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Showing results 126 to 142 of 142
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Posts Made By:
Slaughtermeyer
Forum:
Space Empires: IV & V
September 3rd, 2001, 03:30 PM
Replies:
5
Undead WPs
Views:
1,612
Posted By
Slaughtermeyer
Re: Undead WPs
In one of my games I have far more mines of a specific design actually in service than what the design screen statistics say. No mods in that game.
Forum:
Space Empires: IV & V
August 31st, 2001, 08:22 PM
Replies:
4
Fleet experience for fighters?
Views:
1,669
Posted By
Slaughtermeyer
Fleet experience for fighters?
Do fighters get the benefit of fleet experience if they are placed in an experienced fleet?
Forum:
Space Empires: IV & V
August 31st, 2001, 05:31 PM
Replies:
6
How to Subjugate your neighbours
Views:
2,037
Posted By
Slaughtermeyer
Re: How to Subjugate your neighbours
I think it's 8 times their size for subjugation and 6 times for protectorate.
Forum:
Space Empires: IV & V
August 21st, 2001, 02:50 PM
Replies:
11
Mine Scrap/Self Destruct Bug
Views:
2,100
Posted By
Slaughtermeyer
Re: Mine Scrap/Self Destruct Bug
I've tested it. When you hit the minesweeping button, it does not even register as an order when you go check what orders have been issued.
Forum:
Space Empires: IV & V
August 19th, 2001, 09:37 PM
Replies:
44
Next Patch wishes....
Views:
6,491
Posted By
Slaughtermeyer
Re: Next Patch wishes....
It would be nice in simultaneous games if you were warned immediately if a retrofit intention exceeded the 50% limit, instead of waiting until next turn to find out that absolutely nothing was done...
Forum:
Space Empires: IV & V
August 19th, 2001, 11:01 AM
Replies:
11
Mine Scrap/Self Destruct Bug
Views:
2,100
Posted By
Slaughtermeyer
Re: Mine Scrap/Self Destruct Bug
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Spoo:
Put one of your ships in each minefield and trade them to an enemy ...
Forum:
Space Empires: IV & V
August 19th, 2001, 10:57 AM
Replies:
15
Subjugation Tech
Views:
2,036
Posted By
Slaughtermeyer
Re: Subjugation Tech
I've tried multiple "Anarchy Groups" missions against the same planet and the population there never went past angry, no riots.
Forum:
Space Empires: IV & V
August 18th, 2001, 06:59 PM
Replies:
9
Question to other game admins at PBW
Views:
2,537
Posted By
Slaughtermeyer
Re: Question to other game admins at PBW
Statistics not being visible can contribute to a high dropout rate among replacement players since they probably have no idea how the race in question is doing and might be disappointed if the race...
Forum:
Space Empires: IV & V
August 10th, 2001, 11:10 PM
Replies:
13
Problem with retrofit
Views:
2,726
Posted By
Slaughtermeyer
Re: Problem with retrofit
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
Was the ship you were trying to retrofit part of a fleet? That's what I found was giving me that error;...
Forum:
Space Empires: IV & V
August 7th, 2001, 05:38 AM
Replies:
6
Major Game Lock-up Problem
Views:
1,266
Posted By
Slaughtermeyer
Re: Major Game Lock-up Problem
Version 1.41 is known to hang due to the following: having a carrier ordered to launch its fighters, transfering the carrier into a fleet, and then ordering the fleet to launch fighters (all in the...
Forum:
Space Empires: IV & V
July 20th, 2001, 09:43 AM
Replies:
20
New CI bug with v1.41 ?
Views:
4,221
Posted By
Slaughtermeyer
Re: New CI bug with v1.41 ?
How about the amount of damage caused from ship bombs? Is that randomly determined? If I want to destroy a ship, will targeting it with two simultaneous ship bomb missions do the trick?
Forum:
Space Empires: IV & V
July 20th, 2001, 06:40 AM
Replies:
20
New CI bug with v1.41 ?
Views:
4,221
Posted By
Slaughtermeyer
Re: New CI bug with v1.41 ?
In a PBEM game, I just had two cargo bombs and an engine damage go off in the same turn. The cargo bombs were in the first two slots. The first two were successful, but the third was not. The...
Forum:
Space Empires: IV & V
July 17th, 2001, 06:04 PM
Replies:
4
Swapping designs with (human) partner in Simul Game
Views:
1,161
Posted By
Slaughtermeyer
Re: Swapping designs with (human) partner in Simul Game
I can't explain why you've received the ship designs of your ally, but the reason you haven't received additional enemy ship designs is probably because your ally hasn't had combat with any of the...
Forum:
Space Empires: IV & V
July 17th, 2001, 12:55 AM
Replies:
0
mine self-destruction bug
Views:
1,005
Posted By
Slaughtermeyer
mine self-destruction bug
Self-destruction of mines using simultaneous movement does not take place in Version 1.41., even though giving them self-destruct orders is allowed.
Forum:
Space Empires: IV & V
July 16th, 2001, 01:00 AM
Replies:
9
New design name files
Views:
2,046
Posted By
Slaughtermeyer
Re: New design name files
Does anybody happen to know which if any shipset or race uses the greek.txt file? Or is the greek.txt file available by itself somewhere for download?
Slaughtermeyer
Forum:
Space Empires: IV & V
July 15th, 2001, 09:47 AM
Replies:
20
New CI bug with v1.41 ?
Views:
4,221
Posted By
Slaughtermeyer
Re: New CI bug with v1.41 ?
Has anybody tried multiple "intelligence sabotage" (cost 30000) missions to see if they stop the "unstoppable" multiple offensive intel missions?
Slaughtermeyer
Forum:
Space Empires: IV & V
July 12th, 2001, 12:16 PM
Replies:
1
Attack/seek after bug?
Views:
1,275
Posted By
Slaughtermeyer
Attack/seek after bug?
I had a fighter group given an attack order against a specific ship (seek after) which was part of an 11-ship fleet. The group, which had 7 movement, stopped after moving 3 and apparently did not...
Showing results 126 to 142 of 142
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