The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 8 of 18
«
First
<
6
7
8
9
10
>
Last
»
Showing results 176 to 200 of 429
Search took
0.01
seconds; generated 24 minute(s) ago.
Search:
Posts Made By:
IronDuke99
Forum:
TO&Es
December 14th, 2016, 06:27 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
I used to have 'Air Assault on Crete' when I was at school, by Avalon Hill (published late 1970's?)If I remember rightly it had a invasion of Malta game too. If only I knew then what I know now...
Forum:
TO&Es
December 12th, 2016, 10:36 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
Wow - that's quite a ride! Feel sorry for the poor (German?) civilians being buzzed, don't think they would be allowed to do NoE flying over populated parts of UK.
P.S. are you sure its a Brit...
Forum:
TO&Es
December 12th, 2016, 01:24 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
In my opinion SF machine guns, manned by good troops, should be able to mostly stop leg infantry movement, in good visibility and in open terrain, at about 400 yards at the very least, ie, infantry...
Forum:
TO&Es
December 10th, 2016, 06:06 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
I think you could make a fairly strong case that attack helicopters in the game are not vulnerable enough to AAA and manpads certainly. That would also serve to make them less effective against more...
Forum:
TO&Es
December 10th, 2016, 09:53 AM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
Attack helicopters, with cannon, should, most certainly, IMHO, be more deadly to infantry, than they are now in the game, SF Machine Guns should, again in my view, make it a lot harder to move than...
Forum:
TO&Es
December 8th, 2016, 09:51 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
The best place to keep up to date with everything about the Royal Navy including the Queen Elizabeth Class Aircraft Carriers:
http://www.savetheroyalnavy.org/
A search on that site will give...
Forum:
TO&Es
December 7th, 2016, 07:45 PM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
You can launch some conventional aircraft off a carrier with a ramp, trouble is they cannot carry all that much weight in terms of fuel and weapons.
To land them on again you need arrestor wires. ...
Forum:
TO&Es
December 6th, 2016, 05:34 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
If by "multi-deck capable" you mean able to launch and land standard Carrier aircraft such as F18 Super Hornet, sadly you are wrong. At one stage the British Government decided to fit 'cats and...
Forum:
TO&Es
December 6th, 2016, 12:37 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
I am not sure any air force needs almost any new aircraft 'forcing down their throats'. It is just new and shiny and sure I may be being a little biased against air forces.
F-35 is often sold...
Forum:
TO&Es
December 5th, 2016, 10:41 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
Looking at this from a British point of view (and UK has actually put a lot of money into F-35)
I see an aircraft that is vital to the new Royal Navy Aircraft Carriers, because those carriers,...
Forum:
TO&Es
December 3rd, 2016, 05:51 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
Agree with Suhiir on MG's
Even a relatively primitive attack helicopters, with MG's, could really wreck an enemy force if they have low training/moral and lack effective AA, such as Manpads.
...
Forum:
TO&Es
December 3rd, 2016, 06:00 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
Hopefully it will be a case of 'Semper Fi'. Saw him answering questions from assorted US Marines on a USMC YouTube channel (easy enough to find) and from that he came across as professional,...
Forum:
TO&Es
December 3rd, 2016, 01:57 AM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
With reference to STOVL F-35B. I think we can consider it fairly safe not to be cancelled now, given the new US Secretary of Defense is a Marine and the USMC really want that aircraft, alongside the...
Forum:
TO&Es
December 2nd, 2016, 10:02 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
126,715
Posted By
IronDuke99
Re: Ideas how to improve WinSP MBT/WW2 !
For what it is worth I think attack helicopters are a little too good against AFV's and a little less effective than they should be against infantry.
Forum:
TO&Es
November 29th, 2016, 07:02 PM
Replies:
717
Sticky:
Jets & Planes but no UAV's here.
Views:
355,878
Posted By
IronDuke99
Re: Jets & Planes but no UAV's here.
The F-35 link above does not seem to be working?
Forum:
TO&Es
November 29th, 2016, 11:21 AM
Replies:
0
Royal Navy 'wish list'
Views:
2,109
Posted By
IronDuke99
Royal Navy 'wish list'
I thought some people on here might be interested in this article, aimed at filling in some of the holes in the Royal Navy (including Royal Marines and Fleet Air Arm that directly come into the...
Forum:
WinSPMBT
November 22nd, 2016, 11:58 PM
Replies:
26
Other games you've played that you like
Views:
14,213
Posted By
IronDuke99
Re: Other games you've played that you like
I very much doubt China would have much interest outside China. Napoleon (post Empire) works very well. the CA, Total War 'Warscape' engine struggles a bit with hand to hand combat, not shooting.
Forum:
WinSPMBT
November 22nd, 2016, 10:27 PM
Replies:
26
Other games you've played that you like
Views:
14,213
Posted By
IronDuke99
Re: Other games you've played that you like
The other games I like are Total War Napoleon, and, to a lesser extent, Rome 2 and Atilla by Creative Assembly. Napoleon TW (especially with Darth Mod) has a nice balance between musket armed...
Forum:
WinSPMBT
November 22nd, 2016, 10:21 PM
Replies:
13
End date 2030, 100 years...
Views:
7,861
Posted By
IronDuke99
End date 2030, 100 years...
The reason I say that is that that would have SG WWII - MBT covering 100 years or, to put it another way, roughly the difference in time between the battle of Waterloo in 1815 and the Somme in 1916,...
Forum:
TO&Es
November 19th, 2016, 09:39 PM
Replies:
24
Greek OOB31 v.9
Views:
18,484
Posted By
IronDuke99
Re: Greek OOB31 v.9
That Naval link http://www.navypedia.org/ships/greece/gr_dd_hydra.htm is actually worth having for those interested in warships
http://www.navypedia.org/index.htm
Forum:
Campaigns, Scenarios & Maps
November 17th, 2016, 12:04 PM
Replies:
25
Preventing AI Suicide?
Views:
10,918
Posted By
IronDuke99
Re: Preventing AI Suicide?
Agreed, but the trouble is the AI cannot use it with any common sense, so, IMHO, it would be better if AI vehicles all just moved more slowly. Another thing that might help a little would be to make...
Forum:
Campaigns, Scenarios & Maps
November 16th, 2016, 11:47 AM
Replies:
25
Preventing AI Suicide?
Views:
10,918
Posted By
IronDuke99
Re: Preventing AI Suicide?
You should purchase infantry & vehicles separately. In the Editor, reduce speed of vehicles (use Pyro's tutorial in advanced waypoints) and position the vehicles approximately. Then, apply waypoints....
Forum:
Campaigns, Scenarios & Maps
November 16th, 2016, 11:44 AM
Replies:
25
Preventing AI Suicide?
Views:
10,918
Posted By
IronDuke99
Re: Preventing AI Suicide?
I think the way the AI handles an infantry + armour attack is the least realistic thing in the game.
If the Brits are the AI side in WWII an infantry + armour attack can more or less work, if you...
Forum:
Campaigns, Scenarios & Maps
November 16th, 2016, 02:07 AM
Replies:
25
Preventing AI Suicide?
Views:
10,918
Posted By
IronDuke99
Re: Preventing AI Suicide?
I have always found the AI is not too bad in dug in defence (other than random initial positioning that tends to be more or less pretty awful).
The AI is less good at delay scenarios and bloody...
Forum:
TO&Es
November 16th, 2016, 01:48 AM
Replies:
24
Greek OOB31 v.9
Views:
18,484
Posted By
IronDuke99
Re: Greek OOB31 v.9
Agree with Imp, don't think the photos matter all that much.
Showing results 176 to 200 of 429
Page 8 of 18
«
First
<
6
7
8
9
10
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
06:11 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.