The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 6 of 8
«
First
<
4
5
6
7
8
>
Showing results 126 to 150 of 181
Search took
0.00
seconds; generated 46 minute(s) ago.
Search:
Posts Made By:
QBrigid
Forum:
Space Empires: IV & V
October 11th, 2003, 09:19 PM
Replies:
24
Question re AI Modding
Views:
3,661
Posted By
QBrigid
Re: Question re AI Modding
<font size="2" face="sans-serif, arial, verdana">JLS, could you post more on the Defend states with the AI actions?
Forum:
Space Empires: IV & V
October 7th, 2003, 03:17 PM
Replies:
24
Question re AI Modding
Views:
3,661
Posted By
QBrigid
Re: Question re AI Modding
<font size="2" face="sans-serif, arial, verdana">How will deleteing AI STATE Defend (Short Term) from the facility files colony types help the AI build more units, is more to this and can you expand...
Forum:
Space Empires: IV & V
October 7th, 2003, 03:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
I think the problem is in your test, GLV.
The se4 Fate Shrine does work http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 07, 2003, 14:08: Message edited by: QBrigid ]
Forum:
Space Empires: IV & V
September 11th, 2003, 06:30 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I have never used the lucky trait, but I would want lucky to increase good events and cursed to increase bad events.
Forum:
Space Empires: IV & V
September 11th, 2003, 06:24 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">The Fate Shrines have basically three effects:
* They reduce the chance of a bad event in this system.
</font><hr /></blockquote><font size="2"...
Forum:
Space Empires: IV & V
September 11th, 2003, 05:51 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">As far as I can remember Indepedent Nations have always been "spawnd" in AIC.
[ September 11, 2003, 17:18: Message edited by: QBrigid ]
Forum:
Space Empires: IV & V
September 11th, 2003, 04:55 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
What does the Fate Shrine do?
Forum:
Space Empires: IV & V
September 7th, 2003, 03:00 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Oleg, can you please clear up these Points http://forum.shrapnelgames.com/images/icons/icon8.gif , your credibility is at issue, you post inflammatory statements but you have yet made any...
Forum:
Space Empires: IV & V
September 7th, 2003, 02:00 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Oleg, when you say Rebellion
Please answer this question Oleg are you saying that a Major AI Players Homeworld now becomes another race?
I...
Forum:
Space Empires: IV & V
September 6th, 2003, 05:15 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Nice job with the Minesweeping guys, I like it.
[ September 06, 2003, 16:16: Message edited by: QBrigid ]
Forum:
Space Empires: IV & V
September 6th, 2003, 05:12 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">JLS, the AIC and Adamants original Events file is and allways was fine, in fact both great. It appears you occupied most of your vacation...
Forum:
Space Empires: IV & V
September 5th, 2003, 09:47 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I have opened my first warp, as early as 3.1 Years and with a bonus of NONE for the AI you really do not have to worry about the AI when you are...
Forum:
Space Empires: IV & V
September 5th, 2003, 09:47 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
JLS, I play Simu games as well, no bad events happened on my Howe World, with the old evnts file
[ September 05, 2003, 20:49: Message edited by: QBrigid ]
Forum:
Space Empires: IV & V
September 5th, 2003, 09:41 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
Before you restart your game, Mottlee.
The way I understand the AI in AIC, it does not need just mine sweepers to clear a minefield.
Early in the game the AI takes high losses to mines. As the...
Forum:
Space Empires: IV & V
September 3rd, 2003, 11:07 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">You may be soon hooked Oleg. Not-connected is all I play - the no warp point option.
From what I understand you like the Temporal Race and they...
Forum:
Space Empires: IV & V
September 3rd, 2003, 11:01 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">Now that this is out of the bag when do plan to add FQM, Sully http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
September 2nd, 2003, 08:41 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">The extra benefits from having an Organic Race do seem enticing as the primary choice. But then again to the defense of Psychic Races, this race...
Forum:
Space Empires: IV & V
September 2nd, 2003, 07:01 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by JLS:
[b]<font size="2" face="Verdana, Helvetica, sans-serif">JLS
Possibly, we will be taking a step backwards by reducing the chance of rebellions. I like the fact...
Forum:
Space Empires: IV & V
July 1st, 2003, 07:13 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">JLS.
How does this apply to other buildings in AIC and the {AI Only} trait that up until now has only been seen in AI Campaign?
Forum:
Space Empires: IV & V
June 27th, 2003, 05:21 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
SunDevil, in my standard 400 plus turn game, also low bonus.
The 1st Place Gas Abbidon and the 2nd place Rock XiChung, have most of the Ice, Rock, and Gas Planets Colonized that they can.
...
Forum:
Space Empires: IV & V
June 21st, 2003, 07:30 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">I would have much preferred a Psychic AI Race to design. But I think, we did very well with the Sallega Empire that happen to be Neutral,...
Forum:
Space Empires: IV & V
June 21st, 2003, 07:15 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">JLS, speaking of no warp games http://forum.shrapnelgames.com/images/icons/icon7.gif
Most the AI Players seems a little aggressive opening...
Forum:
Space Empires: IV & V
June 21st, 2003, 02:35 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">This is so true about the Fazrah. This race annihilated my best planet, with a Bio Weapon. From now on, I take the Race description and history...
Forum:
Space Empires: IV & V
June 16th, 2003, 03:35 PM
Replies:
1,581
AI Campaign => For a Challenging AI opponent
Views:
135,233
Posted By
QBrigid
Re: AI Campaign => For a Challenging AI opponent
<font size="2" face="Verdana, Helvetica, sans-serif">If I remove Troops Weapons the AI won't build its Elite Storm Troopers. What will the Human Player, not be able to build?
Tectonic Engineering...
Forum:
Space Empires: IV & V
June 13th, 2003, 03:26 PM
Replies:
35
Oh, this is fun!
Views:
5,662
Posted By
QBrigid
Re: Oh, this is fun!
Wow, so many hundreds of ships, this seems like so much work to control and keep track of.
Plus you have Ring Worlds, dbt1949. http://forum.shrapnelgames.com/images/icons/icon10.gif
I have...
Showing results 126 to 150 of 181
Page 6 of 8
«
First
<
4
5
6
7
8
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
03:26 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.