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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
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Showing results 101 to 125 of 500
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Posts Made By:
Pyros
Forum:
Campaigns, Scenarios & Maps
May 16th, 2006, 12:29 PM
Replies:
5
331 - The battle of Kalpaki
Views:
5,625
Posted By
Pyros
Re: 331 - The battle of Kalpaki
Thanks Jason,
I will look at it in a couple of hours. http://forum.shrapnelgames.com/images/smilies/biggrin.gif
cheers,
Pyros
Forum:
WinSPWW2
May 16th, 2006, 08:57 AM
Replies:
5
"Z" - fire
Views:
4,427
Posted By
Pyros
Re: \"Z\" - fire
Perhaps the following text from Andy G. will help you, better understand how the Z-fire works under WinSPWW2:
cheers,
Pyros
Forum:
WinSPWW2
May 15th, 2006, 04:42 PM
Replies:
10
Congrats and a question
Views:
8,386
Posted By
Pyros
Re: Congrats and a question
Helge,
You are right,
if you set animations to off and all display settings to zero, the game will run very quickly,
BUT you will still need to press the "end turn" in order to proceed to...
Forum:
WinSPWW2
May 15th, 2006, 04:25 PM
Replies:
5
"Z" - fire
Views:
4,427
Posted By
Pyros
\"Z\" - fire
Gentlemen,
As soon as you play the game you will discover that the old good tactic to use the "Z"-fire (instead of direct firing) is NOT anymore a valid tactic.
There have been re-calibrations...
Forum:
WinSPWW2
May 15th, 2006, 03:10 PM
Replies:
10
Congrats and a question
Views:
8,386
Posted By
Pyros
Re: Congrats and a question
Helge,
Still you can do what you wish.
If you do as I described in the previous post you will observe the battle in a quick mode, THEN at any turn you wish to resume control, you simply have to...
Forum:
WinSPWW2
May 15th, 2006, 02:52 PM
Replies:
10
Congrats and a question
Views:
8,386
Posted By
Pyros
Re: Congrats and a question
Sorry for asking but at which point you select whether the Player #1 is controlled by AI or by Human?
Perhaps you are referring to the option during loading a campaign savegame (to change the...
Forum:
WinSPWW2
May 15th, 2006, 02:34 PM
Replies:
10
Congrats and a question
Views:
8,386
Posted By
Pyros
Re: Congrats and a question
Hi,
Could you please be more precise on your question?
In a generated (or long campaign) the PLAYER #1 is the Human and the PLAYERS #2, #3 and #4 are under AI control.
At what point of the...
Forum:
Campaigns, Scenarios & Maps
May 15th, 2006, 02:26 PM
Replies:
2
New Campaign feature
Views:
3,203
Posted By
Pyros
New Campaign feature
Hi,
One of the new elements that I like the most is the ability to delete units from the core formation in exchange for their points.
This may allow you a certain flexibility while playing a...
Forum:
WinSPWW2
May 15th, 2006, 02:13 PM
Replies:
2
blue smoke problem
Views:
4,976
Posted By
Pyros
Re: blue smoke problem
Hi nosrac,
If smoke turns blue then definitely there is a problem!
But during the BETA phase no one from the playtesters has reported anything like this so probably there is something wrong...
Forum:
WinSPWW2
May 15th, 2006, 12:51 PM
Replies:
14
New elements in WinSPWW2
Views:
9,071
Posted By
Pyros
Re: New elements in WinSPWW2
Not just a chance... but a BIG chance for immobilisation! http://forum.shrapnelgames.com/images/smilies/wink.gif
cheers,
Pyros
Forum:
WinSPWW2
May 15th, 2006, 12:48 PM
Replies:
3
The New ScenHack Utility.
Views:
5,320
Posted By
Pyros
Re: The New ScenHack Utility.
Mark,
ScenHack (especially in the FULL CD WinSPWW2 edition) is a wonderful tool for the scenario designers.
cheers,
Pyros
Forum:
WinSPWW2
May 15th, 2006, 12:28 PM
Replies:
14
New elements in WinSPWW2
Views:
9,071
Posted By
Pyros
Re: New elements in WinSPWW2
If you have problems to distinguish on-map and off-map artillery (when recruiting units) take notice that most of the off map artillery is placed last in the artillery list.
None unit loaded...
Forum:
Campaigns, Scenarios & Maps
May 15th, 2006, 12:13 PM
Replies:
5
331 - The battle of Kalpaki
Views:
5,625
Posted By
Pyros
Re: 331 - The battle of Kalpaki
You are right Remco!
Btw, if anyone of you has a hard time with this battle you know who you should blame for it... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
A special thanks...
Forum:
Campaigns, Scenarios & Maps
May 15th, 2006, 11:35 AM
Replies:
5
331 - The battle of Kalpaki
Views:
5,625
Posted By
Pyros
331 - The battle of Kalpaki
Hi,
In the following zoom out you may see the hot zones in <font color="yellow"> YELLOW </font> and the extremely hot zones in <font color="red"> RED </font> .
...
Forum:
WinSPWW2
May 15th, 2006, 11:26 AM
Replies:
14
New elements in WinSPWW2
Views:
9,071
Posted By
Pyros
Re: New elements in WinSPWW2
Hi,
There are several new elements in WinSPWW2 that will influence the human tactics.
One of those that IMO will turn to be a major bonus for infantry units (defending on a rough mountain) is...
Forum:
WinSPWW2
May 15th, 2006, 11:14 AM
Replies:
14
New elements in WinSPWW2
Views:
9,071
Posted By
Pyros
New elements in WinSPWW2
Which new element of WinSPWW2 impresses you the most?
cheers,
Pyros
Forum:
WinSPMBT
May 14th, 2006, 05:40 PM
Replies:
10
It's HERE NOW!!
Views:
3,790
Posted By
Pyros
Re: It\'s HERE NOW!!
Sorry guys but you will have to wait until tomorrow... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
WinSPMBT
May 14th, 2006, 08:03 AM
Replies:
36
WinSPWW2 info
Views:
10,574
Posted By
Pyros
Re: WinSPWW2 info
Do you think that this might be related to WinSPWW2? http://forum.shrapnelgames.com/images/smilies/eek.gif
cheers,
Pyros
http://www.shrapnelcommunity.com/threads/uploads/423898-Winspww2.JPG
Forum:
Opponents Wanted
May 12th, 2006, 04:51 PM
Replies:
11
Need more game
Views:
6,743
Posted By
Pyros
Re: Need more game
Hi,
1. Go to scenario editor screen.
2. Set in the preferences menu the ID tags and the objectives flags to off.
3. Load the scenario while being in the scenario editor.
4. Delete all...
Forum:
WinSPMBT
May 10th, 2006, 03:54 PM
Replies:
5
NATO vs WP Combat Campaign position open
Views:
2,798
Posted By
Pyros
Re: NATO vs WP Combat Campaign position open
Gentlemen,
I strongly recommend you to grab this opportunity and taste the unique experience of Double Deuce's Combat Campaigns!! http://forum.shrapnelgames.com/images/smilies/cool.gif
cheers,...
Forum:
Campaigns, Scenarios & Maps
May 10th, 2006, 04:01 AM
Replies:
1
Advanced scenario designing using waypoints
Views:
3,318
Posted By
Pyros
Re: Advanced scenario designing using waypoints
Hi,
Here is an example how the scenario designer may use effectively the waypoint mechanism in order to enhance the AI.
The simplest method to apply the waypoint marks (in order to create a...
Forum:
WinSPMBT
May 10th, 2006, 03:38 AM
Replies:
5
WinSPMBT Trivia question No #1
Views:
1,999
Posted By
Pyros
Re: WinSPMBT Trivia question No #1
Here are the correct answers for this question:
1F and 2A
The reason why the above are the correct answers is the proper use of waypoints.
I have attached the same scenario but I added some...
Forum:
WinSPMBT
May 9th, 2006, 03:14 PM
Replies:
18
Math formulas
Views:
7,446
Posted By
Pyros
Re: Math formulas
All these formulas are empirical models because it is extremely difficult to design a theoretical model describing the effects of penetration (in relation with the modern warheads and synthetic armor...
Forum:
WinSPMBT
May 9th, 2006, 09:40 AM
Replies:
18
Math formulas
Views:
7,446
Posted By
Pyros
Re: Math formulas
Here...
The Odermatt equation
Forum:
WinSPMBT
May 9th, 2006, 09:29 AM
Replies:
18
Math formulas
Views:
7,446
Posted By
Pyros
Re: Math formulas
This is indeed a good place full of info concerning ballistics http://forum.shrapnelgames.com/images/smilies/wink.gif
cheers,
Showing results 101 to 125 of 500
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