.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 76 to 92 of 92
Search took 0.00 seconds; generated 104 minute(s) ago.
Search: Posts Made By: Warmonger
Forum: WinSPWW2 April 19th, 2012, 01:52 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

Since you brought up "takes cover" and "hits the dirt" I've noticed some unusual behavior which hopefully you can explain.

On "hits the dirt" I notice sometimes the Hit Chance decreases and...
Forum: WinSPWW2 April 19th, 2012, 01:43 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

BTW - the save was immediately after I noticed the problem, before the End Turn.
Forum: WinSPWW2 April 19th, 2012, 01:39 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

Unless you could foretell when a problem will occur to get a before save, one would have to do a save prior to every action. I understand problem, I was in software development for a long time.
...
Forum: WinSPWW2 April 19th, 2012, 01:22 PM
Replies: 5
Views: 2,589
Posted By Warmonger
Re: Terrain

Thanks, the guide is a big help.

I understand about the trees, my question is how can I tell which density a given set of trees is?
Forum: WinSPWW2 April 19th, 2012, 01:16 PM
Replies: 15
Views: 5,161
Posted By Warmonger
Re: Suppression

On the contrary, I understand and agree with having unpredictable results. My problem is with extreme results not commensurate with the effort expended. One shot shouldn't take a unit out of action...
Forum: WinSPWW2 April 18th, 2012, 01:44 PM
Replies: 5
Views: 2,589
Posted By Warmonger
Question Terrain

Is there any place, or can someone tell me, 1) what the movement costs are of each terrain type, and 2) the defensive characteristics of each terrain type.

In a different thread it was mentioned...
Forum: WinSPWW2 April 18th, 2012, 01:37 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Confused Change In Visibility

Save file attached.

Polish unit in hex 47,26 and German unit in hex 46,21 exchanged fire for 3 rounds. Suddenly in round 4 the units weren't visible to each other.
Forum: WinSPWW2 April 17th, 2012, 02:47 PM
Replies: 15
Views: 5,161
Posted By Warmonger
Re: Suppression

Does this mean it's determined strictly by random factors? So if 1000 rounds are fired at a unit in a hex the results might be the same as if 10 rounds were fired?
Forum: WinSPWW2 April 17th, 2012, 02:31 PM
Replies: 15
Views: 5,161
Posted By Warmonger
Re: Suppression

Thanks for your response. There are two possible approaches to handling suppression in my opinion - make the base result determined by volume and accuracy of fire adjusted by experience with a...
Forum: WinSPWW2 April 16th, 2012, 02:43 PM
Replies: 15
Views: 5,161
Posted By Warmonger
Confused Suppression

In the real world a unit's suppression is largely determined by the volume and accuracy of enemy fire. Experience also plays a role in that experienced troops have a better idea of what to be...
Forum: WinSPWW2 April 15th, 2012, 03:59 PM
Replies: 8
Views: 2,967
Posted By Warmonger
Re: Another Question

It actulay reads: "Penetration 3, armor 7. @ XX degrees" The degrees are important and that is why they are shown.

For instance:
Projetile 1. hits the 30mm armor plate at a right angle and thus...
Forum: WinSPWW2 April 14th, 2012, 03:19 PM
Replies: 8
Views: 2,967
Posted By Warmonger
Question Another Question

My unit was firing at an AFV with 2 armor all around and 1 on top. I got the following message on the hit:

"Penetration 3, armor 7. No effect."

Where did the 7 come from since the highest...
Forum: WinSPWW2 April 14th, 2012, 03:03 PM
Replies: 12
Views: 4,431
Posted By Warmonger
Re: Need Information

Text speed is also affected by the Graphics Delay setting in the Game Options window. If you increase the value the text should also stay longer.[/QUOTE]

Thanks for the hint. I'll try it.
Forum: WinSPWW2 April 13th, 2012, 04:13 PM
Replies: 12
Views: 4,431
Posted By Warmonger
Re: Need Information

Open Camogame.ini found in the main game data folder and adjust the message delay length. You will see this......


It's probably set to zero now


Don[/QUOTE]

Actually I had done this and...
Forum: WinSPWW2 April 13th, 2012, 03:48 PM
Replies: 12
Views: 4,431
Posted By Warmonger
Re: Need Information

I suspected as much. However, in WAW I liked getting unstuck as opposed to fixing combat immobilization. Having gotten stuck myself (car not AFV) I know it can be made unstuck within the timeframe...
Forum: WinSPWW2 April 13th, 2012, 03:42 PM
Replies: 12
Views: 4,431
Posted By Warmonger
Re: Need Information

Point 3 has always been this way in Steel Panthers, from the original SSI incarnation on.

Crew experience determines whether or not the weapon is fired in addition to the slot 1 weapon. Slot...
Forum: WinSPWW2 April 12th, 2012, 03:21 PM
Replies: 12
Views: 4,431
Posted By Warmonger
Question Need Information

I just started playing WinSPWWII a few months ago. I had played SPWAW until it drove me crazy.

I'm hoping someone can provide me with some information about WinSPWWII:

1. How do I increase the...
Showing results 76 to 92 of 92

 
Forum Jump

All times are GMT -4. The time now is 06:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.