards,

GE
Forum: Space Empires: IV & V April 2nd, 2002, 03:14 PM
Replies: 9
Views: 2,411
Posted By God Emperor
Re: Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

@sinapus
I havent bothered using secondary weapons for two reasons;
1) The computer will automatically add more primary weapons if there is space available,
2) Because the AI is not able to best...
Forum: Space Empires: IV & V April 1st, 2002, 04:15 AM
Replies: 9
Views: 2,411
Posted By God Emperor
Updating of Jraenar, Klingons, Romulans, Praetorian, Shadows and UkraTal

Received my copy of SE4Gold the other week and have started to get back into the game.
Mephisto has requested that I review my race AI's and submit a revision (if any) for the next mod-pack.
Am...
Showing results 76 to 100 of 457

 
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