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Search: Posts Made By: Mobhack
Forum: Campaigns, Scenarios & Maps July 5th, 2023, 04:50 PM
Replies: 5
Views: 6,676
Posted By Mobhack
Re: Scenario 28

The gane will show changed data on the unit information screen - however the Encyclopaedia always pulls information from the basic unchanged OOB data and so if a scenario designer changes the unit...
Forum: Campaigns, Scenarios & Maps July 4th, 2023, 01:06 AM
Replies: 48
Views: 28,450
Posted By Mobhack
Re: Scenario 37

It's the space bar that is the "break in" key for AI v AI games, IIRC since the new fix that allows the U for smoke off and so on in the latest release.

The paragraph that starts:


In the...
Forum: Campaigns, Scenarios & Maps July 3rd, 2023, 11:13 PM
Replies: 3
Views: 6,082
Posted By Mobhack
Re: How to create real maps?

Well, see the sticky re height maps at the top of this forum, I think tthe tool still works?

That gives you the basic elevations and you then fill it in from looking at a google maps overhead...
Forum: WinSPMBT July 2nd, 2023, 10:53 PM
Replies: 18
Views: 10,750
Posted By Mobhack
Re: Something I stumbled upon

Back in the early 90's the world 1/300 modern championships in Derby changed from the usual "meeting engagement, pick your own XXX points army from the army lists book" to a scenario-based model...
Forum: WinSPMBT July 1st, 2023, 09:47 AM
Replies: 18
Views: 10,750
Posted By Mobhack
Re: Something I stumbled upon

True, but one should play a PBEM game to see how vastly different an SP game actually is.[/QUOTE]

Yes, a human player does stuff the AI wont do - like using scouts on your flank to get eyes on...
Forum: WinSPMBT July 1st, 2023, 09:37 AM
Replies: 18
Views: 10,750
Posted By Mobhack
Re: Something I stumbled upon

The first thing I did was to make the AI deployment much more random and sensible (aimed at the objectives).

The initial SP AI deployment was always a "phalanx" set smack in the middle of the...
Forum: Mods June 5th, 2023, 08:11 AM
Replies: 24
Views: 22,295
Posted By Mobhack
Re: World War I mod

I havent looked at this closely, but make sure that your mod uses 1930 and onwards dates as a base and not later 40s onwards. Because the game already is programmed to have really longer artillery...
Forum: TO&Es June 3rd, 2023, 06:26 PM
Replies: 5
Views: 7,205
Posted By Mobhack
Re: Cost Armata vs Leopard 2 a7v

ATGM tend to be expensive items. Especially modern ones with added "special sauce" features like multiple charge warheads or top attack.

Me, if an OOB has a choice between an MBT with and without...
Forum: Campaigns, Scenarios & Maps June 2nd, 2023, 10:47 PM
Replies: 10
Views: 9,870
Posted By Mobhack
Re: Campaign error 006, B Company, 11th MEU.

I just started that one up and the units beyond formation C are invisible. You can select and place, but no icon is present, likely an OOB issue (as in the original unit is no longer there )

Moved...
Forum: WinSPWW2 May 20th, 2023, 12:42 PM
Replies: 5
Views: 8,582
Posted By Mobhack
Re: SP gun vs. Tank

Yes, opfire on turning was a couple of builds back - there is a flag on the preferences menu to turn it off if you dont like it.

But it is there so that moving to get a new position is no longer a...
Forum: WinSPWW2 May 18th, 2023, 07:45 AM
Replies: 5
Views: 8,582
Posted By Mobhack
Re: SP gun vs. Tank

It certainly would be a non-trivial task since pivoting of hulls or turrets have nil cost in the SP universes physics. Nor does traversing windy mountain roads require one to slow down, and things...
Forum: WinSPMBT May 9th, 2023, 08:01 PM
Replies: 6
Question: USMC Drones
Views: 4,773
Posted By Mobhack
Re: USMC Drones

Yep, it fell through the cracks regarding the support programmes
Forum: WinSPMBT May 2nd, 2023, 03:31 PM
Replies: 6
Question: USMC Drones
Views: 4,773
Posted By Mobhack
Re: USMC Drones

They were cloned off a ground unit of some sort that was only used 2 or 3 times - those were changed thus freeing up the class.

However no work was done to Mobhack to tell them they were now a...
Forum: WinSPMBT May 2nd, 2023, 12:15 PM
Replies: 52
Views: 44,848
Posted By Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info

Edge really should only be used as a way to download a decent browser on getting a new computer (Firefox, chrome whatever floats your boat) which is then set as the default browser.

Edge, being...
Forum: WinSPMBT May 2nd, 2023, 09:40 AM
Replies: 52
Views: 44,848
Posted By Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info

Its likely that - X is there already so we blithely assume job done, rather than do the usual browser thing of downloading X again and appending a label like X (1) to differentiate it from the...
Forum: WinSPMBT May 1st, 2023, 07:59 AM
Replies: 52
Views: 44,848
Posted By Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info

I use Firefox - it shows a red dot and moans, but if you then click on the red dot and answer the nanny question and allow the download, it works as it should.

No idea what other browsers do with...
Forum: WinSPWW2 May 1st, 2023, 07:58 AM
Replies: 40
Views: 29,918
Posted By Mobhack
Re: 2023 winSPWW2 V16 upgrade/Patch info

I use Firefox - it shows a red dot and moans, but if you then click on the red dot and answer the nanny question and allow the download, it works as it should.

No idea what other browsers do with...
Forum: Mods April 30th, 2023, 05:40 PM
Replies: 6
Views: 6,625
Posted By Mobhack
Re: Buildings and Infantry.

And the DD Tanks have thier own specific classes - 134 DD tank and 135 Snorkel tank. Whether that leads to a specific snorkel graphic or not, you will need to experiment with. One may use a "snorkel"...
Forum: WinSPWW2 April 29th, 2023, 05:41 PM
Replies: 8
Views: 5,294
Posted By Mobhack
Re: today is 80th anniversary of Warsaw ghetto uprising in 1943

Ah, Germany AKA "Kleptomaniacs R' Us"...

Must have been a real "fun":eek: job, working as a loggie in the KRU army - if you didnt start out raving bonkers, you would very soon be! :hurt:
Forum: Campaigns, Scenarios & Maps April 23rd, 2023, 11:55 AM
Replies: 42
Views: 19,809
Posted By Mobhack
Re: Question about possible changes to campaign system

This has basically been there in campaigns since the very beginning in SP1 and MSDOS days.

If you leave things damaged, then you will get penalised for that. So "Pyrric" victories where your core...
Forum: WinSPWW2 April 23rd, 2023, 10:24 AM
Replies: 5
Views: 4,073
Posted By Mobhack
Re: Artillery priority target hexes

Okay - I checked by setting up a UK defend vs Germany assault in the scenario editor.

Both sides can lay out all 10 priority hexes.

So the number is not reduced in the scenario editor - it is...
Forum: WinSPWW2 April 23rd, 2023, 10:16 AM
Replies: 5
Views: 4,073
Posted By Mobhack
Re: Artillery priority target hexes

Yep, I cannot recollect if the scenario designer has the full pallet of 10 per side to play with, or if the batle type restrictions apply as given above.

If they do, then change the misssion type...
Forum: Campaigns, Scenarios & Maps April 22nd, 2023, 06:10 PM
Replies: 42
Views: 19,809
Posted By Mobhack
Re: Question about possible changes to campaign system

Yes - if they were getting the points scored twice for carried over damages to enemy unfixed units then the total points would be 43+43=86, and not 43 (ie 0 points added to the first battle's score,...
Forum: WinSPMBT April 15th, 2023, 10:28 PM
Replies: 6
Views: 5,376
Posted By Mobhack
Re: AI improvements?

The original SSI artillery did cheat - it could "teleport" artillery that was just arriving to an impact spot much nearer to your troops if it was not too far away from yours. That cheat is no longer...
Forum: WinSPMBT April 14th, 2023, 04:35 PM
Replies: 6
Views: 5,376
Posted By Mobhack
Re: AI improvements?

Not a lot if anything AI-related has changed since then that I can think of. We changed the AI radically way back in the MSDOS days and early versions of the Windows version. The original SSI game...
Showing results 151 to 175 of 500

 
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