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Showing results 126 to 150 of 157
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Posts Made By:
Gimboid
Forum:
Space Empires: IV & V
July 13th, 2001, 03:54 PM
Replies:
50
game idea: junkyard wars
Views:
10,407
Posted By
Gimboid
Re: game idea: junkyard wars
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an...
Forum:
Space Empires: IV & V
July 13th, 2001, 02:24 PM
Replies:
4
Question Re Satellites and Supplies
Views:
1,897
Posted By
Gimboid
Re: Question Re Satellites and Supplies
Ok, uve selected your sats. But are u sure that the ships u are firing at are actually from another empire (im assuming u are using simulator not normal combat). Its possible to initiate simulated...
Forum:
Space Empires: IV & V
July 13th, 2001, 04:49 AM
Replies:
18
Help - I've fallen and I can't get up!
Views:
4,135
Posted By
Gimboid
Re: Help - I\'ve fallen and I can\'t get up!
Under the Empire Status -> Strategy -> Damage section in the game.
Does the 'Damage Percent Per Ship = 80% have anything todo with your ships not bothering with the severely damaged one sitting on...
Forum:
Space Empires: IV & V
July 11th, 2001, 05:01 AM
Replies:
50
game idea: junkyard wars
Views:
10,407
Posted By
Gimboid
Re: game idea: junkyard wars
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
I am also thinking of changing the 85% of techs discovered requirement<HR></BLOCKQUOTE>
I think we...
Forum:
Space Empires: IV & V
July 10th, 2001, 03:52 PM
Replies:
50
game idea: junkyard wars
Views:
10,407
Posted By
Gimboid
Re: game idea: junkyard wars
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Trachmyr:
I suggest altering colony modules so they are very expensive AND add the "Modified Maintainence" tag...
Forum:
Space Empires: IV & V
June 19th, 2001, 04:57 PM
Replies:
14
Need help/ideas
Views:
2,484
Posted By
Gimboid
Re: Need help/ideas
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
Perhaps have the ship "ruined" as well - some of the low tech components (bridge etc) could require...
Forum:
Space Empires: IV & V
June 19th, 2001, 03:40 PM
Replies:
14
Need help/ideas
Views:
2,484
Posted By
Gimboid
Re: Need help/ideas
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by PsychoTechFreak:
Also I would like to find ships in ruins, which are maybe restricted to...
Forum:
Space Empires: IV & V
June 19th, 2001, 03:31 PM
Replies:
14
Technology from captured facilities
Views:
2,403
Posted By
Gimboid
Re: Technology from captured facilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Taqwus:
Wouldn't that cause one heck of an unhappiness modifier, 'tho?
<HR></BLOCKQUOTE>
Dead men tell no...
Forum:
Space Empires: IV & V
June 17th, 2001, 02:15 PM
Replies:
2
Are...you...ready?
Views:
1,154
Posted By
Gimboid
Re: Are...you...ready?
For those of us who didnt have the pleasure of playing SE2, how did the intro play out?
Forum:
Space Empires: IV & V
June 16th, 2001, 02:29 PM
Replies:
14
Found a serious BUG in the demo
Views:
2,508
Posted By
Gimboid
Re: Found a serious BUG in the demo
CW, i just tried the exact thing u mentioned in a 1.30 game Version and it didnt work. I think they already got to that bug, which is a very good thing
Forum:
Space Empires: IV & V
June 16th, 2001, 04:10 AM
Replies:
3
AI formation leader gets stuck
Views:
2,369
Posted By
Gimboid
Re: AI formation leader gets stuck
Ive had my fleets stuck on the edge of the screen to. damn annoying when u are trying to glass a planet and have to manually do the first few movements so the ai can take over
although as Marty...
Forum:
Space Empires: IV & V
June 15th, 2001, 02:24 PM
Replies:
16
End of the month
Views:
2,780
Posted By
Gimboid
Re: End of the month
Looks like LemmyM got the definition posted faster then me... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by Gimboid (edited 15 June 2001).]
Forum:
Space Empires: IV & V
June 14th, 2001, 03:06 AM
Replies:
19
pbem hosting hell!
Views:
4,274
Posted By
Gimboid
Re: pbem hosting hell!
Perhaps u should try Play-by-Web?
it makes the turn processing so much easier, particularly with a larger number of players spread out over many timezones.
At the moment it only works with...
Forum:
Space Empires: IV & V
June 14th, 2001, 01:03 AM
Replies:
5
Attacking with no movement points
Views:
1,845
Posted By
Gimboid
Re: Attacking with no movement points
Good point about the starbases not needing movement points, forgot completely about them
But the type of exploit i meant was exactly the kind u mentioned, sending one ship at a time or a a few...
Forum:
Space Empires: IV & V
June 13th, 2001, 03:29 PM
Replies:
25
Repairs
Views:
4,615
Posted By
Gimboid
Re: Repairs
There are always 2 sides to every accident claim... now for the Rages claim form...
(Form as taken from dogscoffs hilarious post)
Galactic Insurance - Damage Claim Form....
Forum:
Space Empires: IV & V
June 13th, 2001, 02:27 PM
Replies:
6
Ultimate Ship Design
Views:
1,226
Posted By
Gimboid
Re: Ultimate Ship Design
Perhaps if u change the name of this topic to 'Ultimate Fleet design', to counter the fact that any one ship could be beaten if u knew what u were facing.
Lets say 20 ships, any tech. What would u...
Forum:
Space Empires: IV & V
June 13th, 2001, 03:31 AM
Replies:
5
Attacking with no movement points
Views:
1,845
Posted By
Gimboid
Attacking with no movement points
In a single player non-simultaneous turns game, if i send a fleet to a planet and use all the remaining movement points to attack the planet. Then i send another fleet to the same location on the...
Forum:
Space Empires: IV & V
June 13th, 2001, 02:24 AM
Replies:
9
Master Computers
Views:
2,018
Posted By
Gimboid
Re: Master Computers
I dont think its the cost so much as the extra time it will take to produce the ship thats the deterrent.
if you know the enemy fleet is coming and you cant afford to wait the extra 1-2 turns to...
Forum:
Space Empires: IV & V
June 13th, 2001, 01:05 AM
Replies:
13
construction rate
Views:
2,776
Posted By
Gimboid
Re: construction rate
Thanx suicide_junkie, i didnt realise u had to change that figure as well.
Is there a limit on the max number of moves and/or engines a ship can have?
Forum:
Space Empires: IV & V
June 12th, 2001, 03:53 PM
Replies:
13
construction rate
Views:
2,776
Posted By
Gimboid
Re: construction rate
Theres a line in the VehicleSize.txt file that says "Requirement Max Engines := X" change the X to what u want and your in business
Forum:
Space Empires: IV & V
June 8th, 2001, 02:08 PM
Replies:
62
Space Empires Haiku.
Views:
10,826
Posted By
Gimboid
Re: Space Empires Haiku.
Apologies for the long post, but i felt like telling a story...
The C D ROM loads,
Game starts, the excitement mounts,
The empire is born
The galaxy calls,
Near and far the stars glitter,...
Forum:
Space Empires: IV & V
June 8th, 2001, 02:39 AM
Replies:
62
Space Empires Haiku.
Views:
10,826
Posted By
Gimboid
Re: Space Empires Haiku.
The neighbours arrive,
homeworlds burn, fleets are destroyed,
peace they said, liars
Revenge the motive,
we target the enemy,
till death do us part
Forum:
Space Empires: IV & V
June 8th, 2001, 02:20 AM
Replies:
62
Space Empires Haiku.
Views:
10,826
Posted By
Gimboid
Re: Space Empires Haiku.
Saw the ones u guys wrote and thought id give it a shot...
ive been playing for hours,
one more turn, just one more turn,
damn i love this game!
he sends his turn file,
and the wait begins...
Forum:
Space Empires: IV & V
June 6th, 2001, 01:33 AM
Replies:
15
Simultaneous Movement
Views:
3,477
Posted By
Gimboid
Re: Simultaneous Movement
i think that needs to be stopped by MM as well,
players like me with ancient tech can then see exactly which worlds have been colonised and thats just unfair.
ancient tech is good cause it...
Forum:
Space Empires: IV & V
June 5th, 2001, 03:36 PM
Replies:
5
Richard, I was wondering...
Views:
1,044
Posted By
Gimboid
Richard, I was wondering...
How many units of SE4 have been sold?
im curious as to how many happy gamers there are out there
if there has already been a topic posted on this i apologise in advance...
Showing results 126 to 150 of 157
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