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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 151 to 175 of 246
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Posts Made By:
Weasel
Forum:
TO&Es
November 12th, 2008, 04:35 PM
Replies:
12
SA-6 movement rate
Views:
4,678
Posted By
Weasel
Re: SA-6 movement rate
Ok, did a search and found tha the SA-6 has a "deploy for combat time" of 5 minutes (http://www.fas.org/man/dod-101/sys/missile/row/sa-6.htm).
Forum:
TO&Es
November 12th, 2008, 04:30 PM
Replies:
12
SA-6 movement rate
Views:
4,678
Posted By
Weasel
Re: SA-6 movement rate
Ahh, that would make sense. I am not sure how slow the SA-6 is to set up, but still, 3 hexes? Might as well buy stationary SA-6 for that speed. But at least they got rid of the horse sound that it...
Forum:
TO&Es
November 12th, 2008, 02:54 PM
Replies:
12
SA-6 movement rate
Views:
4,678
Posted By
Weasel
SA-6 movement rate
Playing a game with some SA-6's and they only move at 6 points per two minute turn. Figuring that this is low, I googled and found data that the SA-6 has a road speed of 44km/hr and about 25km/hr...
Forum:
WinSPMBT
June 21st, 2008, 05:53 PM
Replies:
71
winMBT low percentile hits
Views:
17,598
Posted By
Weasel
Re: Results of 200 shots.
So was this ever looked at? Just wondering as the game continues to kill at incredible low odds (just lost 5 M18s to 25% chances or less from long range). BTW Narwan, I am not sure of your math,...
Forum:
TO&Es
March 11th, 2008, 04:30 PM
Replies:
149
New Russian OOB (or SPR OOB)
Views:
24,332
Posted By
Weasel
Re: New Russian OOB (or SPR OOB)
That link gives me this:
&#1048;|©&#1041;MMTT&#1096;&#1096
etc. etc. etc, etc, etc
Forum:
TO&Es
March 9th, 2008, 04:17 PM
Replies:
149
New Russian OOB (or SPR OOB)
Views:
24,332
Posted By
Weasel
Re: New Russian OOB (or SPR OOB)
This OOB sounds very interesting but I am a bit concerned if it will totally mess up the game or if it is totally balanced. Just reading the posts on the B11 makes it sound like RR are going to be...
Forum:
WinSPMBT
March 1st, 2008, 09:30 PM
Replies:
3
Canadian motorized sqd (1980) sound error
Views:
1,688
Posted By
Weasel
Re: Canadian motorized sqd (1980) sound error
Thanks much for the replies.
Forum:
WinSPMBT
March 1st, 2008, 08:04 PM
Replies:
3
Canadian motorized sqd (1980) sound error
Views:
1,688
Posted By
Weasel
Canadian motorized sqd (1980) sound error
My Cdn motorized sqd (1980) firing FN C1 makes a diving plane sound when shooting. I know this has probably been addressed already, but can someone tell me what sound the weapon should be pointing...
Forum:
WinSPWW2
February 16th, 2008, 06:04 PM
Replies:
4
Trouble with Chinese fortified houses
Views:
1,903
Posted By
Weasel
Re: Trouble with Chinese fortified houses
Thanks, and thanks for the thread fix.
Forum:
WinSPWW2
February 14th, 2008, 08:27 PM
Replies:
4
Trouble with Chinese fortified houses
Views:
1,903
Posted By
Weasel
Trouble with Chinese fortified houses
Howdy folks: I am play testing a scenario for one of my tournaments and I have noticed that my Nationalist China (1934) fortified houses (2 LMGs, 2 rifles) will only fire the first lmg (order in the...
Forum:
WinSPMBT
January 13th, 2008, 06:14 PM
Replies:
3
Unit missing it's weapon
Views:
1,639
Posted By
Weasel
No Cdn FOO
Ok, sorry to have bugged you with it again. Has it been noted that Canada does not have any forward observers in 1980? I was able to buy a vehicle foo, and a para foo but no other so I used USA.
Forum:
WinSPMBT
January 9th, 2008, 06:01 PM
Replies:
3
Unit missing it's weapon
Views:
1,639
Posted By
Weasel
Unit missing it\'s weapon
Just doing a buy and noticed that the USSR TRUCK W/ZU-23 (buying in 1985) has no weapon. It is listed as SPAA.
Forum:
WinSPMBT
December 14th, 2007, 03:16 PM
Replies:
5
Too much ammo for RCL team?
Views:
1,701
Posted By
Weasel
Re: Too much ammo for RCL team?
Ok, understood and no offense taken. But then I do have another question, why does a jeep only have 20 rounds? If anything, switch them around as I know we use to haul a trailer behind our jeeps...
Forum:
WinSPMBT
December 14th, 2007, 02:37 PM
Replies:
5
Too much ammo for RCL team?
Views:
1,701
Posted By
Weasel
Re: Too much ammo for RCL team?
Also just noticed if you go into the infantry and select heavy company it too carries 60 rounds.
Forum:
WinSPMBT
December 14th, 2007, 02:33 PM
Replies:
5
Too much ammo for RCL team?
Views:
1,701
Posted By
Weasel
Too much ammo for RCL team?
Just doing a setup and noticed that if you go to Austria in 1980, and then into artillery and select the Pzjgr Company each RCL team of 6 men comes with 60 rounds of ammo; 20 HE and 40 AP. Now those...
Forum:
WinSPMBT
December 10th, 2007, 09:27 PM
Replies:
10
VIRSS smoke
Views:
3,275
Posted By
Weasel
Re: VIRSS smoke
Ok, understood now. The smoke is strictly telling you that VIRSS was used and thus one less VIRSS.
In real life it is a smoke round, but in game terms you cannot model the two different smokes,...
Forum:
WinSPMBT
December 10th, 2007, 03:21 PM
Replies:
10
VIRSS smoke
Views:
3,275
Posted By
Weasel
Re: VIRSS smoke
Sorry to be a pain, but I want to understand this in game terms as I was passing along to the boots I was teaching that VIRSS is TI blocking smoke. Ok, so it is not a smoke round firing according to...
Forum:
WinSPMBT
December 10th, 2007, 02:17 PM
Replies:
10
VIRSS smoke
Views:
3,275
Posted By
Weasel
Re: VIRSS smoke
Ok, did a check on the web and VIRSS and visual and infared blocking smoke. So what you are saying Andy is it doesn't block TI because TI picks up heat signatures; correct?
Still wondering then...
Forum:
WinSPMBT
December 10th, 2007, 02:02 PM
Replies:
10
VIRSS smoke
Views:
3,275
Posted By
Weasel
Re: VIRSS smoke
That is news to me indeed. I thought the VIRSS was the TI blocking smoke that is now used; and I know a bunch of others at the Blitz thought that too.
So what exactly is the VIRSS doing then that...
Forum:
WinSPMBT
December 9th, 2007, 06:40 PM
Replies:
10
VIRSS smoke
Views:
3,275
Posted By
Weasel
VIRSS smoke
Playing a game and my VIRSS fired and blocked an incoming Milan. However, there was a second milan sitting beside the first that fired as soon as the first missed. This missile had to travel...
Forum:
WinSPMBT
January 3rd, 2007, 06:08 PM
Replies:
64
why buy armor?
Views:
14,220
Posted By
Weasel
Re: why buy armor?
I just finished a game where we reduced the battle points from 2:1 (assault) to 1.5:1 and the flags to 1 point each. It is the first assault I have played where they assaulting player actually lost...
Forum:
WinSPMBT
January 2nd, 2007, 03:12 PM
Replies:
2
Why not DIRECT TO DRIVE?
Views:
1,214
Posted By
Weasel
Re: Why not DIRECT TO DRIVE?
Thanks for the reply. Just to further ponder this (although I accept that it won't be offered DtD), does the cd version have a key code now? If not then why would the DL version need one? All you...
Forum:
WinSPMBT
January 2nd, 2007, 01:00 AM
Replies:
2
Why not DIRECT TO DRIVE?
Views:
1,214
Posted By
Weasel
Why not DIRECT TO DRIVE?
I have been wanting to purchase both winSPWW2 and winMBT for some time now, but the shipping costs and duty have prevented me from doing so. After these are factored in I would be looking at over...
Forum:
WinSPMBT
June 20th, 2006, 03:03 PM
Replies:
7
Armour ratings
Views:
2,531
Posted By
Weasel
Re: Armour ratings
Holy cow, too much work for me! Thanks guys, appreciate it.
Forum:
WinSPMBT
June 14th, 2006, 11:44 PM
Replies:
7
Armour ratings
Views:
2,531
Posted By
Weasel
Re: Armour ratings
Ok, thanks. So an APC with an armour rating of 1 has 1 centimeter of armour or 10mm.
Showing results 151 to 175 of 246
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