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Search: Posts Made By: MrToxin
Forum: SEV Modders Knowledge Base November 25th, 2006, 03:41 AM
Replies: 443
Views: 104,011
Posted By MrToxin
Re: Unit Launch options

That would be the Planet Population Loyalty ability, I do believe. I'm not entirely sure a troop would be able to use it, but a facility should.
Forum: SEV Modders Knowledge Base November 25th, 2006, 02:26 AM
Replies: 443
Views: 104,011
Posted By MrToxin
Re: Unit Launch options

Hmm...actually, after searching through all the files, I think there may be.



I found that in the MainStrings file. I'm going to tinker with it and see what it does. If it does what I want it...
Forum: SEV Modders Knowledge Base November 25th, 2006, 12:31 AM
Replies: 443
Views: 104,011
Posted By MrToxin
Re: Unit Launch options

Is there a command that lets you alter the maximum population of a planet? I can't seem to find one and would like to explore some population expanding gadgetry.
Forum: SEV Modders Knowledge Base October 28th, 2006, 04:40 PM
Replies: 443
Views: 104,011
Posted By MrToxin
Re: You\'re thoughts please!

Hmm...OK, got that part about the movement points and what not and then did some good old hard testing to see how stuff works, but I'm a bit lost on how to add something like a maneuvering thruster...
Forum: SEV Modders Knowledge Base October 27th, 2006, 04:16 PM
Replies: 443
Views: 104,011
Posted By MrToxin
Re: You\'re thoughts please!

OK, so just how does combat movement work? I saw the listings in the componets file on the engines, but I haven't quite pieced it together. Would somebody be so kind as to explain it to me? I'd...
Showing results 101 to 105 of 105

 
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