.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 101 to 125 of 500
Search took 0.02 seconds; generated 285 minute(s) ago.
Search: Posts Made By: Pyros
Forum: Campaigns, Scenarios & Maps May 16th, 2006, 12:29 PM
Replies: 5
Views: 5,625
Posted By Pyros
Re: 331 - The battle of Kalpaki

Thanks Jason,

I will look at it in a couple of hours. http://forum.shrapnelgames.com/images/smilies/biggrin.gif

cheers,
Pyros
Forum: WinSPWW2 May 16th, 2006, 08:57 AM
Replies: 5
Views: 4,427
Posted By Pyros
Re: \"Z\" - fire

Perhaps the following text from Andy G. will help you, better understand how the Z-fire works under WinSPWW2:



cheers,
Pyros
Forum: WinSPWW2 May 15th, 2006, 04:42 PM
Replies: 10
Views: 8,386
Posted By Pyros
Re: Congrats and a question

Helge,

You are right,

if you set animations to off and all display settings to zero, the game will run very quickly,

BUT you will still need to press the "end turn" in order to proceed to...
Forum: WinSPWW2 May 15th, 2006, 04:25 PM
Replies: 5
Views: 4,427
Posted By Pyros
\"Z\" - fire

Gentlemen,

As soon as you play the game you will discover that the old good tactic to use the "Z"-fire (instead of direct firing) is NOT anymore a valid tactic.

There have been re-calibrations...
Forum: WinSPWW2 May 15th, 2006, 03:10 PM
Replies: 10
Views: 8,386
Posted By Pyros
Re: Congrats and a question

Helge,

Still you can do what you wish.

If you do as I described in the previous post you will observe the battle in a quick mode, THEN at any turn you wish to resume control, you simply have to...
Forum: WinSPWW2 May 15th, 2006, 02:52 PM
Replies: 10
Views: 8,386
Posted By Pyros
Re: Congrats and a question

Sorry for asking but at which point you select whether the Player #1 is controlled by AI or by Human?

Perhaps you are referring to the option during loading a campaign savegame (to change the...
Forum: WinSPWW2 May 15th, 2006, 02:34 PM
Replies: 10
Views: 8,386
Posted By Pyros
Re: Congrats and a question

Hi,

Could you please be more precise on your question?

In a generated (or long campaign) the PLAYER #1 is the Human and the PLAYERS #2, #3 and #4 are under AI control.

At what point of the...
Forum: Campaigns, Scenarios & Maps May 15th, 2006, 02:26 PM
Replies: 2
Views: 3,203
Posted By Pyros
New Campaign feature

Hi,

One of the new elements that I like the most is the ability to delete units from the core formation in exchange for their points.

This may allow you a certain flexibility while playing a...
Forum: WinSPWW2 May 15th, 2006, 02:13 PM
Replies: 2
Views: 4,976
Posted By Pyros
Re: blue smoke problem

Hi nosrac,

If smoke turns blue then definitely there is a problem!

But during the BETA phase no one from the playtesters has reported anything like this so probably there is something wrong...
Forum: WinSPWW2 May 15th, 2006, 12:51 PM
Replies: 14
Views: 9,071
Posted By Pyros
Re: New elements in WinSPWW2

Not just a chance... but a BIG chance for immobilisation! http://forum.shrapnelgames.com/images/smilies/wink.gif

cheers,
Pyros
Forum: WinSPWW2 May 15th, 2006, 12:48 PM
Replies: 3
Views: 5,320
Posted By Pyros
Re: The New ScenHack Utility.

Mark,

ScenHack (especially in the FULL CD WinSPWW2 edition) is a wonderful tool for the scenario designers.

cheers,
Pyros
Forum: WinSPWW2 May 15th, 2006, 12:28 PM
Replies: 14
Views: 9,071
Posted By Pyros
Re: New elements in WinSPWW2

If you have problems to distinguish on-map and off-map artillery (when recruiting units) take notice that most of the off map artillery is placed last in the artillery list.




None unit loaded...
Forum: Campaigns, Scenarios & Maps May 15th, 2006, 12:13 PM
Replies: 5
Views: 5,625
Posted By Pyros
Re: 331 - The battle of Kalpaki

You are right Remco!

Btw, if anyone of you has a hard time with this battle you know who you should blame for it... http://forum.shrapnelgames.com/images/smilies/biggrin.gif

A special thanks...
Forum: Campaigns, Scenarios & Maps May 15th, 2006, 11:35 AM
Replies: 5
Views: 5,625
Posted By Pyros
331 - The battle of Kalpaki

Hi,

In the following zoom out you may see the hot zones in <font color="yellow"> YELLOW </font> and the extremely hot zones in <font color="red"> RED </font> .

...
Forum: WinSPWW2 May 15th, 2006, 11:26 AM
Replies: 14
Views: 9,071
Posted By Pyros
Re: New elements in WinSPWW2

Hi,

There are several new elements in WinSPWW2 that will influence the human tactics.

One of those that IMO will turn to be a major bonus for infantry units (defending on a rough mountain) is...
Forum: WinSPWW2 May 15th, 2006, 11:14 AM
Replies: 14
Views: 9,071
Posted By Pyros
New elements in WinSPWW2

Which new element of WinSPWW2 impresses you the most?

cheers,
Pyros
Forum: WinSPMBT May 14th, 2006, 05:40 PM
Replies: 10
Views: 3,790
Posted By Pyros
Re: It\'s HERE NOW!!

Sorry guys but you will have to wait until tomorrow... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum: WinSPMBT May 14th, 2006, 08:03 AM
Replies: 36
Views: 10,574
Posted By Pyros
Re: WinSPWW2 info

Do you think that this might be related to WinSPWW2? http://forum.shrapnelgames.com/images/smilies/eek.gif

cheers,
Pyros

http://www.shrapnelcommunity.com/threads/uploads/423898-Winspww2.JPG
Forum: Opponents Wanted May 12th, 2006, 04:51 PM
Replies: 11
Views: 6,743
Posted By Pyros
Re: Need more game

Hi,

1. Go to scenario editor screen.


2. Set in the preferences menu the ID tags and the objectives flags to off.

3. Load the scenario while being in the scenario editor.

4. Delete all...
Forum: WinSPMBT May 10th, 2006, 03:54 PM
Replies: 5
Views: 2,798
Posted By Pyros
Re: NATO vs WP Combat Campaign position open

Gentlemen,

I strongly recommend you to grab this opportunity and taste the unique experience of Double Deuce's Combat Campaigns!! http://forum.shrapnelgames.com/images/smilies/cool.gif

cheers,...
Forum: Campaigns, Scenarios & Maps May 10th, 2006, 04:01 AM
Replies: 1
Views: 3,318
Posted By Pyros
Re: Advanced scenario designing using waypoints

Hi,

Here is an example how the scenario designer may use effectively the waypoint mechanism in order to enhance the AI.

The simplest method to apply the waypoint marks (in order to create a...
Forum: WinSPMBT May 10th, 2006, 03:38 AM
Replies: 5
Views: 1,999
Posted By Pyros
Re: WinSPMBT Trivia question No #1

Here are the correct answers for this question:

1F and 2A

The reason why the above are the correct answers is the proper use of waypoints.

I have attached the same scenario but I added some...
Forum: WinSPMBT May 9th, 2006, 03:14 PM
Replies: 18
Views: 7,446
Posted By Pyros
Re: Math formulas

All these formulas are empirical models because it is extremely difficult to design a theoretical model describing the effects of penetration (in relation with the modern warheads and synthetic armor...
Forum: WinSPMBT May 9th, 2006, 09:40 AM
Replies: 18
Views: 7,446
Posted By Pyros
Re: Math formulas

Here...

The Odermatt equation
Forum: WinSPMBT May 9th, 2006, 09:29 AM
Replies: 18
Views: 7,446
Posted By Pyros
Re: Math formulas

This is indeed a good place full of info concerning ballistics http://forum.shrapnelgames.com/images/smilies/wink.gif

cheers,
Showing results 101 to 125 of 500

 
Forum Jump

All times are GMT -4. The time now is 10:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.