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Showing results 101 to 125 of 181
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Posts Made By:
QBrigid
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:43 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I agree with you http://forum.shrapnelgames.com/images/icons/icon10.gif [/b]</font><hr /></blockquote><font size="2" face="sans-serif, arial,...
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:30 PM
Replies:
5
Question about modding the religious talisman
Views:
1,680
Posted By
QBrigid
Re: Question about modding the religious talisman
<font size="2" face="sans-serif, arial, verdana">The total would be 75%
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:22 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Alneyan how are the Char. change tests coming along?
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:17 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
I don't want to help those nasty Krill in my AIC no-warp game even if they have a culture that gives them -10 Research and Trade.
I notice the Xenophobics don't bother me to much with agreement...
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:04 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I like this http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I much perfer Star...
Forum:
Space Empires: IV & V
November 2nd, 2003, 05:00 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Good I have a great no-warp game in progress http://forum.shrapnelgames.com/images/icons/icon6.gif
More AI colonizers ...
Forum:
Space Empires: IV & V
November 2nd, 2003, 04:56 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Who would be the "wrong" AI Players to have a research agreement with?
Forum:
Space Empires: IV & V
November 2nd, 2003, 04:46 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">ALL I ever play is AIC no-warp and have been flung many unconnected systems away and have seen the same with the AI, it is not that big of a deal. ...
Forum:
Space Empires: IV & V
October 29th, 2003, 11:06 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
JLS I love the Raiders in AIC can you make it so they can block trade at far away warp points?
Forum:
Space Empires: IV & V
October 29th, 2003, 11:02 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Oleg it is indeed more profitable to build the Colonial Settlement first then up grade to a town or Cities. Or a Refinning Comunitie then Upgrade to a...
Forum:
Space Empires: IV & V
October 29th, 2003, 10:50 PM
Replies:
15
Converting shipsets to mods
Views:
2,957
Posted By
QBrigid
Re: Converting shipsets to mods
Fyron tought us in AIC to copy the Ship Set then add and rename the closest style existing AIC Race file to that race.
For example I like Star Treks Federation Ships set so I copied it to a new...
Forum:
Space Empires: IV & V
October 29th, 2003, 10:42 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Wow, I was building Cities on great minning planets. http://forum.shrapnelgames.com/images/icons/icon9.gif
Since I also do not play finite I...
Forum:
Space Empires: IV & V
October 26th, 2003, 01:44 PM
Replies:
20
OT: YAY! I have more Posts than my member number!
Views:
3,288
Posted By
QBrigid
Re: OT: YAY! I have more Posts than my member number!
Like base ball records. http://forum.shrapnelgames.com/images/icons/icon12.gif
There should be an * next to the members of the old days that got a point (per post), since we only get one...
Forum:
Space Empires: IV & V
October 26th, 2003, 01:29 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">This "AI Players settings is to a semi docile state" do you program that or is that built in se4?
- - -
I like AIC economics as they are JLS.
...
Forum:
Space Empires: IV & V
October 26th, 2003, 01:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">Well thank you JLS, but 40 percent is just fine and I am going to set the High Frequency setting next game. This is fun. ...
Forum:
Space Empires: IV & V
October 26th, 2003, 11:44 AM
Replies:
14
AI Campaign v4.0 RELEASED
Views:
2,558
Posted By
QBrigid
Re: AI Campaign v4.0 RELEASED
<font size="2" face="sans-serif, arial, verdana">Thats ok JLS the time you put in the AIC Event file makes up for it. http://forum.shrapnelgames.com/images/icons/icon12.gif
We do expect...
Forum:
Space Empires: IV & V
October 26th, 2003, 11:13 AM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">That is a bad idea http://forum.shrapnelgames.com/images/icons/icon10.gif
I just finished my design and saved it to the Dsgnname folder and it...
Forum:
Space Empires: IV & V
October 25th, 2003, 03:03 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I agree Herc, I read the JLS post to PTF and I was totally http://forum.shrapnelgames.com/images/icons/confused.gif
Forum:
Space Empires: IV & V
October 25th, 2003, 03:00 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS why did you change the AIC Maintenance threshold?
Forum:
Space Empires: IV & V
October 25th, 2003, 02:54 PM
Replies:
14
AI Campaign v4.0 RELEASED
Views:
2,558
Posted By
QBrigid
Re: AI Campaign v4.0 RELEASED
I use my own names so nothing has changed.
If I typed my ship and unit names to a text file and put it in the AIC dsnames folder then all I have to do is point and click? ...
Forum:
Space Empires: IV & V
October 25th, 2003, 02:45 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I perfer low Events, the way I understand it now with the defalt low is 20% - med is 40% and high is 60%.
I plan on playing a NO-WARP game with med...
Forum:
Space Empires: IV & V
October 25th, 2003, 02:16 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">JLS its ok to move:
Cryslonite
Fazrah http://forum.shrapnelgames.com/images/icons/icon8.gif
Krill
Piundon
XiChung ...
Forum:
Space Empires: IV & V
October 20th, 2003, 08:19 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Oleg I am haveing a hard time beating the AI at low bonus. Do you have any suggestions?
Forum:
Space Empires: IV & V
October 14th, 2003, 08:43 PM
Replies:
2
How to make a race more agressiv / passiv ?
Views:
1,770
Posted By
QBrigid
Re: How to make a race more agressiv / passiv ?
I think you change the AI settings to angry over planets higher.
Forum:
Space Empires: IV & V
October 11th, 2003, 09:26 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="sans-serif, arial, verdana">I would perfer finding the Psycos and not them finding me http://forum.shrapnelgames.com/images/icons/shock.gif and the longer I have to prepair...
Showing results 101 to 125 of 181
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