.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 76 to 86 of 86
Search took 0.01 seconds; generated 52 minute(s) ago.
Search: Posts Made By: Lerchey
Forum: Space Empires: IV & V August 25th, 2000, 03:05 AM
Replies: 15
Views: 6,165
Posted By Lerchey
Re: Shields?

There seems to be some confusion about how shields work. Let me 'splain to y'all. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Each shield generator will create a specified number of...
Forum: Space Empires: IV & V August 23rd, 2000, 09:55 PM
Replies: 7
Views: 6,413
Posted By Lerchey
Re: Warp points

I've found that armor does help, though you lose the armor (like battle damage). Even so, I still send through fleets of well armored ships AND repair ships. I played a game where the only way out...
Forum: Space Empires: IV & V August 14th, 2000, 05:11 PM
Replies: 11
Views: 4,521
Posted By Lerchey
Re: Presumed hostile

I'd like to clarify a couple of things about "meeting engagements". Here are the possible scenarios for those "I didn't really want to fight but the computer made me" situations.

1) A ship has a...
Forum: Space Empires: IV & V August 7th, 2000, 07:20 PM
Replies: 1
Views: 5,779
Posted By Lerchey
Re: Surefire early game combat tactics

Yes, you are correct. Combinations of greater speed and greater weapons range will always allow you to do better in tactical combat. The only real equalizer is to turn off tactical combat and let...
Forum: Space Empires: IV & V August 7th, 2000, 05:12 PM
Replies: 6
Views: 7,422
Posted By Lerchey
Re: If you ask many stupid questions...

The ships are designed "linearly" for ease of putting in components. Damage is assessed as follows:

Shields
Armor
RANDOM allocation to specific internal systems.

Thus, the order that you put...
Forum: Space Empires: IV & V August 4th, 2000, 02:02 AM
Replies: 14
Views: 5,114
Posted By Lerchey
Re: Colonizing other systems

Another thing to keep in mind. The default colony module carrys 4 m people. Some planets, though "colonizable" just flat out SUCK. Because of this, there *appears* to be a minimum required...
Forum: Space Empires: IV & V August 4th, 2000, 01:52 AM
Replies: 14
Views: 7,462
Posted By Lerchey
Re: Retreating??

No, you can't really retreat. If you are doing tactical combat, you can try to survive by just running around and avoiding being shot, but how well that works depends on both speed differential,...
Forum: Space Empires: IV & V August 1st, 2000, 01:37 AM
Replies: 3
Views: 5,542
Posted By Lerchey
Race Styles

Ok. So race styles (ship images, race images, etc. used in teh game) are now done using a 3D modelling package (artits choice, of course) instead of just doing flat bitmaps. I want to do a set for...
Forum: Space Empires: IV & V August 1st, 2000, 01:31 AM
Replies: 59
Views: 14,855
Posted By Lerchey
Re: The ssecret\'s out...

The concept of "simultaneous email play" is sort of nonsensical. By virtue of the way that PBEM works, it cannot be simultaneous. It's turn based.

SE IV does have simultaneous play as an option....
Forum: Space Empires: IV & V July 31st, 2000, 04:55 PM
Replies: 59
Views: 14,855
Posted By Lerchey
Re: The ssecret\'s out...

While SE IV is pretty fun as a single person game, it's real value comes in as a PBEM game. You'll be able to do turn based (or realtime!!!) games with up to 20 players. And since so much of the...
Forum: Space Empires: IV & V July 31st, 2000, 03:54 AM
Replies: 59
Views: 14,855
Posted By Lerchey
Re: The ssecret\'s out...

For those of you who haven't seen SE IV, I need to say one thing. I am one of the beta-testers and it ROCKS HARD! Much sweeter than SE III (which I love!), and much prettier. Loaded with cool new...
Showing results 76 to 86 of 86

 
Forum Jump

All times are GMT -4. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.