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Search: Posts Made By: Mobhack
Forum: WinSPMBT April 12th, 2023, 07:14 AM
Replies: 6
Views: 5,376
Posted By Mobhack
Re: AI improvements?

Improve over what - the original Steel Panthers 1/2/3? - loads of changes made once we got the source code way back when, SP1/2/3 was the "AI of lemming charges".

The AI shouldn't have any Ammo...
Forum: Campaigns, Scenarios & Maps April 10th, 2023, 04:42 PM
Replies: 3
Views: 5,966
Posted By Mobhack
Re: Request for Scenario/Map help

The game does not have weight classes for bridges, so if the scenario is for humans only for the side with M48s then put a note in the readme for the end users to ignore if they wish.

The AI will...
Forum: Mods April 1st, 2023, 07:52 PM
Replies: 24
Views: 22,295
Posted By Mobhack
Re: World War I mod

Since this thread is about a mod, lets move it to the \mods subforum where it should have started in the first place.
Forum: WinSPWW2 March 25th, 2023, 05:16 PM
Replies: 16
Views: 8,001
Posted By Mobhack
Re: Vehicle reverse ( 8 key) question for all players

I removed the 1 second message delay on reversing, so the string should appear while it is in the reverse and not pause and wait for you to read it, once the new EXE is released.
Forum: WinSPMBT March 15th, 2023, 04:25 PM
Replies: 27
Views: 12,048
Posted By Mobhack
Re: Vehicle reverse ( 8 key) question for all players

Or as I stated in the WW2 thread on this - the tank has insufficient remaining MP to enter the terrain hex behind it and note wasnt taken of the "X cannot reverse" message that should pop up in the...
Forum: WinSPWW2 March 15th, 2023, 04:22 PM
Replies: 16
Views: 8,001
Posted By Mobhack
Re: Vehicle reverse ( 8 key) question for all players

WEll, if it hasnt got enough points to reverse (it costs several times the forward speed) - say there is a wood or rough behind it, then it wont budge. However there is then a message played at the...
Forum: WinSPWW2 March 15th, 2023, 11:43 AM
Replies: 16
Views: 8,001
Posted By Mobhack
Re: Vehicle reverse ( 8 key) question for all players

The slight delay is for the "XXX reversing.." message on the bottom message panel to be displayed.

I have now removed the delay for that so the process shoud be a tad quicker (a second less...
Forum: TO&Es March 6th, 2023, 06:36 PM
Replies: 2,013
Sticky: MBT's
Views: 863,985
Posted By Mobhack
Re: MBT's

BTR-50s would be fine for protected mobility in the rear areas, like the ex-UK Saxons the Ukranians were gifted. The Ukranians also apparently use the Saxon as an ambulance to take the injured from...
Forum: WinSPMBT March 5th, 2023, 11:16 AM
Replies: 19
Views: 9,652
Posted By Mobhack
Re: Download Never Finishes

Just dowloaded the free game as a test - it worked fine.

Give it another try.
Forum: WinSPMBT March 2nd, 2023, 10:28 AM
Replies: 17
Views: 8,882
Posted By Mobhack
Re: Thermal Imaging and Smoke Dischargers

And fire hexes can be seen through as well, but unlike SP2/3 thermal vision is not unlimited through fire hexes, there is now a cumulative degradation and so enough fire hexes will eventually stop...
Forum: TO&Es February 24th, 2023, 11:07 AM
Replies: 178
Views: 100,768
Posted By Mobhack
Re: Ukraine OOB New and Old Toys

First 4 leopoards actually handed over to Ukraine by Poland:

https://www.bbc.co.uk/news/live/world-europe-64750118


DRG EDIT.... note the story below that link

"Demonstrators have placed a...
Forum: WinSPMBT February 3rd, 2023, 07:41 PM
Replies: 6
Views: 4,154
Posted By Mobhack
Re: Blur effect in terrain render

The base shape that is rescaled is resampled by the graphics module using some sort of technique - its not just a simple blow-up i believe - some anti-aliasing is in there. But that is a third-party...
Forum: WinSPMBT February 1st, 2023, 10:03 PM
Replies: 6
Views: 4,154
Posted By Mobhack
Re: Blur effect in terrain render

The third party dll that does the graphics is a very early version of DirectX - Dx5?

As its a third party black box which we cannot change, and such effects (pixel shaders?) werent even thought of...
Forum: TO&Es January 28th, 2023, 09:35 AM
Replies: 39
Views: 30,248
Posted By Mobhack
Re: Germany OOB 16: miscellaneous comments

Absolutely cannot win, can we?

I vaguely recall suggesting the Maus to Don waay back in the "stone age" of the MSDOS version of the game as a "lark" - just as a bit of fun for a giggle. Would...
Forum: TO&Es January 22nd, 2023, 10:22 PM
Replies: 4
Views: 6,938
Posted By Mobhack
Re: Anti NLOS nets

Nor me at all - one can always consider that the dug in bonus of a revetment is giving some protection from ATGM attacks anyways. we dont care if some of the revetment is covered in chicken wire as...
Forum: TO&Es January 21st, 2023, 02:04 PM
Replies: 2,013
Sticky: MBT's
Views: 863,985
Posted By Mobhack
Re: MBT's

South Korea could also donate the 33 T-80s they got as a part exchange from Russia to settle a trade debt, those things must be total orphans in thier tank fleet...
Forum: TO&Es January 21st, 2023, 01:14 PM
Replies: 770
Views: 417,492
Posted By Mobhack
Re: APC Development and related topics.

Damaged turrets can happen due to quite small things. Way back in the 1970s one of the University OTC Saladins had the crew forget to travel secure the turret while going over to St Andrews, and on a...
Forum: WinSPMBT January 21st, 2023, 09:40 AM
Replies: 6
Views: 4,834
Posted By Mobhack
Re: Rambo

Damaged or suppressed infantry units get less shots, especially for heavier (larger warhead) weapons. However:

Units which are damaged but have not moved will usually get at least 1 shot per slot,...
Forum: Campaigns, Scenarios & Maps January 13th, 2023, 09:25 AM
Replies: 223
Views: 85,198
Posted By Mobhack
Re: Ukraine 2021(?)

The main problem with the use of "set captured" is that the stuff from a forign OOB cannot be used for campaign cores. So only of use for scenarios or stand-alone battles.

However, I intend to see...
Forum: WinSPMBT November 5th, 2022, 06:51 PM
Replies: 4
Views: 5,416
Posted By Mobhack
Re: Resolution question

Windowed mode offers 1600x1280 which is the one I was thinking of. That should fit on your screen?.

There wont be any changes to the list of fixed resolutions, which were all for XP and earlier...
Forum: WinSPMBT November 5th, 2022, 03:42 PM
Replies: 4
Views: 5,416
Posted By Mobhack
Re: Resolution question

1920x1080 is one of the old style 4:3 "square" modes, you will need a monitor which supports it - old CRT monitors like IILyamas did, but modern flatscreen ones use wider ratios, it may fit on a 4K...
Forum: TO&Es October 30th, 2022, 11:33 AM
Replies: 6
Views: 8,595
Posted By Mobhack
Re: Propostion of new type of drone USV inside game

Yes, this game is land warfare and not naval.

Now - one could make a scenario and tweak some existing boat (size zero say) and set it at night as a harbour attack and lad the boat with an...
Forum: TO&Es October 26th, 2022, 11:59 AM
Replies: 4
Views: 7,258
Posted By Mobhack
Re: Japanese game notes: jungle training

The SSI game seems to hae come from panzerblitz as a progenitor. And likely a couple of others, like Sniper!.

However when I saw the game it was the best computer rendition of 1/300 type tabletop...
Forum: TO&Es October 23rd, 2022, 11:03 AM
Replies: 4
Views: 7,809
Posted By Mobhack
Re: German Company Level Kampfgruppe?

Yes, because if you search the historical records you will eventually find some cobbled-together force that suits your purchased collection of odds and ends:D!

Heck, the Brits in the desert agaist...
Forum: WinSPMBT October 22nd, 2022, 10:38 AM
Replies: 1
Views: 3,377
Posted By Mobhack
Re: Currentish non-Soviet Organizational/Tactics materials

We provide this pointer to US army fuiuled manuals in the "game play notes" section of the GG, have not looked at them in over a decade, but they still seem to be there on the site:
...
Showing results 176 to 200 of 500

 
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