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Showing results 101 to 125 of 183
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Posts Made By:
Nomor
Forum:
Space Empires: IV & V
December 22nd, 2002, 02:52 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
My PBW empire is neutered. I have no ship designs, no facilities, no history or descriptions. http://forum.shrapnelgames.com/images/icons/icon9.gif
This is most likely because the Abbai empire...
Forum:
Space Empires: IV & V
December 16th, 2002, 04:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Rambie: http://forum.shrapnelgames.com/images/icons/icon6.gif What's missing from your site is the B5ShipSetsMod v1.x.30 , which is currently only available from the PBW site.
According to...
Forum:
Space Empires: IV & V
December 15th, 2002, 06:36 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Geoschmo : This is from an email to Val in October:
Just to clarify the situation: I've reinstalled SEIV and reinstalled the 4x B5Mod files.
3x from Rambies site and the B5ModShipsets30.zip from...
Forum:
Space Empires: IV & V
December 14th, 2002, 03:24 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
PF: Re Abbai http://forum.shrapnelgames.com/images/icons/icon9.gif , that sounds as it should be,... great. If the Abbai http://forum.shrapnelgames.com/images/icons/icon9.gif are to have any...
Forum:
Space Empires: IV & V
December 12th, 2002, 02:36 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: Game over man.... game over... we're all gonna die... http://forum.shrapnelgames.com/images/icons/tongue.gif
How we fit these Ancients in anyway? ...
Forum:
Space Empires: IV & V
December 10th, 2002, 04:17 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
"Master of Orion III is in final regression testing, and will be released very soon. Date to be announced shortly." http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
December 8th, 2002, 01:55 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
I think there may also be a problem with the "Large Repair Tug" or 3rd level Tug. At lest as EA. Once you have conformed to all the requirements you can't get enough engines on board to move one...
Forum:
Space Empires: IV & V
December 7th, 2002, 02:19 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Hmmm... I wonder if MOO III will be modable to the same degree..? http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif
...
Forum:
Space Empires: IV & V
December 3rd, 2002, 03:54 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: you have mail. Or are you still traipsing the outback? http://forum.shrapnelgames.com/images/icons/tongue.gif
http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
November 28th, 2002, 01:55 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: Any chance of reducing the requirement for fighter bays on Carriers so that they can have some sort of defensive weapons http://forum.shrapnelgames.com/images/icons/icon6.gif or even...
Forum:
Space Empires: IV & V
November 25th, 2002, 01:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: You have mail; only 248KB, hope you like. http://forum.shrapnelgames.com/images/icons/icon10.gif
http://forum.shrapnelgames.com/images/icons/icon6.gif
Forum:
Space Empires: IV & V
November 24th, 2002, 07:54 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: If your going to do the Ipsha you'll need a Race Portrait; try-
http://b5ccg.mahasamatman.com/WheelofFire/Gallery/?151
http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum:
Space Empires: IV & V
November 21st, 2002, 10:23 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: Thanks, I'll give your instructions a try and compare them to the PowerDVD which I found just as good as the DirectDVD but easier to use. ...
Forum:
Space Empires: IV & V
November 21st, 2002, 01:19 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Timstone: I'm dying to know the software you're using to capture stills from the DVD. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
I've had the best results with a trial Version of ...
Forum:
Space Empires: IV & V
November 12th, 2002, 12:22 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: Just figured why the Abbai keep loading up as various races! There is no Abbai_Main.bmp in their folder. http://forum.shrapnelgames.com/images/icons/tongue.gif ...
Forum:
Space Empires: IV & V
November 11th, 2002, 12:38 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: You have mail. I'm a bit http://forum.shrapnelgames.com/images/icons/confused.gif confused over Moradi/Marata and Maratti, are they all the same? See links below...
...
Forum:
Space Empires: IV & V
November 10th, 2002, 07:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Deadmeat: I just want to check the DVD alien info against the descriptions done for the mod, however it would be nice if their was a better picture for the Hurr portrait.
Timestone:: These links...
Forum:
Space Empires: IV & V
November 8th, 2002, 03:03 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: All my searches for Cascor end up as AoG related info. and mainly refer to their ship designs. http://forum.shrapnelgames.com/images/icons/icon9.gif
I'm going to have to rely on your AoG...
Forum:
Space Empires: IV & V
November 7th, 2002, 06:59 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Gordon Bennett*, Val: The busty babe/thief http://forum.shrapnelgames.com/images/icons/blush.gif from Crusade who was the sole survivor of her race due to Drakh plague, until they found...
Forum:
Space Empires: IV & V
November 7th, 2002, 04:33 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Ok.. Phoenix-D http://forum.shrapnelgames.com/images/icons/blush.gif , but might it not have a related effect say if the AI makes a Carrier and then tries to load it with fighters or puts fighter...
Forum:
Space Empires: IV & V
November 7th, 2002, 03:53 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: Possible source of RCE? http://forum.shrapnelgames.com/images/icons/icon7.gif
Playing as EA... In Designs in the Ship Design window when choosing "Only Latest" several key components...
Forum:
Space Empires: IV & V
November 2nd, 2002, 05:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Hell I do that all the time... glad to know what I was doing... Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif
Forum:
Space Empires: IV & V
November 2nd, 2002, 05:27 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
IF: Re: The PBW game, there is a line that states:- Retroseries building is not a bug http://forum.shrapnelgames.com/images/icons/confused.gif , could you explain what this means? ...
Forum:
Space Empires: IV & V
October 31st, 2002, 05:43 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: Re Shadow mine sweeping. In the final Shadow/Vorlon punch-up they did not detect the nuclear devices Sheridan had sown. I would be happier if the mine sweeping ability was restricted to certain...
Forum:
Space Empires: IV & V
October 31st, 2002, 05:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,517
Posted By
Nomor
Re: Babylon 5 Mod
Val: Re: Raiders Home Worlds - Could you not create tiny/small planets using bmp's of the existing Asteroid Belts (small/large).These would then represent hollowed out Asteroids, or old mined out...
Showing results 101 to 125 of 183
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