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Showing results 101 to 125 of 248
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Search: Posts Made By: jc173
Forum: Space Empires: IV & V May 10th, 2001, 09:03 PM
Replies: 4
Views: 2,198
Posted By jc173
Re: Max number of units, how to change this?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by IBDoomed_Work:
I've changed the following lines in the settings.txt file:

Maximum Mines Per Player Per...
Forum: Space Empires: IV & V May 10th, 2001, 05:19 PM
Replies: 5
Views: 1,529
Posted By jc173
Re: AI and number of units in game

Well for units I think it's more a question of how difficult you want the game to be, since they cost no maintenance. I used to keep it at 3500 in earlier Versions, but bumped it up to 5000. I do...
Forum: Space Empires: IV & V May 10th, 2001, 08:43 AM
Replies: 4
Views: 2,036
Posted By jc173
Re: Research Bug?

Is your new research colony in a different star system, if so did you remember to build a space port in that system?
Forum: Space Empires: IV & V May 10th, 2001, 01:55 AM
Replies: 8
Views: 2,157
Posted By jc173
Re: Point Defense Cannons

To me they were, but I have heavily used missiles and fighter in the past, when I first got SEIV around ver 1.19 I used to get toasted every time I went up against an enemy with PDC. Even at 65 I...
Forum: Space Empires: IV & V May 10th, 2001, 01:47 AM
Replies: 5
Views: 1,599
Posted By jc173
Re: Keeping Ships from mutinying: What am I doing wrong?

I usually keep at least one CI project running at all times and by mid game I usually have 2-4, more if I happen to run into those darn Darloks.
Forum: Space Empires: IV & V May 10th, 2001, 01:40 AM
Replies: 5
Views: 1,529
Posted By jc173
Re: AI and number of units in game

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nitram Draw:
I tend to use the default settings for number of units and number of ships. Does anyone know if...
Forum: Space Empires: IV & V May 10th, 2001, 01:33 AM
Replies: 12
Views: 3,222
Posted By jc173
Re: Off Topic: Favorite songs/movies/shows

Movies Aliens (didn't care for Alien3 or Resurrection all that much) I liked the Laser Disc Version not sure how the Special Edition differs since I haven't seen that one yet. T1/T2, True Lies, The...
Forum: Space Empires: IV & V May 9th, 2001, 05:54 AM
Replies: 16
Views: 4,053
Posted By jc173
Re: Pods

Only thing I noted odd is that your weapon family is the same as the regular cap ship missile. That might cause some oddities when upgrading or for the AI to design new ships. I would recommend...
Forum: Space Empires: IV & V May 8th, 2001, 10:48 AM
Replies: 36
Views: 8,204
Posted By jc173
Re: Could someone explain:

Well depending on pervasive the use of this variable is, if it is the limiting cause... it might be as simple as a global search and replace or more likely it is something much more complex. No way...
Forum: Space Empires: IV & V May 8th, 2001, 09:10 AM
Replies: 5
Views: 1,600
Posted By jc173
Re: Can\'t Launch Anything

Is it possible you have exceeded the unit max limit? If you're playing on a large map or own a pretty good chunk of a medium map you might exceed the default limit in settings.txt. It's set for...
Forum: Space Empires: IV & V May 8th, 2001, 09:10 AM
Replies: 5
Views: 1,600
Posted By jc173
Re: Can\'t Launch Anything

LOL, three replies in a row. Great minds think alike?
Forum: Space Empires: IV & V May 8th, 2001, 09:05 AM
Replies: 36
Views: 8,204
Posted By jc173
Re: Could someone explain:

This came up a week or two ago and my guess it has something to with an 8 bit variable being somehow associated with storing info about the systems. Possibly some sort of bitmap relating to an...
Forum: Space Empires: IV & V May 7th, 2001, 11:26 PM
Replies: 33
Views: 6,630
Posted By jc173
Re: Starting facs for homeworlds...

Like I said it's an interesting idea, I'd prefer for it to be an option really or be able to design and load up my own facility queues. Better yet give the AI a little more flexibility in being able...
Forum: Space Empires: IV & V May 7th, 2001, 09:23 PM
Replies: 33
Views: 6,630
Posted By jc173
Re: Starting facs for homeworlds...

I'm not sure that would work out unless your allowing the players to setup several different colony blueprints and they have to follow those. Personally I liked mixed ability colonies, such as...
Forum: Space Empires: IV & V May 7th, 2001, 02:44 AM
Replies: 2
Views: 1,646
Posted By jc173
Re: Q for TDM developers

This is odd I tried copying and renaming the Piundon strategy file for the Terrans and the game doesn't recognize either of their new strategies for the Terrans. So as an experiment, I tried adding...
Forum: Space Empires: IV & V May 7th, 2001, 01:08 AM
Replies: 4
Views: 1,732
Posted By jc173
Re: Sound mod and TDM modpack

I think Tampa's latest sound mod uses the same component file. You could download the examdiff program in the tools section of the mod archive run it against the two component files.
Forum: Space Empires: IV & V May 6th, 2001, 11:01 PM
Replies: 23
Views: 5,306
Posted By jc173
Re: docking escorts

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
To solve the speed problem, make thier Engines per move 3-5, and their max engines = to (Engines per...
Forum: Space Empires: IV & V May 6th, 2001, 10:34 PM
Replies: 2
Views: 1,646
Posted By jc173
Q for TDM developers

I was attempting to modify the strategy files for the AI, to add in the interceptor/space superiority and bomber strategies someone posted recently. I added in the new strategies to the race file,...
Forum: Space Empires: IV & V May 6th, 2001, 10:18 PM
Replies: 23
Views: 7,761
Posted By jc173
Re: Does anyone use ROBO MINERS?

Someone brought this up awhile back I think in the Pirate or Nomad thread. If I remember correctly, only one satellite in the group actual produced resources. I think this was if they were all the...
Forum: Space Empires: IV & V May 6th, 2001, 02:02 PM
Replies: 23
Views: 5,306
Posted By jc173
Re: docking escorts

Ok I've been toying around with making dockable 80-150 ton fast attack craft/battle riders. I think this is doable at the present but only for human players. It could be workable for the AI if the...
Forum: Space Empires: IV & V May 6th, 2001, 10:16 AM
Replies: 2
Views: 1,505
Posted By jc173
Re: Modding default strategies?

Ok I found I can make the AI design creation file use a new strategy if I go in and manually add the strategy to the empire in game and then save that empire, but is there an easier way to do this? ...
Forum: Space Empires: IV & V May 6th, 2001, 08:19 AM
Replies: 16
Views: 4,581
Posted By jc173
Re: Blockade Runner ship class

I use modified class like that also, well not as many engines, but similar idea.
Forum: Space Empires: IV & V May 6th, 2001, 08:04 AM
Replies: 2
Views: 1,510
Posted By jc173
Re: Co-Ordinating Space Yard Ships possible?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Erhardt:
Any way I can share the mfg. cost of making a ringworld by linking together const. ships? Is there...
Forum: Space Empires: IV & V May 6th, 2001, 07:58 AM
Replies: 2
Views: 1,574
Posted By jc173
Re: Management of mods

I agree it can be a bit tedious to open up the path.txt and edit if you want to switch back and forth between mods and PBEM. But as you said it should be too hard to write a little program to do...
Forum: Space Empires: IV & V May 6th, 2001, 02:27 AM
Replies: 2
Views: 1,505
Posted By jc173
Re: Modding default strategies?

Whoops nevermind I forgot to modify the individual files for each AI.

[edit]Actually that still didnt' work. Anyone know how to add new strategies to the AI's? I added the interceptor strategy...
Showing results 101 to 125 of 248

 
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