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Showing results 101 to 125 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
October 26th, 2002, 08:16 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone
Did you checout the WPOpen pic I posted? I only changed the 2 frames u mentioned, is that the effect you were looking for?
Forum:
Space Empires: IV & V
October 26th, 2002, 08:12 PM
Replies:
4
AI questions for the 'Masters' out there
Views:
1,468
Posted By
Val
Re: AI questions for the \'Masters\' out there
Also a good valid idea. Thanks SJ!
Forum:
Space Empires: IV & V
October 26th, 2002, 08:08 PM
Replies:
58
Acronym Dictionary
Views:
6,440
Posted By
Val
Re: Acronym Dictionary
I don't really know if many other people use GG for Gas Giant, hence why I posted it, to see if I (and a few other B5 Modders) was the only one who used it.
I'm guessing the B5Mod is a valid mod. ...
Forum:
Space Empires: IV & V
October 26th, 2002, 07:49 PM
Replies:
4
AI questions for the 'Masters' out there
Views:
1,468
Posted By
Val
Re: AI questions for the \'Masters\' out there
1- Damn
2- Thought so.
3- I have thought of a way around it, basically, wanted to make component requirements for ship types to force Nomad resource ships to have resource gathering components...
Forum:
Space Empires: IV & V
October 26th, 2002, 07:33 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I'm thinking about the Abbai being a standard race, though their Defensive nature will kinda restrict their expansion, I hope. Right now they are a Neutral race. The reason the Gaim are being left...
Forum:
Space Empires: IV & V
October 26th, 2002, 06:38 PM
Replies:
4
AI questions for the 'Masters' out there
Views:
1,468
Posted By
Val
AI questions for the \'Masters\' out there
A couple of quick questions for any AI gurus out there:
1 - Can you make the AI reverse engineer captured ships?
2 - Can you force the AI to research Ruins techs by including them in their...
Forum:
Space Empires: IV & V
October 26th, 2002, 06:31 PM
Replies:
6
OT: Any Know Who
Views:
1,372
Posted By
Val
Re: OT: Any Know Who
Not a clue, a quick search on line has yielded nothing as well. I'll check the credits after the next episode.
What do y'all think of the show and characters?
Forum:
Space Empires: IV & V
October 26th, 2002, 06:10 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Capt Kwok
Races with Shipsets (most complete or almost complete):
Standard Races - LNAW, Vree, Earth Alliance, Narns, Centauri, Hyach, Drazi, Pak'Ma'Ra, Minbari, Abbai, Brakiri
Ancient Races -...
Forum:
Space Empires: IV & V
October 25th, 2002, 11:51 PM
Replies:
58
Acronym Dictionary
Views:
6,440
Posted By
Val
Re: Acronym Dictionary
I don't know if anyone else uses this, but I usually refer to a Gas Giant as a GG. The G's were looking a little empty.
and of course B5 would be Babylon 5 as in the B5Mod (blatant plug) ...
Forum:
Space Empires: IV & V
October 25th, 2002, 11:48 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Jimbob
I hoped you'd like the nomad stuff, it is based off of stuff you suggested mixed with some stuff I had put in for .33 http://forum.shrapnelgames.com/images/icons/icon7.gif
The only thing...
Forum:
Space Empires: IV & V
October 25th, 2002, 10:01 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I can't believe it's not butter http://forum.shrapnelgames.com/images/icons/icon12.gif
Yeah, the Hyach will also have some new components in a bit that will make them an even harder opponent. ...
Forum:
Space Empires: IV & V
October 25th, 2002, 08:12 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Lighthorse
Real Life always has to come first, otherwise the game will suffer in the long run http://forum.shrapnelgames.com/images/icons/icon12.gif
I do like WPs in the regular game of SE IV, my...
Forum:
Space Empires: IV & V
October 25th, 2002, 04:08 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ships are sponsored by one of the great Centauri Houses, where there are trained and outfitted, obviously their training isn't as good as standard military.
I was also thinking of adding the 3...
Forum:
Space Empires: IV & V
October 25th, 2002, 07:45 AM
Replies:
29
OT-Some New games
Views:
6,293
Posted By
Val
Re: OT-Some New games
Phoenix-D
That was the game!!! That game kicked, I loved how you could program in all the official FASA mechs from the existing game, I had all the variants and everything in it, was so much fun ...
Forum:
Space Empires: IV & V
October 25th, 2002, 07:36 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Y'all are too funny!
Anyway - opinion time:
I'm thinking of the following ship types for the mod:
Civilian (B5 Standard Race) -80% Maint, -60% Combat
Corporate (B5 Standard Race) -65% Maint,...
Forum:
Space Empires: IV & V
October 24th, 2002, 08:25 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
As always Master Librarian Nomor, thank you http://forum.shrapnelgames.com/images/icons/icon7.gif
And thank you to PF for the technomage AI hint pickup as well ...
Forum:
Space Empires: IV & V
October 24th, 2002, 05:42 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF
Not a problem http://forum.shrapnelgames.com/images/icons/icon7.gif I brobably made a typo, I'll check it. I wouldn't put the allegiance subverter on any particular ship yet, I'm going to put...
Forum:
Space Empires: IV & V
October 24th, 2002, 08:05 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Here is what I have for the 1.49.33 release so far:
1.49.33 - Made change to settings for combat modifier. Changed all Gas Giants to new size Groups to represent Orbital Colonies (Mid Range,...
Forum:
Space Empires: IV & V
October 24th, 2002, 07:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone
I can't find your E*Mail address, so figured I'd just post here. Tried something on frames 11 & 12 to extend the flares (I think those are right), what do you think? Excellent work on the...
Forum:
Space Empires: IV & V
October 24th, 2002, 03:40 AM
Replies:
29
OT-Some New games
Views:
6,293
Posted By
Val
Re: OT-Some New games
Kinda OT for OT, but does anyone remember an old Amiga game that was based on a turn based/top down view BattleTech game? Can't remember the name, but it was a one man show and the best BattleTech...
Forum:
Space Empires: IV & V
October 24th, 2002, 03:37 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
So far the only ancient I actually gave cloaks to is the Torvalus.
I don't really see the Kirshiac using them, or the Walkers, maybe the Mind Riders (I think they are the ones with the thought...
Forum:
Space Empires: IV & V
October 24th, 2002, 03:33 AM
Replies:
15
P&N Bucky Tube Gel Armor
Views:
2,971
Posted By
Val
Re: P&N Bucky Tube Gel Armor
Just leaves those nasty snot trails as it flies around http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 24th, 2002, 03:19 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
.34 - don't want to delay .33 any longer than I have to.
Actually snowed here (in Mass) this morning, though it all melted by midday.
[ October 24, 2002, 02:28: Message edited by: Val ]
Forum:
Space Empires: IV & V
October 24th, 2002, 03:08 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
AGoetz
Yeah, the hidden flag is pretty useless against the AI, though if the AI is using the Technomage illusionary ships (I'm working on a special Technomage ship design AI - though if PF wants to...
Forum:
Space Empires: IV & V
October 24th, 2002, 02:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Or more like their personal transports?
Showing results 101 to 125 of 500
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