The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 6 of 6
«
First
<
4
5
6
Showing results 126 to 140 of 140
Search took
0.00
seconds; generated 20 minute(s) ago.
Search:
Posts Made By:
Rexxx
Forum:
Space Empires: IV & V
October 11th, 2002, 10:23 PM
Replies:
19
Krill & Ork Update
Views:
3,317
Posted By
Rexxx
Re: Krill & Ork Update
Just started a game with them. Got error Messages for the Orks: Unknown value "Long Weapons Range" for Default Strategy in record [shipname]. As far as I checked these message are given for every...
Forum:
Space Empires: IV & V
October 11th, 2002, 08:44 AM
Replies:
6
new race AI testing...
Views:
1,456
Posted By
Rexxx
Re: new race AI testing...
Originally posted by trooper:
1) And what is CSM weapon number, I couldn't find the links between Weapon Family Pick and weapons name ?
In the Old Scenario Archive you can find a text file made...
Forum:
Space Empires: IV & V
October 7th, 2002, 10:38 AM
Replies:
2
A new faction of the EEE
Views:
1,411
Posted By
Rexxx
Re: A new faction of the EEE
Hi Rollo
Thanks for testing them. Just one quick question:
Did any of the "Lynx" join a fleet?
Forum:
Space Empires: IV & V
September 29th, 2002, 06:16 PM
Replies:
2
A new faction of the EEE
Views:
1,411
Posted By
Rexxx
A new faction of the EEE
Hi,
I just posted my Version of the EEE. You can find it in the new scenario/mod forum. Obviously I created a new "subforum" instead of uploading it to the SEIV races/ship sets section.
I was...
Forum:
Space Empires: IV & V
September 27th, 2002, 11:12 AM
Replies:
1
AI state Disconnected??????????
Views:
1,032
Posted By
Rexxx
AI state Disconnected??????????
Does anybody know at what time the AI-state "disconnected" ends? When the AI creates the first warp point? When First Contact is established?
Regards
R.
Forum:
Space Empires: IV & V
September 5th, 2002, 04:35 PM
Replies:
6
The AI_DesignCreation-file: A question to all AI-modders and ship designers
Views:
1,645
Posted By
Rexxx
Re: The AI_DesignCreation-file: A question to all AI-modders and ship designers
Hi Atraikius,
thanks for your answers.
The problem isn't in the research file, DUCs are researched much earlier. In fact, I used APB pretty late and only because of building the fighters I want...
Forum:
Space Empires: IV & V
September 5th, 2002, 12:05 PM
Replies:
6
The AI_DesignCreation-file: A question to all AI-modders and ship designers
Views:
1,645
Posted By
Rexxx
Re: The AI_DesignCreation-file: A question to all AI-modders and ship designers
Hi, Mephisto
Thanks for your answer.
Unfortunately I did it exactly the way you're proposing. Each design has its specific size limitations. I was just using the pattern which works so well with...
Forum:
Space Empires: IV & V
September 5th, 2002, 09:14 AM
Replies:
6
The AI_DesignCreation-file: A question to all AI-modders and ship designers
Views:
1,645
Posted By
Rexxx
The AI_DesignCreation-file: A question to all AI-modders and ship designers
I’ve got a problem with the AI_DesignCreation-file. I designed three types of fighters (small, medium, large).
Small is equipped with 1 DUC, one shield, 1 sensor and 5 engines
Medium is equipped...
Forum:
Space Empires: IV & V
August 27th, 2002, 03:33 PM
Replies:
42
Its Offical
Views:
6,117
Posted By
Rexxx
Re: Its Offical
Hi Atrocities,
I’m just one of those guys who love your shipsets.
I’m not a regular visitor here, so I missed the whole history. But what I learned now after reading very few of certain postings...
Forum:
Space Empires: IV & V
August 16th, 2002, 11:05 AM
Replies:
2
Pre-modding questions
Views:
930
Posted By
Rexxx
Re: Pre-modding questions
Hi Oleg,
thanks for your answers and the hint about the EEEvil Empire. Just found it and look forward to trying it.
R.
Forum:
Space Empires: IV & V
August 15th, 2002, 11:14 AM
Replies:
2
Pre-modding questions
Views:
930
Posted By
Rexxx
Pre-modding questions
Someday (hopefully) I will be able to modify (maybe even improve) my favourite bubbles, the EEE. I haven’t got the time to invent the wheel twice (my lack of skills doesn’t help either). Thus, I...
Forum:
Space Empires: IV & V
June 28th, 2002, 11:47 AM
Replies:
5
A not-so intelligent question about Intelligence
Views:
1,591
Posted By
Rexxx
Re: A not-so intelligent question about Intelligence
Hi,
thanks for the answer. Does it mean that spending 10.000 points per turn for a CI III equals 30.000 points per turn for a CI I?
[ June 28, 2002, 10:48: Message edited by: Rexxx ]
Forum:
Space Empires: IV & V
June 28th, 2002, 09:33 AM
Replies:
5
A not-so intelligent question about Intelligence
Views:
1,591
Posted By
Rexxx
A not-so intelligent question about Intelligence
What's the exact difference between Counter-Intelligence I, II and III?
Due to the higher amount of points spent CI III Lasts longer and protects me from more attacks before I have to start a new...
Forum:
Space Empires: IV & V
June 13th, 2002, 01:08 AM
Replies:
7
What did you do before your first game?
Views:
2,291
Posted By
Rexxx
What did you do before your first game?
Not so long ago (I'm new to the SE multiverse) in my first SEIII games I got hammered by the AI due to my lacking knowledge about tech trees, hidden techs, components etc.. Wasted points to dead...
Forum:
Space Empires: IV & V
June 12th, 2002, 11:01 AM
Replies:
334
Frequently Asked Questions for Newbies
Views:
44,364
Posted By
Rexxx
Re: Frequently Asked Questions for Newbies
Thanks for the great idea and for the contributions.
Showing results 126 to 140 of 140
Page 6 of 6
«
First
<
4
5
6
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:48 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.