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Showing results 101 to 125 of 210
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Posts Made By:
Cirvol
Forum:
Space Empires: IV & V
September 23rd, 2003, 12:15 AM
Replies:
19
Three Words
Views:
3,065
Posted By
Cirvol
Re: Three Words
thx, i got it, installed it...
and the damn thing gets memory errors every few minutes http://forum.shrapnelgames.com/images/icons/icon9.gif
i'm using a p4 - asus mobo with 845 intel...
Forum:
Space Empires: IV & V
September 22nd, 2003, 10:37 PM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
Re: The REAL milky way galaxy map - sol @ centre ;)
http://www.astro.wisc.edu/~dolan/constellations/extra/nearest.html
this pretty clearly shows that proxima centauri is closest... just like i said ...
Forum:
Space Empires: IV & V
September 22nd, 2003, 09:59 PM
Replies:
19
Three Words
Views:
3,065
Posted By
Cirvol
Re: Three Words
http://www.malfador.com/starfury/starfury.html
the above link clearly says its not available http://forum.shrapnelgames.com/images/icons/icon9.gif
so how can i get it????
Forum:
Space Empires: IV & V
September 22nd, 2003, 06:55 PM
Replies:
10
OT: real life proof for gas-based life ;) - all you gas-peep haters need to c this;p
Views:
2,925
Posted By
Cirvol
Re: OT: real life proof for gas-based life ;) - all you gas-peep haters need to c this;p
LOL, you captured the essence of it right there methinks;p
Forum:
Space Empires: IV & V
September 22nd, 2003, 06:18 PM
Replies:
18
Gron Battleship
Views:
2,872
Posted By
Cirvol
Re: Gron Battleship
cool, lightwave 7.0 final eh?
have you ever played with autocad to do these?
how about using what fyron uses?
i keep playing around with different packages to figure out which one is best for...
Forum:
Space Empires: IV & V
September 22nd, 2003, 05:57 PM
Replies:
10
OT: real life proof for gas-based life ;) - all you gas-peep haters need to c this;p
Views:
2,925
Posted By
Cirvol
OT: real life proof for gas-based life ;) - all you gas-peep haters need to c this;p
http://www.newscientist.com/news/news.jsp?id=ns99994174 gas life (http://www.newscientist.com/news/news.jsp?id=ns99994174)
enjoy;)
i'll spare pointing out the obvious tie-ins with se4 ...
Forum:
Space Empires: IV & V
September 19th, 2003, 03:07 AM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
Re: The REAL milky way galaxy map - sol @ centre ;)
lol, suicide junkie http://forum.shrapnelgames.com/images/icons/icon12.gif amazing stats there
thanks
as far as the stars that 'appear' closer... its due to the frame of reference that was...
Forum:
Space Empires: IV & V
September 17th, 2003, 05:32 AM
Replies:
24
PBW : Devnull4 bis
Views:
3,733
Posted By
Cirvol
Re: PBW : Devnull4 bis
I WANTED to play - i was in the first devnull4...
this one got started too quick http://forum.shrapnelgames.com/images/icons/icon9.gif
damn - is there any chance i could join?
Forum:
Space Empires: IV & V
September 12th, 2003, 02:05 AM
Replies:
20
OT - Thoughts on the Honor Harrington series
Views:
4,406
Posted By
Cirvol
Re: OT - Thoughts on the Honor Harrington series
OMG! i didn't even know about Crown of slaves!!!
woot http://forum.shrapnelgames.com/images/icons/icon12.gif
but from what i've read so far, its not about HH ...
Forum:
Space Empires: IV & V
September 10th, 2003, 11:36 PM
Replies:
20
OT - Thoughts on the Honor Harrington series
Views:
4,406
Posted By
Cirvol
Re: OT - Thoughts on the Honor Harrington series
LOL, i can't believe all you peeps havent read the all!
damn, get the damn hardcovers from the library if resources are low! http://forum.shrapnelgames.com/images/icons/icon12.gif
better yet,...
Forum:
Space Empires: IV & V
September 3rd, 2003, 09:46 PM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
Re: The REAL milky way galaxy map - sol @ centre ;)
ya, i know http://forum.shrapnelgames.com/images/icons/icon9.gif sorry about that...
the big map really messes with the text of Messages... perhaps that should be fixed?
use left...
Forum:
Space Empires: IV & V
September 2nd, 2003, 12:16 AM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
Re: The REAL milky way galaxy map - sol @ centre ;)
The closest 26 stars (http://www.astro.wisc.edu/~dolan/constellations/extra/nearest.html)
i thought this might also help http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
September 2nd, 2003, 12:05 AM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
Re: The REAL milky way galaxy map - sol @ centre ;)
Ops, LOL, i wanted some of your inputs...
A) will anyone make a 'real' local map based on these for se4?
B) what do we need to do to get real 3d starmaps for se4? (other than wait for se5) ...
Forum:
Space Empires: IV & V
September 1st, 2003, 11:42 PM
Replies:
30
The REAL milky way galaxy map - sol @ centre ;)
Views:
7,465
Posted By
Cirvol
The REAL milky way galaxy map - sol @ centre ;)
I thought you'd all like this map...
http://www.projectrho.com/hstars.gif
Here is another one...
(Click here to see the full size Version of this one)...
Forum:
Space Empires: IV & V
September 1st, 2003, 04:03 PM
Replies:
4
Geoschmo
Views:
1,397
Posted By
Cirvol
Re: Geoschmo
atro, i've been playing with this latest Version...
and the planet bmp's are not being found for some reason...
i unzipped it into my se4gold directory, and of course, i used mod picker utility...
Forum:
Space Empires: IV & V
September 1st, 2003, 06:55 AM
Replies:
41
The Walkers, updated 9-28-03
Views:
10,803
Posted By
Cirvol
Re: The Walkers, updated 9-28-03
chewy http://forum.shrapnelgames.com/images/icons/icon7.gif
nice start of a story... its a bit on the 'too close to alegory in real life' type of thing if you see my meaning
(with all the...
Forum:
Space Empires: IV & V
September 1st, 2003, 06:31 AM
Replies:
20
rendered with LW 7.0
Views:
3,198
Posted By
Cirvol
Re: rendered with LW 7.0
have you tried rhinoceros 3.0 ?
i've been trying to play with it as a first attempt at doing my own shipset... its kinda cool
i was wondering if you could give info comparitively.
i know...
Forum:
Space Empires: IV & V
August 30th, 2003, 10:08 PM
Replies:
15
SEIV Meets Murphy's Law
Views:
3,518
Posted By
Cirvol
Re: SEIV Meets Murphy\'s Law
lol PVK, thats great http://forum.shrapnelgames.com/images/icons/icon12.gif
... and true
Forum:
Space Empires: IV & V
August 30th, 2003, 09:18 PM
Replies:
15
SEIV Meets Murphy's Law
Views:
3,518
Posted By
Cirvol
Re: SEIV Meets Murphy\'s Law
your planets will riot when you ship off the troops to make a ground assualt on any enemy planet. even if they were happy before http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
August 30th, 2003, 06:01 AM
Replies:
18
What Does This Look Like?
Views:
3,664
Posted By
Cirvol
Re: What Does This Look Like?
well, they were never called 'spaceships'...
just magical elf ships http://forum.shrapnelgames.com/images/icons/tongue.gif
don't get me started about turning a flat plane universe into...
Forum:
Space Empires: IV & V
August 29th, 2003, 10:24 PM
Replies:
18
What Does This Look Like?
Views:
3,664
Posted By
Cirvol
Re: What Does This Look Like?
<font size="2" face="Verdana, Helvetica, sans-serif">prolly cuz the elf ships to fly off of middle earth reminded him about spaceships -> which might even look a bit minbari like ...
Forum:
Space Empires: IV & V
August 28th, 2003, 08:31 PM
Replies:
69
Games you miss playing
Views:
12,681
Posted By
Cirvol
Re: Games you miss playing
have you tried eve Online atrocities?;p
me and deadmeat have, its pretty cool...
needs some work, but its just so damn beautiful
if you play in 'altered states' ever, its really fun
Forum:
Space Empires: IV & V
August 28th, 2003, 07:45 PM
Replies:
14
Only The Brave
Views:
3,386
Posted By
Cirvol
Re: Only The Brave
OMG, i luv the look of that ship!!!
any eta on finishing a devnull compatible set???
i'd really really luv one http://forum.shrapnelgames.com/images/icons/icon7.gif
are you still using...
Forum:
Space Empires: IV & V
August 25th, 2003, 03:56 PM
Replies:
5
(OT): Blugeoning C++ 6.0 into working with quake 2 open source.
Views:
1,821
Posted By
Cirvol
Re: (OT): Blugeoning C++ 6.0 into working with quake 2 open source.
lol, you find the se4 crowd to better programmers than the quake 2 open source community? http://forum.shrapnelgames.com/images/icons/icon7.gif
just outa curiosity, have you checked on any quake...
Forum:
Space Empires: IV & V
August 25th, 2003, 03:45 PM
Replies:
5
How to lose three hours 'work'
Views:
1,899
Posted By
Cirvol
Re: How to lose three hours \'work\'
Loser, you really need to run a scandisk on those drives! Even using 8k or 64k cluster sizes, 375 meg should never take up 12 gig... thats like 36 times bigger... something seems sick.
Secondly,...
Showing results 101 to 125 of 210
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