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Showing results 101 to 125 of 217
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Search: Posts Made By: Lighthorse
Forum: Space Empires: IV & V August 15th, 2003, 01:56 AM
Replies: 70
Views: 12,631
Posted By Lighthorse
Re: Map for Star Trek Mod

Hey Userx,

Posted by Userx
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it...
Forum: Space Empires: IV & V August 14th, 2003, 10:36 PM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Hey All

Check out this cool star trek link
http://www.st-intelligence.com/
Not bad at all.

Lighthorse
Forum: Space Empires: IV & V August 14th, 2003, 06:36 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Hey Userx,

Let me know how your game turns out on it.

I am the UCF Federation. Turn 62, at war with the Klingon and Cardassian.
I set the game per your instruction, but found Regulus...
Forum: Space Empires: IV & V August 13th, 2003, 06:46 PM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Thanks Userx, for the star trek map, enjoying playing it right now.

Is there a way that the AI research can be customize for each race? I am not a programmer, but I did assistance with B5 mod by...
Forum: Space Empires: IV & V July 29th, 2003, 10:02 PM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Hey Atrocities,

I had a suggestion that vastly improves the computers player expandation rate. Include for all computer player the charaction "Ancient Race".
I have tried it out for four games...
Forum: Space Empires: IV & V July 26th, 2003, 03:08 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Restarted another Star Trek mod game to test the AI expandation rate.
Setting for game were, high number of computer players x20, High level for diffculty, medium bonus for computer players,...
Forum: Space Empires: IV & V July 25th, 2003, 08:34 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

The problem of the AI empires not expanding can be solved by chicking on "All systems seem by all players" and for good measure I also chicked on "Omnipresent view of all systems" during game setup...
Forum: Space Empires: IV & V July 18th, 2003, 04:44 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Uploaded the patch number one for star trek mod.
Got the following error Messages;
Could not find field "Race Opt 3 characteristic 7 Type" in record "Breen"
Could not find field "Race Opt 3...
Forum: Space Empires: IV & V July 17th, 2003, 07:32 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Here something real interesting. Got error message that the game couldn't open a bmp file(pictures\components\comp_687.bmp) but the bad news was, it also locked up my game, damn it, I hate it when I...
Forum: Space Empires: IV & V July 16th, 2003, 07:29 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Note of interest,
In my second game as the Klingon, of all the AI empires only the Dominim Order has expanded out nicely into 9 systems with a total of 20 planets by turn 45.
What different in they...
Forum: Space Empires: IV & V July 15th, 2003, 07:12 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Here what I got after tonight gaming.
Borg's warp core I & II has no bmp file/number is 890 bmp.
Started another game as Klingon. I noted that if one start with both Klingon technology and general...
Forum: Space Empires: IV & V July 14th, 2003, 07:48 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

Thanks for the fast reply.
There only one missing bmp file I could find was for the Borg, facilities 120.bmp file. I need to start keeping track of everything else I find during the game. The...
Forum: Space Empires: IV & V July 14th, 2003, 07:07 AM
Replies: 2,841
Views: 328,668
Posted By Lighthorse
Re: STM "Final v1.7.5" Discussion

There what I got so far by turn 61 in STM as the Borgs.
Enjoy the look and feel of star trek in this mod, nice work, it adds a lot to the game.
Still need to finish some of those bmp files/pictures...
Forum: Space Empires: IV & V June 20th, 2003, 01:16 AM
Replies: 880
Views: 77,952
Posted By Lighthorse
Re: *** Star Trek Mod Discussion ***

Hey Captain Kwok,

Get a CD burner with your new computer, so you can maintain all your files. I should have been maintain all my files too. But I lost everything to a conrupted bio file. Was able...
Forum: Space Empires: IV & V June 18th, 2003, 04:29 AM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Imperator Fyron,

I need your assistance in emailing me a copy of my Narn empire file and anything else that I will need to stay in the B5 campaign. My computer bio were conrupted Last week, and...
Forum: Space Empires: IV & V January 26th, 2003, 06:47 AM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Pathfinder

Do you want me to forward the excel spreadsheet I did for Val on SE4/B5mod weapons to you?

Lighthorse
Forum: Space Empires: IV & V January 21st, 2003, 07:39 AM
Replies: 880
Views: 77,952
Posted By Lighthorse
Re: *** Star Trek Mod Discussion ***

Captain Kwok,

I'm here waiting for you, take all the time you need.

Lighthorse
Forum: Space Empires: IV & V January 20th, 2003, 04:37 AM
Replies: 880
Views: 77,952
Posted By Lighthorse
Re: *** Star Trek Mod Discussion ***

Hey Cap K,

How must longer before we're be receiving your beta?

LIghthorse
Forum: Space Empires: IV & V January 11th, 2003, 02:07 AM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Pathfinder,

Check out CMBB manual on PBEM. Its pretty straight forward.
My present B5mod SE4 game, ran into the Shadows on turn 220, They have expanded out to 11 systems and 14 planets. They...
Forum: Space Empires: IV & V January 8th, 2003, 05:31 AM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Hey Pathfinder,

How its going lately in the old salt mines.
Any idea when PBW B5mod game would start?
Also, anytime you want to tried a CMBB game on the side, time permitting please email me.
...
Forum: Space Empires: IV & V December 30th, 2002, 04:42 AM
Replies: 880
Views: 77,952
Posted By Lighthorse
Re: *** Star Trek Mod Discussion ***

Captain Kwok,

As for.... "Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em." I offer my services to you. I have been beta testing B5mod for Val...
Forum: Space Empires: IV & V December 22nd, 2002, 11:06 PM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Imperator Fyron,

My I suggested that for the next PBW game you used the cluster, large, setting. That would increase there number of systems greatly and thus give us more room between players.
...
Forum: Space Empires: IV & V December 22nd, 2002, 09:02 PM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

B5mod PBW Players

There eight of us that got our moves done. Come on the other seven.

Lighthorse
Forum: Space Empires: IV & V December 22nd, 2002, 08:22 PM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Forum: Space Empires: IV & V December 22nd, 2002, 08:22 PM
Replies: 5,004
Views: 604,595
Posted By Lighthorse
Re: Babylon 5 Mod

Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Timstone
Showing results 101 to 125 of 217

 
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