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Showing results 101 to 125 of 357
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Posts Made By:
Tomgs
Forum:
Space Empires: IV & V
January 28th, 2001, 08:03 AM
Replies:
16
Do the regular Empires do Stellar Manipulation?
Views:
4,775
Posted By
Tomgs
Re: Do the regular Empires do Stellar Manipulation?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Str8_Gain:
What I had to do in order to avoid an economic crash is (turn 1)Send the ship to the edge of the...
Forum:
Space Empires: IV & V
January 28th, 2001, 07:51 AM
Replies:
25
Fighters should pay support!
Views:
4,357
Posted By
Tomgs
Re: Fighters should pay support!
I wouldn't mind if fighters needed to pay upkeep I just think they are so vunerable to PD as to be not as big a factor as you think. In a human vs human game yes fighters would be more valuable and...
Forum:
Space Empires: IV & V
January 28th, 2001, 02:39 AM
Replies:
25
Fighters should pay support!
Views:
4,357
Posted By
Tomgs
Re: Fighters should pay support!
Well yes a human can build that many fighters but the AI doesn't seem to. Yes I have played the mod but even though it builds more fighter than normal I have never seen that many in one place.
...
Forum:
Space Empires: IV & V
January 28th, 2001, 02:23 AM
Replies:
36
A newbie writes:
Views:
6,044
Posted By
Tomgs
Re: A newbie writes:
7) The mine sweeping button is misleading. It is used to sweep mines that may have been laid in your sector by enemy ships maybe during a combat while the minelayer was killed. You would rarely ever...
Forum:
Space Empires: IV & V
January 28th, 2001, 02:00 AM
Replies:
25
Fighters should pay support!
Views:
4,357
Posted By
Tomgs
Re: Fighters should pay support!
Actually the trade off isn't moving vs paying support its between being able to upgrade and paying support. Bases pay support and they don't move. If fighters are changed to pay maintaince then they...
Forum:
Space Empires: IV & V
January 27th, 2001, 08:24 PM
Replies:
19
Realism (of a sort)
Views:
2,674
Posted By
Tomgs
Re: Realism (of a sort)
Well the settings.txt in the Data file has this but it is for all planets. I don't see any way to change it just for ring and sphere worlds.
Forum:
Space Empires: IV & V
January 27th, 2001, 08:19 PM
Replies:
6
Customizing Systems
Views:
1,702
Posted By
Tomgs
Re: Customizing Systems
I think this will be impossible until the senario editor is made. And no I don't have any idea when that will be. It doesn't look like it will be soon at least not in this next patch looking at the...
Forum:
Space Empires: IV & V
January 27th, 2001, 08:16 PM
Replies:
11
Planet Capture? Is it worth it?
Views:
3,771
Posted By
Tomgs
Re: Planet Capture? Is it worth it?
Well I build storage facilities in the early game so my strategies are different http://www.shrapnelgames.com/ubb/images/icons/icon12.gif. I hate to waste that early production. I build spaceyards...
Forum:
Space Empires: IV & V
January 27th, 2001, 08:00 PM
Replies:
36
A newbie writes:
Views:
6,044
Posted By
Tomgs
Re: A newbie writes:
4) You can cycle on or off the weapons mounts for individual weapons if you like just select the appropriate mount before you add the weapon to the ship design. Normal mount is the same as not...
Forum:
Space Empires: IV & V
January 27th, 2001, 11:23 AM
Replies:
11
Planet Capture? Is it worth it?
Views:
3,771
Posted By
Tomgs
Re: Planet Capture? Is it worth it?
The catch all planet type for the AI is mineral miner worlds thats why you see 1% worlds with a bunch of wasted miners on it. If the planet doesn't fit any critera or all the types it fits have been...
Forum:
Space Empires: IV & V
January 27th, 2001, 11:17 AM
Replies:
5
Hello and a few Questions?
Views:
1,572
Posted By
Tomgs
Re: Hello and a few Questions?
The planets rioting have a lot to do with your happiness type you picked at the beginning of the game. Parking the ships over the planet works best for peaceful types colonizing and building...
Forum:
Space Empires: IV & V
January 27th, 2001, 11:08 AM
Replies:
3
AI Research. Any ideas for mods?
Views:
1,164
Posted By
Tomgs
Re: AI Research. Any ideas for mods?
The AI is probably using divide points equaly since that is the default so extra points will be thrown away every turn that one project or more in the queue takes less points than its share. It may...
Forum:
Space Empires: IV & V
January 27th, 2001, 04:55 AM
Replies:
11
Planet Capture? Is it worth it?
Views:
3,771
Posted By
Tomgs
Re: Planet Capture? Is it worth it?
Well after I posted the below I read the beta patch thread and read this:
30. Fixed - Improved the Transport Minister so that they only move populations to
planets with atmospheres they can...
Forum:
Space Empires: IV & V
January 27th, 2001, 04:47 AM
Replies:
25
On Fighters
Views:
5,968
Posted By
Tomgs
Re: On Fighters
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SirDarwin:
Personally I use fighters for my warp defense, as the limit of units in space doesn't work...I...
Forum:
Space Empires: IV & V
January 27th, 2001, 04:42 AM
Replies:
11
Planet Capture? Is it worth it?
Views:
3,771
Posted By
Tomgs
Re: Planet Capture? Is it worth it?
If the AI gets to the point that it makes wise decisions with its assorted colonists then it may come and conquer a few of our worlds. The added resources and capacity this would give it would...
Forum:
Space Empires: IV & V
January 26th, 2001, 09:57 PM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Tomgs
Re: Rules Question - contest
Yes but how many to capture an intact planet most of them have 2000 colonists so it can't be a lot more than that. I would rather just come in and capture it whole ...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:22 PM
Replies:
15
Space Yard Ships
Views:
3,978
Posted By
Tomgs
Re: Space Yard Ships
Space yard bases can build anything except facilities since there are no spaces for facilities on the base. The only catch is if you build units you have to have some storage in that sector to hold...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:13 PM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Tomgs
Re: Rules Question - contest
Yes 2000 bases are not hard to get to I had 2000 bases on turn 107 so I could have had far more than that by the end. If it is ruled that you can have 2000 ships and 2000 bases the final score can be...
Forum:
Space Empires: IV & V
January 26th, 2001, 11:29 AM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Tomgs
Re: Rules Question - contest
For the proposed new rules do we turn off allow gifts, tributes and also turn off Allow Technology Gifts, tributes, trades? And is Surrender not allowed? I just started a game like that. It looks...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:06 AM
Replies:
23
Phased Polaron too easy to research?
Views:
3,391
Posted By
Tomgs
Re: Phased Polaron too easy to research?
Actually Organic races have better weapons than the PPB. The enveloping Acid weapon is great. I also usually use the PPB if I don't use a racial trait with weapons. At least untill I need a better...
Forum:
Space Empires: IV & V
January 26th, 2001, 08:01 AM
Replies:
5
Posted system and quadrant mod.
Views:
1,810
Posted By
Tomgs
Re: Posted system and quadrant mod.
Thats good if it worked the Gas Giant would probably be tiny by the time it was done http://www.shrapnelgames.com/ubb/images/icons/icon12.gif. Whats left of a gas giant once you take away all the...
Forum:
Space Empires: IV & V
January 26th, 2001, 07:41 AM
Replies:
4
Question about changing races
Views:
1,331
Posted By
Tomgs
Re: Question about changing races
The empires will if you don't use the .emp files randomly be chosen those empires will have the appropriate number of racial picks. The .emp files I don't know about because I always make my own.
...
Forum:
Space Empires: IV & V
January 25th, 2001, 11:45 PM
Replies:
22
Rules Question - contest
Views:
4,018
Posted By
Tomgs
Re: Rules Question - contest
You mean I would have to start over for the 4th time? Heh I love playing the game but the way you have this set up its too boring at least give the AI a bonus and make a larger galaxy so we can at...
Forum:
Space Empires: IV & V
January 25th, 2001, 11:29 PM
Replies:
15
Space Yard Ships
Views:
3,978
Posted By
Tomgs
Re: Space Yard Ships
Space yard III components also repair 8 items per turn the only downside is they take up a lot more space. They are 400KT instead of 150KT also you can put more than one repair components in the same...
Forum:
Space Empires: IV & V
January 25th, 2001, 11:23 PM
Replies:
8
Universal Shipyards Updated while I wasn't looking!
Views:
1,612
Posted By
Tomgs
Re: Universal Shipyards Updated while I wasn\'t looking!
Also if you are using it for ladder type competition it might be frowned on especially if the creator of the shipset was also in that ladder or rolepay group. In big multiplayer games you might want...
Showing results 101 to 125 of 357
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