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Showing results 151 to 175 of 500
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Posts Made By:
shahadi
Forum:
WinSPMBT
March 26th, 2018, 10:05 PM
Replies:
17
Question:
Re-Crew Abandoned Vehicles and Weapons
Views:
7,803
Posted By
shahadi
Re: Re-Crew Abandoned Vehicles and Weapons
I whipped up a similar tests using 4x BMD-3s and 4x AN-12 air transports. My results were as MobHack discovered. So, what we have is a solution under AI control using the "save as scenario" hack.
...
Forum:
WinSPMBT
March 26th, 2018, 06:51 PM
Replies:
17
Question:
Re-Crew Abandoned Vehicles and Weapons
Views:
7,803
Posted By
shahadi
Re: Re-Crew Abandoned Vehicles and Weapons
Well, I could not get the AI to rejoin a crew with their vehicle when that crew is not in the same hex. I explored waypoints, but of course the waypoint is assigned to the unit not the crew, and...
Forum:
WinSPMBT
March 25th, 2018, 12:32 PM
Replies:
17
Question:
Re-Crew Abandoned Vehicles and Weapons
Views:
7,803
Posted By
shahadi
Re: Re-Crew Abandoned Vehicles and Weapons
I tested two de-crewed vehicles (de-crewed in the Editor using a transport plane) in a scenario using the AI to rejoin the crews without sucess after 15 turns. It appears the AI will not rejoin crews...
Forum:
Campaigns, Scenarios & Maps
March 25th, 2018, 12:05 PM
Replies:
95
Scenario:
Russian Invasion of the Baltic States
Views:
45,401
Posted By
shahadi
Re: Russian Invasion of the Baltic States
Could Poland's Tanks Stop Russia in a War? (http://nationalinterest.org/blog/the-buzz/could-polands-tanks-stop-russia-war-25052?page=3)
(Gao, Johnny, Nationalinterest.org, 23 March 2018)
A very...
Forum:
WinSPMBT
March 25th, 2018, 12:32 AM
Replies:
17
Question:
Re-Crew Abandoned Vehicles and Weapons
Views:
7,803
Posted By
shahadi
Re-Crew Abandoned Vehicles and Weapons
Reading the game guide I understand the "J" key is used to join a crew with it's vehicle or weapon. Now, I need to know if a crew can be separated from a vehicle or weapon in deploy without loading...
Forum:
WinSPMBT
March 20th, 2018, 12:23 PM
Replies:
0
Info:
E-ARMOR Magazine
Views:
3,179
Posted By
shahadi
E-ARMOR Magazine
E-Armor magazine (http://www.benning.army.mil/armor/eARMOR/), published at Fort Benning is an exciting resource full of information that scenario designers may find most helpful.
...
Forum:
WinSPMBT
March 20th, 2018, 01:03 AM
Replies:
10
Timed Objectives
Views:
5,648
Posted By
shahadi
Re: Timed Objectives
From the Game Guide regarding Timed Objectives:
"The attacker does not get any timed hex score credit. He removes any potential future score from the defender by taking the victory hex as early as...
Forum:
WinSPMBT
March 19th, 2018, 02:09 PM
Replies:
10
Timed Objectives
Views:
5,648
Posted By
shahadi
Re: Timed Objectives
Great reminder. I should include that as well on the forum intro. Also, I recall NLOS weapon class 27 requires a CD version not the free download as well.
<br>
Forum:
WinSPMBT
March 19th, 2018, 11:53 AM
Replies:
10
Timed Objectives
Views:
5,648
Posted By
shahadi
Re: Timed Objectives
I am not certain the attacker ever receives TO points, only the defender.
<br>
Forum:
WinSPMBT
March 18th, 2018, 12:48 PM
Replies:
0
Info:
Microsoft OneNote
Views:
2,831
Posted By
shahadi
Microsoft OneNote
I am finding Microsoft's OneNote (https://www.onenote.com/?public=1&wdorigin=ondcauth2&wdorigin=ondc) an excellent facility to document scenario development. At my last assignment, we used OneNote in...
Forum:
WinSPMBT
March 18th, 2018, 12:39 PM
Replies:
10
Timed Objectives
Views:
5,648
Posted By
shahadi
Re: Timed Objectives
I am not so certain the effect of force size on timed objectives (TO). Rather, it is important to set the TO value in relation to the objective.
One problem, is that TOs are set singular. Once...
Forum:
WinSPMBT
March 14th, 2018, 12:20 PM
Replies:
10
Question:
Vehicle Turret Traverse Key?
Views:
5,057
Posted By
shahadi
Re: Vehicle Turret Traverse Key?
http://forum.shrapnelgames.com/attachment.php?attachmentid=15274&stc=1&d=1521044921
Yabba Dabba Doo!
<br>
Forum:
WinSPMBT
March 14th, 2018, 01:09 AM
Replies:
10
Question:
Vehicle Turret Traverse Key?
Views:
5,057
Posted By
shahadi
Re: Vehicle Turret Traverse Key?
I wasn't clear in my question; in the Editor, during deployment, How may I turn a vehicle's turret 180 degrees.
So, in my scenario a platoon of M3A2's are screening a company of M1A1's with...
Forum:
WinSPMBT
March 14th, 2018, 12:08 AM
Replies:
10
Question:
Vehicle Turret Traverse Key?
Views:
5,057
Posted By
shahadi
Vehicle Turret Traverse Key?
In reading the game guide and checking a thread here on Vehicle Facing (http://forum.shrapnelgames.com/showthread.php?t=51076&highlight=vehicle+turret+traverse), I could not find the key or...
Forum:
Campaigns, Scenarios & Maps
March 13th, 2018, 04:16 PM
Replies:
11
Utility:
Battle Group HQ - Unit A0 Sub-formations
Views:
7,214
Posted By
shahadi
Re: Battle Group HQ - Unit A0 Sub-formations
I built a BGHQ formation in a "free slot" without success. The game requires slot 1 to hold the BGHQ formation. When I built the BGHQ in a slot other than slot 1, the game changed Formation Type to 2...
Forum:
Campaigns, Scenarios & Maps
March 12th, 2018, 07:42 PM
Replies:
11
Utility:
Battle Group HQ - Unit A0 Sub-formations
Views:
7,214
Posted By
shahadi
Re: Battle Group HQ - Unit A0 Sub-formations
I think progress is being made. I have created a BGHQ with sub-formations in MobHack.
http://forum.shrapnelgames.com/attachment.php?attachmentid=15269&stc=1&d=1520896746
Please note I modified...
Forum:
Campaigns, Scenarios & Maps
March 11th, 2018, 09:17 PM
Replies:
11
Utility:
Battle Group HQ - Unit A0 Sub-formations
Views:
7,214
Posted By
shahadi
Re: Battle Group HQ - Unit A0 Sub-formations
The Editor does not permit me to cross-attach to the A0. Are there other conditions that must be met first. If so, please give an example or explain the procedure to insert additional units in the...
Forum:
Campaigns, Scenarios & Maps
March 11th, 2018, 08:42 PM
Replies:
11
Utility:
Battle Group HQ - Unit A0 Sub-formations
Views:
7,214
Posted By
shahadi
Re: Battle Group HQ - Unit A0 Sub-formations
Although I do not want to do anything "silly," I have found in SCN 024 the following Battle Group HQ formation:
http://forum.shrapnelgames.com/attachment.php?attachmentid=15267&stc=1&d=1520814550 ...
Forum:
Campaigns, Scenarios & Maps
March 11th, 2018, 07:26 PM
Replies:
11
Utility:
Battle Group HQ - Unit A0 Sub-formations
Views:
7,214
Posted By
shahadi
Battle Group HQ - Unit A0 Sub-formations
Are sub-formations in the Battle Group HQ allowed? If so, how may I insert units into the Battle Group HQ?
http://forum.shrapnelgames.com/attachment.php?attachmentid=15266&stc=1&d=1520810678
...
Forum:
WinSPMBT
March 10th, 2018, 09:22 PM
Replies:
10
Off Topic
Views:
5,025
Posted By
shahadi
Re: Off Topic
Probably a bit dramatic minutes rather than seconds, most known incidents the West was the culprit but 1983 was Russia's year.
The close one was Russia mistaking a military exercise for the real...
Forum:
Campaigns, Scenarios & Maps
March 10th, 2018, 03:01 PM
Replies:
184
Sticky:
MAPS!
Views:
154,153
Posted By
shahadi
Re: MAPS!
My struggles with maps has led me to request an enhancement to the Editor permitting the user to enable Hex numbers displayed on the map.
I propose that by pressing the Visible Hex Sides button...
Forum:
WinSPMBT
March 10th, 2018, 02:43 PM
Replies:
10
Off Topic
Views:
5,025
Posted By
shahadi
Re: Off Topic
I am reminded of the scene form Platoon where a squad is preparing for night ambush: "It's politics man, it's politics (https://y.yarn.co/f41f519a-b52d-46bd-a74a-01222f034c5e.mp4?1520706723175)."...
Forum:
WinSPMBT
March 10th, 2018, 02:12 PM
Replies:
3
Might be of intrest to someone
Views:
2,911
Posted By
shahadi
Re: Might be of intrest to someone
Great post for anyone interested in Russian centered scenarios. The game is flexible enough in building formations (asymmetric or conventional).
In Syria, we see asymmetric methods employed by...
Forum:
TO&Es
February 26th, 2018, 01:32 PM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,808
Posted By
shahadi
Re: Jets & Planes but no UAV's here.
[/QUOTE]
http://forum.shrapnelgames.com/attachment.php?attachmentid=15212&stc=1&d=1519666311
The English language, Times of Israel (timesofisrael.com...
Forum:
WinSPMBT
February 21st, 2018, 03:08 PM
Replies:
31
Will there be a 2018 update?
Views:
13,049
Posted By
shahadi
Re: Will there be a 2018 update?
I am sitting on two scenarios that are ready to play, however, since the next release is near, I'll wait to see what if anything I could incorporate in the scens, as in last year's NLOS Spike.
<br>
Showing results 151 to 175 of 500
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