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Search: Posts Made By: Atraikius
Forum: Space Empires: IV & V September 3rd, 2002, 03:55 PM
Replies: 23
Views: 4,993
Posted By Atraikius
Re: What tech does the AI not use and why?

I've seen the TDM Norak use Religeous facilities, and I've had the Zorians use them.
Forum: Space Empires: IV & V September 3rd, 2002, 12:49 PM
Replies: 11
Views: 3,660
Posted By Atraikius
Re: Excel workbook for AI\'s

If you are familiar with excel, most of the information is in the AQ through BZ columns on the first sheet, with aditional information in Concatenate formulas in the other sheets. Just modify the...
Forum: Space Empires: IV & V August 29th, 2002, 06:21 PM
Replies: 10
Views: 2,546
Posted By Atraikius
Re: Shipsets without AI

Hope this works:

http://forum.shrapnelgames.com/newuploads/1029151683.zip

otherwise it is in the SEIV modding help tools section, the second one down.

[ August 29, 2002, 17:23: Message...
Forum: Space Empires: IV & V August 29th, 2002, 12:51 PM
Replies: 10
Views: 2,546
Posted By Atraikius
Re: Shipsets without AI

If you have access to Excel, I had posted an excel workbook that has areas to select/enter some specifics, and gives you useable AI files to start from.
Forum: Space Empires: IV & V August 28th, 2002, 01:26 AM
Replies: 7
Views: 2,446
Posted By Atraikius
Re: Milkshap 3D program

There is a program by the name SCME (can't remember what it stands for) that can be used to open the xxxx.mod files used by star fleet battles. I think the easiest way to find it would be to search...
Forum: Space Empires: IV & V August 28th, 2002, 01:12 AM
Replies: 9
Views: 2,397
Posted By Atraikius
Re: Multiple tech levels from one ship?

I think there is a glitch in analyzing carriers, yo0u can analyze a light carrier, with fighter bay I's when you have no fighter tech levels and you will get two tech levels out of it; wonder if it...
Forum: Dungeon Odyssey August 20th, 2002, 12:47 PM
Replies: 9
Views: 4,420
Posted By Atraikius
Re: Vectorian Mainframe Productions

SJ - That could be a really neat mod, and wouldn't be too hard either. Ship classes instead fo character classes, use bows for fighters, shopkeepers for dry docks and weapon improvements, spells for...
Forum: Space Empires: IV & V August 15th, 2002, 01:16 AM
Replies: 5
Views: 1,534
Posted By Atraikius
Re: Is it possible?

No, the AI only uses the default listed colony types, the best you can do is try to use them creatively.
Forum: Dungeon Odyssey August 15th, 2002, 01:05 AM
Replies: 20
Views: 9,615
Posted By Atraikius
Re: Demo Comments

The inventory has had a lot of complaints by the beta testers too.
Forum: Space Empires: IV & V August 14th, 2002, 01:20 AM
Replies: 42
Views: 7,109
Posted By Atraikius
Re: Official SE:IV Gold Patch 2 thread...

Atrocities - increasing the cost of larger hulls isn't going to change that the AI only builds dreadnoughts, getting the AI to build smaller ships and various support ships has to be done by who...
Forum: Dungeon Odyssey August 14th, 2002, 01:10 AM
Replies: 5
Views: 4,007
Posted By Atraikius
Re: How do you attack?

The Civ III graphics are really easy to rescale to use in DO http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dungeon Odyssey August 13th, 2002, 04:32 PM
Replies: 20
Views: 9,615
Posted By Atraikius
Re: Demo Comments

Geoschmo - you went the wrong way http://forum.shrapnelgames.com/images/icons/icon7.gif Follow the road in the other direction and you will find a small town.
Forum: Space Empires: IV & V August 13th, 2002, 01:31 AM
Replies: 19
Views: 3,343
Posted By Atraikius
Re: Help on AI here

Heres the doc on design creation that I did, I haven't updated it for a long time but it may help some. I also posted a revised Version of the AI spreadsheet I put together that fixed a few...
Forum: SEIV Scenarios and Mods August 13th, 2002, 01:28 AM
Replies: 22
Views: 20,099
Posted By Atraikius
Re: Space Empires IV: Modding and other Help Tools/Information

Updated Version of Generic AI Excel Spreadsheet - fixed a couple of miss-spelling bugs.

inproved the Construct_Vehicle section, added sheet for AI_Speech file (remember those Mad Libs from the...
Forum: Space Empires: IV & V August 6th, 2002, 01:06 AM
Replies: 11
Views: 2,879
Posted By Atraikius
Re: Want your custom AI on PBW?

I would be interested (specifically with the Orks, and my Krill AI)
Forum: Space Empires: IV & V August 2nd, 2002, 01:15 AM
Replies: 20
Views: 3,658
Posted By Atraikius
Re: Does the AI use creative tactics?

Just to throw a little more to think of in this http://forum.shrapnelgames.com/images/icons/icon7.gif

I've seen a similar situation in several of my games while working on AI's.

Early in the...
Forum: Space Empires: IV & V July 30th, 2002, 12:40 PM
Replies: 49
Views: 8,138
Posted By Atraikius
Re: Whence Your Moniker?

Mine came from a drunken mis-pronounciation durring a D&D game I was DMing my junior year. One of the players meant to say atrocious (as in 'what an atrocious character') when refering to the main...
Forum: Space Empires: IV & V July 24th, 2002, 06:54 PM
Replies: 55
Views: 8,544
Posted By Atraikius
Re: malfador-off topic

I'm not very thrilled with the graphics either, but you can easily convert the terrain graphics from civilization 3 to be used in DO (best thing about civ 3 for me).

Haven't tried neverwinter,...
Forum: Space Empires: IV & V July 23rd, 2002, 01:00 AM
Replies: 33
Views: 7,826
Posted By Atraikius
Re: The Gorn Imperium

Atrocities - didn't you use this set for a different race at one time (with a more blueish color)?

Gorns - I've played SFB and then SFC for too long to really think of them as Gorns (still like...
Forum: Space Empires: IV & V July 22nd, 2002, 04:12 PM
Replies: 4
Views: 2,030
Posted By Atraikius
Re: Those Vaxins are great....

I've seen several of the TDM races opening warp points already.
Forum: Space Empires: IV & V July 22nd, 2002, 04:07 PM
Replies: 33
Views: 7,826
Posted By Atraikius
Re: The Gorn Imperium

Atrocities - No, don't pull it. If you would like, I could e-mail you the AI that I have for the Gorns I'm working on to use with your set.
Forum: Space Empires: IV & V July 9th, 2002, 06:44 PM
Replies: 5
Views: 1,865
Posted By Atraikius
Re: Another "small" TDM issue.

Thats the same problem again (unless you already took care of them, double check the .emp files - same situation as was brought up with the colonials, and it should have been fixed with the Last TDM...
Forum: Space Empires: IV & V July 9th, 2002, 01:30 AM
Replies: 5
Views: 1,696
Posted By Atraikius
Re: Type priorities

Baron - I use them, and like Mephisto said, its hard to tell what the effect is. One thing I have noticed, and would appreciate it if any one else could confirm or check on this, is that when used...
Forum: Space Empires: IV & V July 8th, 2002, 04:19 PM
Replies: 30
Views: 6,257
Posted By Atraikius
Re: OT - RL Strikes Again

Alpha,

How far is Tempe from you? (Company I work for has Software Eng. position open there along with several other positions if your interested)
Forum: Space Empires: IV & V July 4th, 2002, 01:08 AM
Replies: 10
Views: 2,996
Posted By Atraikius
Re: TDW Mod Pack problem

That was my oops. The strategies were in the AI_Strategies file, but I forgot to set them up in the .emp files which is what is causing the error. The latest TDM-Modpack should have the updated...
Showing results 126 to 150 of 378

 
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