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Showing results 151 to 175 of 217
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Posts Made By:
Lighthorse
Forum:
Space Empires: IV & V
October 17th, 2002, 05:04 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Hey Guys,
I got an idea for WP. Allow everyone to have them and armed them as they would. If you can't defeat them in space, you're never get close enought to attack they homeworld.
Lighthorse...
Forum:
Space Empires: IV & V
October 17th, 2002, 04:33 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Pathfinder ,
Send you the excel file, enjoy.
Lighthorse
Forum:
Space Empires: IV & V
October 16th, 2002, 05:45 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
AGoetz,
The Ai needs to expand until it hits up again another empire, build a strong fleet, etc., etc, to off set its weakest in the thinking department. The other point I should have stated is...
Forum:
Space Empires: IV & V
October 16th, 2002, 05:12 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
We could more combat orient the ai, what does everyone else think?
1.49.32 B5 mod, the computer races are easy prey to an agressive human race at present. Just push aside they ships and...
Forum:
Space Empires: IV & V
October 15th, 2002, 04:55 AM
Replies:
880
*** Star Trek Mod Discussion ***
Views:
77,952
Posted By
Lighthorse
Re: *** Star Trek Mod Discussion ***
Captain Kwok,
At what time do you hope to have your Star Trek Mod completed by?
Lighthorse
Forum:
Space Empires: IV & V
October 15th, 2002, 04:49 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val
Send you an email with attached Narn Research list.
The Narn's Pulsar Mine need a picture and a description to go with it.
I missed designing a space yard with civilian ship maintenance...
Forum:
Space Empires: IV & V
October 10th, 2002, 03:54 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val
Have the infantry and ground support vehicle morale Ratings been changed yet?
If not, wouldn't it be better if morale was researched for each level. Everyone starts with militia grade...
Forum:
Space Empires: IV & V
October 7th, 2002, 04:12 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Imperator Fyron,
Is 1.49.32 out yet? If not, your empire file will be invalid, which is part of the reason why I had them removed in the first place
Damn, I hate that when I jump before...
Forum:
Space Empires: IV & V
October 6th, 2002, 10:09 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
I'm have already uploaded my empire file for 3k for the Narn Regime. I'm hoping that was corrected, 3k for the syandard races and 2k for the ancients.
Lighthorse
Forum:
Space Empires: IV & V
October 5th, 2002, 09:20 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val or Pathfinder,
Got an AI research error message when I was playing the B5 1.49.32. It was for the Shadows Alliance. Unknown valve "Emmissive Armor Engineering & Manufacturing."
Lighthorse
Forum:
Space Empires: IV & V
October 4th, 2002, 08:04 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Imperator Fyron,
I have requested of geoschmo/SE4/PBW to remove my old empire file for Narn Regime in Babylon 5 Game. I can upload another empire file that matches Val's latest patch for B5 mod.
...
Forum:
Space Empires: IV & V
October 4th, 2002, 01:26 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Imperator Fyron,
I need to reload my empire file again. I redid the Narn Regime empire file with the new vision of 1.49.32 B5 mod.
The old empire file will lock up with new vision of 1.49.32 B5...
Forum:
Space Empires: IV & V
October 2nd, 2002, 07:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
I would like to be able to use WP for any type of weapon.
Lighthorse
Forum:
Space Empires: IV & V
September 30th, 2002, 08:44 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
I prefer 2000 racial points myself. I leave that final decision to yopu.
Lighthorse
Forum:
Space Empires: IV & V
September 30th, 2002, 05:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Imperator Fryon,
I uploaded my empire file for the Narns Regime.
I only used 2000 racial points, is that correct.
Racial points is like money, its always easy to spend more.
Lighthorse of the...
Forum:
Space Empires: IV & V
September 28th, 2002, 06:11 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Imperator Fyron
Please remove Milton from playing the Centauri.
Milton requested that you withdraw him from B5mod PBW. He couldn't locate his copy of 1.49/SE4. All he has now is gold/SE4. Thus...
Forum:
Space Empires: IV & V
September 24th, 2002, 03:47 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Hey Pathfinder,
How about a game, just received my copy of CMBB in the mail today. I'm installing now.
Plus I have a few missions I will be designing for East Front.
Why do the Narn have light...
Forum:
Space Empires: IV & V
September 18th, 2002, 09:14 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val and Imperator Fyron
Send both of you private Messages.
Lighthorse
Forum:
Space Empires: IV & V
September 17th, 2002, 09:13 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
Have you ever thought about mounting missile racks on the side of spaceships. It should slow them down some, but shouldn't count against the vessel tonage. Also vessel could tow missile pods...
Forum:
Space Empires: IV & V
September 17th, 2002, 06:05 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val
I send you a private message, please reply.
Thanks
Lighthorse
Forum:
Space Empires: IV & V
September 15th, 2002, 04:57 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
I prefer to wait until you think that B5mod is ready for PBW gaming
I think that most of the B5 races should start out as oxygen/rock types, with a few exceptions.
My reasoning is that most...
Forum:
Space Empires: IV & V
September 13th, 2002, 06:17 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Namor,
Yes I received your email.
I be waiting for your additional information.
Lighthorse0 http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
September 11th, 2002, 05:19 PM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
I don't think I was using Pathfinder AI, but its still an interesting game.
That what we all want, right.
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
September 11th, 2002, 07:53 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Val,
The AI has got better in my latest game. The league of Non-Aligned worlds was my ally before attacking me without warning. They destroyed three planets before I could pushed them back....
Forum:
Space Empires: IV & V
September 8th, 2002, 08:25 AM
Replies:
5,004
Babylon 5 Mod
Views:
604,595
Posted By
Lighthorse
Re: Babylon 5 Mod
Thanks Pathfinder
Lighthorse http://forum.shrapnelgames.com/images/icons/icon7.gif
Showing results 151 to 175 of 217
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