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Showing results 126 to 150 of 217
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Posts Made By:
Lighthorse
Forum:
Space Empires: IV & V
December 22nd, 2002, 09:29 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Timstone,
Thanks for posting the .34 B5 mod update.
I needed it to update my SE4/B5 mod data file so I could game PBW.
Merry Christmas Timstone
Lighthorse
[ December 22, 2002, 07:30:...
Forum:
Space Empires: IV & V
December 18th, 2002, 07:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
I take it that our B5 PBW game won't start until Val returns and post 1.34 Version sometime next year. I can wait as long as it take to get it right.
I'm keep checking the forum for...
Forum:
Space Empires: IV & V
November 15th, 2002, 03:25 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
The SHag'Toth Collective was researching resupply level 2. I reset all the other races already back on turn 100 or so and can't remember who else was doing screwie research projects....
Forum:
Space Empires: IV & V
November 14th, 2002, 09:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
I don't remember, when I get home tonight I will review my se4/B5 game and email you.
Lighthorse
Forum:
Space Empires: IV & V
November 14th, 2002, 03:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
As for the issue about AI research I was only trying to assist Val and you. May I made a suggestion, try this, start a game and after a hundred turns or so go into each AI empire and...
Forum:
Space Empires: IV & V
November 11th, 2002, 07:02 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
R2 Babylon 5 series one is £33.99 incl. post or approx $54.00, but you might have to pay postage
Costco is now carrying Babylon 5 first series in DVD, for $59.95. For those of you who may live...
Forum:
Space Empires: IV & V
November 10th, 2002, 07:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
Odd, I start both the Centauri race weapons very early (within first 10 techs to research. EA lasers and pulse take awhile (but NOT 190 turns!) to get those going but they should have...
Forum:
Space Empires: IV & V
November 10th, 2002, 01:37 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
There were only six other races left in my present game, turn 190. I'm checked each one and found the following;
Centaui and EA have not yet started on any of they racial technologys....
Forum:
Space Empires: IV & V
November 9th, 2002, 06:16 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
Finally overrunned the Shadow home world, but lost a third of the Narn's fleet to do it. Now fighting against everyone else, since the Narn now are way ahead in the victory score department....
Forum:
Space Empires: IV & V
November 7th, 2002, 08:03 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
1.49.33 Version, In my prevent game, the Narn have been at war the Shadows since the get-go. The Shadows ships now have Molecular weapons since turn 110. Just fought off a single ship to ship...
Forum:
Space Empires: IV & V
November 5th, 2002, 08:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Thanks AGoetz,
Its "WeapPlatform" to correct it the problem and its works.
Lighthorse
[ November 05, 2002, 06:58: Message edited by: Lighthorse ]
Forum:
Space Empires: IV & V
November 5th, 2002, 04:21 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
1.49.33 has improved the AI somewhat. Between turns fifty to eighty the AI started to used bLaster cannons. The Shadow mounted four medium bLasters cannon II in a frigate, but also installed...
Forum:
Space Empires: IV & V
October 27th, 2002, 11:04 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
I think it was 1.49.32.
What was funny, was that it stated BMP number, like there should have been a picture, but there was nothing.
Beyond me.............?????
Lighthorse
Forum:
Space Empires: IV & V
October 27th, 2002, 06:53 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Refractive Armor (Primary) 868.bmp couldn't open its picture or read the description.
Lighthorse
Forum:
Space Empires: IV & V
October 27th, 2002, 08:35 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder, I emailed you a word file on Shadow research, please forward it on to Val.
Dead Meat, I emailed a word file on Shadow research to your hotmail address.
Lighthorse
Forum:
Space Empires: IV & V
October 27th, 2002, 07:48 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Dead Meat,
I'm at turn 207, and research item 96.
I tried to focus on Shadow's molecular weapons, intelligence projects, to name a few.
I'm thinking about ending this game soon. Will write up...
Forum:
Space Empires: IV & V
October 26th, 2002, 08:25 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Thought I tried a Shadows task force of 9x Hv DD, and 3 troop transports with 250 light vehicles each again Grome home world. Grome had 56 satillites, 155 fighters, 10 x lt vehicles & 107 elite...
Forum:
Space Empires: IV & V
October 26th, 2002, 10:14 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
<font size="2" face="Verdana, Helvetica, sans-serif">[/b] Dead Meat,
I have no problem cc you a copy, unless Val doesn't want us sharing that information. Tell you what, let's share the research...
Forum:
Space Empires: IV & V
October 26th, 2002, 06:38 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder and Val,
I'm play testing the Shadows.
Neat weapons and ships are so cool.
They don't have small or medium satillites in they research areas? If B5 mod have no weapon platforms, and...
Forum:
Space Empires: IV & V
October 26th, 2002, 04:42 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder,
I upload your later AI files.
I received the following errors;
Error Ai Reserach
Unknown valve "Psyco-tech control" for tech area name in record "Psyco-tech control".
Unknown...
Forum:
Space Empires: IV & V
October 26th, 2002, 04:16 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
[QUOTE]Originally posted by Val:
Lighthorse Real Life always has to come first, otherwise the game will suffer in the long run http://forum.shrapnelgames.com/images/icons/icon12.gif
...
Forum:
Space Empires: IV & V
October 25th, 2002, 08:07 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
PF
Fair enought.
Lighthorse
Forum:
Space Empires: IV & V
October 25th, 2002, 06:26 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val
Here another arguement for having WP's on planets.
Took this from Maxims of Bonaparte's.
"The fate of a Nation may sometimes depend upon the position of a fortress."
Sorry that I...
Forum:
Space Empires: IV & V
October 20th, 2002, 03:27 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
77,952
Posted By
Lighthorse
Re: *** Star Trek Mod Discussion ***
Captain Kwok,
I'm looking forward to play TNG/mod.
Lighthorse
Forum:
Space Empires: IV & V
October 17th, 2002, 07:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
I'm in no rush to play B5mod PBW. I'm willing to wait until later this year. I'm enjoying assisting you with your B5 mod developement.
Lighthorse
Showing results 126 to 150 of 217
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