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Showing results 101 to 111 of 111
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Search: Posts Made By: Lupusman
Forum: Space Empires: IV & V November 25th, 2000, 04:16 AM
Replies: 3
Views: 2,017
Posted By Lupusman
Re: Mood v. Treaty Status

What I found strange is that once I happened to look into a computer player's turn and saw that on his screen he had our relationship as brotherly, meanwhile mine said angry. I figured that both...
Forum: Space Empires: IV & V November 21st, 2000, 06:05 PM
Replies: 15
Views: 2,553
Posted By Lupusman
Re: Starting Planet Type question.

I once tried to figure out which would be best. So I started a few games with ancient race to see the entire map, and counted the frequency of every type of planet, and atmosphere in a mid-life...
Forum: Space Empires: IV & V November 21st, 2000, 01:33 AM
Replies: 7
Views: 1,784
Posted By Lupusman
Re: Ancient Ruins

You know you can go into the StellarAbilityType.txt file and change the percentages to get ruins more often. Boost them up to 100% so that every planet has one, then you can see exactly what gives...
Forum: Space Empires: IV & V November 17th, 2000, 05:04 AM
Replies: 10
Views: 4,400
Posted By Lupusman
Re: Shielded fighter tactics, a new secret weapon???

One idea for strategic, is to give the shielded fighters one extra engine so they get to the enemy before the other ones. But it depends on how they get launched though.
Forum: Space Empires: IV & V November 17th, 2000, 04:43 AM
Replies: 12
Views: 4,027
Posted By Lupusman
Re: Space Yards

That worked in .56, but they fixed that.
Forum: Space Empires: IV & V November 15th, 2000, 12:51 AM
Replies: 6
Views: 2,490
Posted By Lupusman
Re: Full Version Bug List

There in an autosave. You can choose how often you want it to save, every ten turns to every turn. It's in the setup before you start.
Forum: Space Empires: IV & V November 15th, 2000, 12:37 AM
Replies: 2
Views: 1,785
Posted By Lupusman
Re: Well, well, big congrats to MM and Shrapnel

Why would you break out? All you have to do is bribe the guards with something good, for example a copy of the game, to let you play in prison. Then you have all day long to play. No interuptions,...
Forum: Space Empires: IV & V November 15th, 2000, 12:24 AM
Replies: 8
Views: 2,540
Posted By Lupusman
Re: Smelly CD?

See, that's why MM is so good. Not only does it make a great game, but you can get high off the CD too!
Forum: Space Empires: IV & V November 14th, 2000, 03:20 AM
Replies: 9
Views: 3,576
Posted By Lupusman
Re: Mine / Colony ship Bug

Well obviously you could see that, given the fact of all the mistyping his posting has, he must of wanted to write another word, but it was misspelled. A couple times. Haha.

(I'm trying to cover...
Forum: Space Empires: IV & V November 12th, 2000, 04:42 AM
Replies: 5
Views: 2,079
Posted By Lupusman
Re: New Goodies found!

Hey, this is not the right place for personal emails.

Hahaha
Forum: Space Empires: IV & V October 31st, 2000, 09:28 PM
Replies: 16
Views: 3,802
Posted By Lupusman
Re: Well EXCUSE me for living!

The best way is after you get an enemy design, run simulations till you win most (or all) the time.
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