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Showing results 126 to 150 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
October 24th, 2002, 02:46 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
A special ship to spy with... very small, like a probe?
Forum:
Space Empires: IV & V
October 24th, 2002, 02:42 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Pure speculation, though we'll be testing it soon enough.
Any suggestions for an Archon http://forum.shrapnelgames.com/images/icons/icon12.gif
IF
Sorry, wasn't meaning to imply that you were...
Forum:
Space Empires: IV & V
October 23rd, 2002, 10:47 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I like the hide in asteroids bit, could also give the ability to small ships (Scouts, Escorts, Destroyers) as well as fighters. I had actually considered the asteroid cloaking all ships/fighters...
Forum:
Space Empires: IV & V
October 23rd, 2002, 12:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
What are the Nishino parts? How big a zip?
I'll check the dates on my parts, but I think it is my home PC that has the more recent turrets and weapons.
Forum:
Space Empires: IV & V
October 22nd, 2002, 11:57 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone
Heh, sorry, my misunderstanding!
For the glare, I think there is a lens flare tool in Photoshop and PSP that will let you make a Halo, that should work, I think.
For the reverse, just...
Forum:
Space Empires: IV & V
October 22nd, 2002, 08:10 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Hey All! Went back to PA for Sunday/Monday to clean my house and get the groundwork done for cable or dsl connection. Lots of mail to check tonight, eh?
Timstone
The anim for the jumpgate is...
Forum:
Space Empires: IV & V
October 19th, 2002, 09:06 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Working on the 1.49.33 release now, added PF's latest AI enhancements and all the shipsets he has sent in. Also added a bunch of pics from the vast assortment Nomor sent in. Worked some more on the...
Forum:
Space Empires: IV & V
October 18th, 2002, 10:47 PM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Yeah, it is a bit daunting... It has certainly grown from the original mini-mod a year ago.
Forum:
Space Empires: IV & V
October 18th, 2002, 10:26 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Box is at 99% full, but I won't have an opportunity to empty it until late tonight/early tomorrow, so hold off 'til Sat night if you can http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
October 18th, 2002, 04:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Now the Brakiri is a truely amazing accomplishment http://forum.shrapnelgames.com/images/icons/icon12.gif
PF - send the new AI along and I'll package it with everything else.
Forum:
Space Empires: IV & V
October 17th, 2002, 07:24 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone
Welc! I actually had a lot of trouble with the target variables, because I didn't want most shipbound weapons to be able to damage a planet, hence the addition of the planetary shields in...
Forum:
Space Empires: IV & V
October 17th, 2002, 07:19 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Another question for y'all that are versed in B5 lore, I would like to set the personality types for the races to reflect the following:
Group 1 - Aggressive Races (Dilgar)
Group 2 - Defensive...
Forum:
Space Empires: IV & V
October 17th, 2002, 06:48 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I can barely wait to see how Fyron roleplays them in the PBW game, it's a challenge to be that vague.
Forum:
Space Empires: IV & V
October 17th, 2002, 06:40 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
So, real question is, when do y'all want to start the PBW?
Forum:
Space Empires: IV & V
October 17th, 2002, 06:39 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You Vorlons crack me up http://forum.shrapnelgames.com/images/icons/icon12.gif
Forum:
Space Empires: IV & V
October 17th, 2002, 06:35 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I can post what I have anytime, but I'd like to include the Nomad and completed Ancient Facilities with the next release.
Forum:
Space Empires: IV & V
October 17th, 2002, 06:07 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
96,086
Posted By
Val
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Sorry, long time no speak here. What all can I distill from the B5 mod for y'all?
Forum:
Space Empires: IV & V
October 17th, 2002, 05:39 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
That gave me fits on the ones I did! I did do a speech file for the Gaim and that took more time than everything else together for that race!
Forum:
Space Empires: IV & V
October 17th, 2002, 05:31 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Thanks for saying so PF, but I tend to think your bit is the tough and tedious part, although Simon's work on the speech files borders on insanity!
Gaim are also tough borders! They also have...
Forum:
Space Empires: IV & V
October 17th, 2002, 05:16 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
As to WPs, I'm still thinking towards my intial idea:
WP can only take out fighters and provide armor for defense - as bunkers (SJ is credited with this idea, at least I think it was him who...
Forum:
Space Empires: IV & V
October 17th, 2002, 05:06 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF
Yeah, kinda difficult http://forum.shrapnelgames.com/images/icons/icon12.gif I'd like to make it so either you have to bomb a place into submission (or oblivion) or have to land troops to...
Forum:
Space Empires: IV & V
October 17th, 2002, 01:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
The major races should be more fighter oriented (and the Drazi), and I know there was a minor race that was really into fighters, will try to find out who. The Shadows had a good amount, the Vorlons...
Forum:
Space Empires: IV & V
October 16th, 2002, 10:32 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone
Have to look at it, not sure off the cuff. Can it target fighters? Or is it ship only?
Forum:
Space Empires: IV & V
October 16th, 2002, 10:31 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I working on adding some planetary defense facilities as well - as per your suggestion.
The fighter slicers shouldn't effect planets. All planets do have planetary shields that should stop most...
Forum:
Space Empires: IV & V
October 16th, 2002, 09:00 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
SJ -
What I was thinking was:
1) Remove all existing weapons WP compatability.
2) Creating a few new PD guns for WP only. They would be very short range. There would be a mix of guns that could...
Showing results 126 to 150 of 500
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