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Showing results 151 to 175 of 500
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Posts Made By:
Mobhack
Forum:
Campaigns, Scenarios & Maps
July 5th, 2023, 04:50 PM
Replies:
5
Scenario 28
Views:
6,676
Posted By
Mobhack
Re: Scenario 28
The gane will show changed data on the unit information screen - however the Encyclopaedia always pulls information from the basic unchanged OOB data and so if a scenario designer changes the unit...
Forum:
Campaigns, Scenarios & Maps
July 4th, 2023, 01:06 AM
Replies:
48
Scenario 37
Views:
28,450
Posted By
Mobhack
Re: Scenario 37
It's the space bar that is the "break in" key for AI v AI games, IIRC since the new fix that allows the U for smoke off and so on in the latest release.
The paragraph that starts:
In the...
Forum:
Campaigns, Scenarios & Maps
July 3rd, 2023, 11:13 PM
Replies:
3
How to create real maps?
Views:
6,082
Posted By
Mobhack
Re: How to create real maps?
Well, see the sticky re height maps at the top of this forum, I think tthe tool still works?
That gives you the basic elevations and you then fill it in from looking at a google maps overhead...
Forum:
WinSPMBT
July 2nd, 2023, 10:53 PM
Replies:
18
Something I stumbled upon
Views:
10,750
Posted By
Mobhack
Re: Something I stumbled upon
Back in the early 90's the world 1/300 modern championships in Derby changed from the usual "meeting engagement, pick your own XXX points army from the army lists book" to a scenario-based model...
Forum:
WinSPMBT
July 1st, 2023, 09:47 AM
Replies:
18
Something I stumbled upon
Views:
10,750
Posted By
Mobhack
Re: Something I stumbled upon
True, but one should play a PBEM game to see how vastly different an SP game actually is.[/QUOTE]
Yes, a human player does stuff the AI wont do - like using scouts on your flank to get eyes on...
Forum:
WinSPMBT
July 1st, 2023, 09:37 AM
Replies:
18
Something I stumbled upon
Views:
10,750
Posted By
Mobhack
Re: Something I stumbled upon
The first thing I did was to make the AI deployment much more random and sensible (aimed at the objectives).
The initial SP AI deployment was always a "phalanx" set smack in the middle of the...
Forum:
Mods
June 5th, 2023, 08:11 AM
Replies:
24
World War I mod
Views:
22,295
Posted By
Mobhack
Re: World War I mod
I havent looked at this closely, but make sure that your mod uses 1930 and onwards dates as a base and not later 40s onwards. Because the game already is programmed to have really longer artillery...
Forum:
TO&Es
June 3rd, 2023, 06:26 PM
Replies:
5
Cost Armata vs Leopard 2 a7v
Views:
7,205
Posted By
Mobhack
Re: Cost Armata vs Leopard 2 a7v
ATGM tend to be expensive items. Especially modern ones with added "special sauce" features like multiple charge warheads or top attack.
Me, if an OOB has a choice between an MBT with and without...
Forum:
Campaigns, Scenarios & Maps
June 2nd, 2023, 10:47 PM
Replies:
10
Campaign error 006, B Company, 11th MEU.
Views:
9,870
Posted By
Mobhack
Re: Campaign error 006, B Company, 11th MEU.
I just started that one up and the units beyond formation C are invisible. You can select and place, but no icon is present, likely an OOB issue (as in the original unit is no longer there )
Moved...
Forum:
WinSPWW2
May 20th, 2023, 12:42 PM
Replies:
5
SP gun vs. Tank
Views:
8,582
Posted By
Mobhack
Re: SP gun vs. Tank
Yes, opfire on turning was a couple of builds back - there is a flag on the preferences menu to turn it off if you dont like it.
But it is there so that moving to get a new position is no longer a...
Forum:
WinSPWW2
May 18th, 2023, 07:45 AM
Replies:
5
SP gun vs. Tank
Views:
8,582
Posted By
Mobhack
Re: SP gun vs. Tank
It certainly would be a non-trivial task since pivoting of hulls or turrets have nil cost in the SP universes physics. Nor does traversing windy mountain roads require one to slow down, and things...
Forum:
WinSPMBT
May 9th, 2023, 08:01 PM
Replies:
6
Question:
USMC Drones
Views:
4,773
Posted By
Mobhack
Re: USMC Drones
Yep, it fell through the cracks regarding the support programmes
Forum:
WinSPMBT
May 2nd, 2023, 03:31 PM
Replies:
6
Question:
USMC Drones
Views:
4,773
Posted By
Mobhack
Re: USMC Drones
They were cloned off a ground unit of some sort that was only used 2 or 3 times - those were changed thus freeing up the class.
However no work was done to Mobhack to tell them they were now a...
Forum:
WinSPMBT
May 2nd, 2023, 12:15 PM
Replies:
52
Sticky:
Info:
2023 winSPMBT V17 upgrade/Patch info
Views:
44,848
Posted By
Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info
Edge really should only be used as a way to download a decent browser on getting a new computer (Firefox, chrome whatever floats your boat) which is then set as the default browser.
Edge, being...
Forum:
WinSPMBT
May 2nd, 2023, 09:40 AM
Replies:
52
Sticky:
Info:
2023 winSPMBT V17 upgrade/Patch info
Views:
44,848
Posted By
Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info
Its likely that - X is there already so we blithely assume job done, rather than do the usual browser thing of downloading X again and appending a label like X (1) to differentiate it from the...
Forum:
WinSPMBT
May 1st, 2023, 07:59 AM
Replies:
52
Sticky:
Info:
2023 winSPMBT V17 upgrade/Patch info
Views:
44,848
Posted By
Mobhack
Re: 2023 winSPMBT V17 upgrade/Patch info
I use Firefox - it shows a red dot and moans, but if you then click on the red dot and answer the nanny question and allow the download, it works as it should.
No idea what other browsers do with...
Forum:
WinSPWW2
May 1st, 2023, 07:58 AM
Replies:
40
Info:
2023 winSPWW2 V16 upgrade/Patch info
Views:
29,918
Posted By
Mobhack
Re: 2023 winSPWW2 V16 upgrade/Patch info
I use Firefox - it shows a red dot and moans, but if you then click on the red dot and answer the nanny question and allow the download, it works as it should.
No idea what other browsers do with...
Forum:
Mods
April 30th, 2023, 05:40 PM
Replies:
6
Buildings and Infantry.
Views:
6,625
Posted By
Mobhack
Re: Buildings and Infantry.
And the DD Tanks have thier own specific classes - 134 DD tank and 135 Snorkel tank. Whether that leads to a specific snorkel graphic or not, you will need to experiment with. One may use a "snorkel"...
Forum:
WinSPWW2
April 29th, 2023, 05:41 PM
Replies:
8
today is 80th anniversary of Warsaw ghetto uprising in 1943
Views:
5,294
Posted By
Mobhack
Re: today is 80th anniversary of Warsaw ghetto uprising in 1943
Ah, Germany AKA "Kleptomaniacs R' Us"...
Must have been a real "fun":eek: job, working as a loggie in the KRU army - if you didnt start out raving bonkers, you would very soon be! :hurt:
Forum:
Campaigns, Scenarios & Maps
April 23rd, 2023, 11:55 AM
Replies:
42
Question about possible changes to campaign system
Views:
19,809
Posted By
Mobhack
Re: Question about possible changes to campaign system
This has basically been there in campaigns since the very beginning in SP1 and MSDOS days.
If you leave things damaged, then you will get penalised for that. So "Pyrric" victories where your core...
Forum:
WinSPWW2
April 23rd, 2023, 10:24 AM
Replies:
5
Artillery priority target hexes
Views:
4,073
Posted By
Mobhack
Re: Artillery priority target hexes
Okay - I checked by setting up a UK defend vs Germany assault in the scenario editor.
Both sides can lay out all 10 priority hexes.
So the number is not reduced in the scenario editor - it is...
Forum:
WinSPWW2
April 23rd, 2023, 10:16 AM
Replies:
5
Artillery priority target hexes
Views:
4,073
Posted By
Mobhack
Re: Artillery priority target hexes
Yep, I cannot recollect if the scenario designer has the full pallet of 10 per side to play with, or if the batle type restrictions apply as given above.
If they do, then change the misssion type...
Forum:
Campaigns, Scenarios & Maps
April 22nd, 2023, 06:10 PM
Replies:
42
Question about possible changes to campaign system
Views:
19,809
Posted By
Mobhack
Re: Question about possible changes to campaign system
Yes - if they were getting the points scored twice for carried over damages to enemy unfixed units then the total points would be 43+43=86, and not 43 (ie 0 points added to the first battle's score,...
Forum:
WinSPMBT
April 15th, 2023, 10:28 PM
Replies:
6
AI improvements?
Views:
5,376
Posted By
Mobhack
Re: AI improvements?
The original SSI artillery did cheat - it could "teleport" artillery that was just arriving to an impact spot much nearer to your troops if it was not too far away from yours. That cheat is no longer...
Forum:
WinSPMBT
April 14th, 2023, 04:35 PM
Replies:
6
AI improvements?
Views:
5,376
Posted By
Mobhack
Re: AI improvements?
Not a lot if anything AI-related has changed since then that I can think of. We changed the AI radically way back in the MSDOS days and early versions of the Windows version. The original SSI game...
Showing results 151 to 175 of 500
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