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Showing results 76 to 92 of 92
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Posts Made By:
Warmonger
Forum:
WinSPWW2
April 19th, 2012, 01:52 PM
Replies:
23
Change In Visibility
Views:
7,216
Posted By
Warmonger
Re: Change In Visibility
Since you brought up "takes cover" and "hits the dirt" I've noticed some unusual behavior which hopefully you can explain.
On "hits the dirt" I notice sometimes the Hit Chance decreases and...
Forum:
WinSPWW2
April 19th, 2012, 01:43 PM
Replies:
23
Change In Visibility
Views:
7,216
Posted By
Warmonger
Re: Change In Visibility
BTW - the save was immediately after I noticed the problem, before the End Turn.
Forum:
WinSPWW2
April 19th, 2012, 01:39 PM
Replies:
23
Change In Visibility
Views:
7,216
Posted By
Warmonger
Re: Change In Visibility
Unless you could foretell when a problem will occur to get a before save, one would have to do a save prior to every action. I understand problem, I was in software development for a long time.
...
Forum:
WinSPWW2
April 19th, 2012, 01:22 PM
Replies:
5
Terrain
Views:
2,589
Posted By
Warmonger
Re: Terrain
Thanks, the guide is a big help.
I understand about the trees, my question is how can I tell which density a given set of trees is?
Forum:
WinSPWW2
April 19th, 2012, 01:16 PM
Replies:
15
Suppression
Views:
5,161
Posted By
Warmonger
Re: Suppression
On the contrary, I understand and agree with having unpredictable results. My problem is with extreme results not commensurate with the effort expended. One shot shouldn't take a unit out of action...
Forum:
WinSPWW2
April 18th, 2012, 01:44 PM
Replies:
5
Terrain
Views:
2,589
Posted By
Warmonger
Terrain
Is there any place, or can someone tell me, 1) what the movement costs are of each terrain type, and 2) the defensive characteristics of each terrain type.
In a different thread it was mentioned...
Forum:
WinSPWW2
April 18th, 2012, 01:37 PM
Replies:
23
Change In Visibility
Views:
7,216
Posted By
Warmonger
Change In Visibility
Save file attached.
Polish unit in hex 47,26 and German unit in hex 46,21 exchanged fire for 3 rounds. Suddenly in round 4 the units weren't visible to each other.
Forum:
WinSPWW2
April 17th, 2012, 02:47 PM
Replies:
15
Suppression
Views:
5,161
Posted By
Warmonger
Re: Suppression
Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
Forum:
WinSPWW2
April 17th, 2012, 02:31 PM
Replies:
15
Suppression
Views:
5,161
Posted By
Warmonger
Re: Suppression
Thanks for your response. There are two possible approaches to handling suppression in my opinion - make the base result determined by volume and accuracy of fire adjusted by experience with a...
Forum:
WinSPWW2
April 16th, 2012, 02:43 PM
Replies:
15
Suppression
Views:
5,161
Posted By
Warmonger
Suppression
In the real world a unit's suppression is largely determined by the volume and accuracy of enemy fire. Experience also plays a role in that experienced troops have a better idea of what to be...
Forum:
WinSPWW2
April 15th, 2012, 03:59 PM
Replies:
8
Another Question
Views:
2,967
Posted By
Warmonger
Re: Another Question
It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.
For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus...
Forum:
WinSPWW2
April 14th, 2012, 03:19 PM
Replies:
8
Another Question
Views:
2,967
Posted By
Warmonger
Another Question
My unit was firing at an AFV with 2 armor all around and 1 on top. I got the following message on the hit:
"Penetration 3, armor 7. No effect."
Where did the 7 come from since the highest...
Forum:
WinSPWW2
April 14th, 2012, 03:03 PM
Replies:
12
Need Information
Views:
4,431
Posted By
Warmonger
Re: Need Information
Text speed is also affected by the Graphics Delay setting in the Game Options window. If you increase the value the text should also stay longer.[/QUOTE]
Thanks for the hint. I'll try it.
Forum:
WinSPWW2
April 13th, 2012, 04:13 PM
Replies:
12
Need Information
Views:
4,431
Posted By
Warmonger
Re: Need Information
Open Camogame.ini found in the main game data folder and adjust the message delay length. You will see this......
It's probably set to zero now
Don[/QUOTE]
Actually I had done this and...
Forum:
WinSPWW2
April 13th, 2012, 03:48 PM
Replies:
12
Need Information
Views:
4,431
Posted By
Warmonger
Re: Need Information
I suspected as much. However, in WAW I liked getting unstuck as opposed to fixing combat immobilization. Having gotten stuck myself (car not AFV) I know it can be made unstuck within the timeframe...
Forum:
WinSPWW2
April 13th, 2012, 03:42 PM
Replies:
12
Need Information
Views:
4,431
Posted By
Warmonger
Re: Need Information
Point 3 has always been this way in Steel Panthers, from the original SSI incarnation on.
Crew experience determines whether or not the weapon is fired in addition to the slot 1 weapon. Slot...
Forum:
WinSPWW2
April 12th, 2012, 03:21 PM
Replies:
12
Need Information
Views:
4,431
Posted By
Warmonger
Need Information
I just started playing WinSPWWII a few months ago. I had played SPWAW until it drove me crazy.
I'm hoping someone can provide me with some information about WinSPWWII:
1. How do I increase the...
Showing results 76 to 92 of 92
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