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Search: Posts Made By: Seawolf
Forum: Space Empires: IV & V December 12th, 2000, 01:03 AM
Replies: 10
Views: 2,500
Posted By Seawolf
Re: One World Mega Evil Empire.

Puke,

I believe that solor collectors go on ships where the monolith is on a planet.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 12th, 2000, 01:02 AM
Replies: 4
Views: 1,533
Posted By Seawolf
Re: warp point abuse?

Remember that you can't have any other ships but your own in a sector to open or close Warp points.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 11th, 2000, 09:55 PM
Replies: 32
Views: 4,627
Posted By Seawolf
Re: What now????

Taqwus,

Since MM is working on the game I'll defend them.

Personally I think you are asking too much from the AI at this stage of the game. Also considering that this game runs on home PC...
Forum: Space Empires: IV & V December 11th, 2000, 09:37 PM
Replies: 1
Views: 2,069
Posted By Seawolf
Re: Shield Regenerator V Size

Hurm could be Psi could be.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 11th, 2000, 09:23 PM
Replies: 8
Views: 2,158
Posted By Seawolf
Re: Decoying PD

Ok,

IMHO Decoy missiles would not be very useful. The reason is that then you get into the tech difference issue. Would a level 3 PD be fooled by a level 2 decoy? Also if you create smaller...
Forum: Space Empires: IV & V December 7th, 2000, 06:57 PM
Replies: 19
Views: 4,231
Posted By Seawolf
Re: Next Patch?

Jowe,


Did you adjust the AI settings in the begining of the game?



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Seawolf on the prowl
Forum: Space Empires: IV & V December 7th, 2000, 06:46 PM
Replies: 6
Views: 2,133
Posted By Seawolf
Re: AI criteria for setting colony type

Warlord,

I meant a editable template from the game not in the txt files. So I could create a colony type that would build in order 3 research 1 extractor and a space yard. Rather than just giving...
Forum: Space Empires: IV & V December 7th, 2000, 12:01 AM
Replies: 93
Views: 14,179
Posted By Seawolf
Re: Compiled Questions/Bug List/Wish List

I guess I am missing something but what is the advantage of network capability in a game like this? it is turn based not real time. If you have network connection you should have e-mail ability too....
Forum: Space Empires: IV & V December 6th, 2000, 11:24 PM
Replies: 6
Views: 2,133
Posted By Seawolf
Re: AI criteria for setting colony type

Jub,

Are you looking at the name of the colony or that actual facilities on the planet. It is my understanding that the colony type has nothing to do with the the facilities that are built on the...
Forum: Space Empires: IV & V December 6th, 2000, 06:09 PM
Replies: 19
Views: 4,231
Posted By Seawolf
Re: Next Patch?

Dime,

Simultanous movement games are stil buggy, but should be ok using purchased Version with current patch. We still working on it.



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Seawolf on the prowl
Forum: Space Empires: IV & V December 5th, 2000, 09:00 PM
Replies: 11
Views: 3,886
Posted By Seawolf
Re: Anybody know if,

Hurm I run the game on a P-133 with 64 ram in Win 95. I have no idea why it should take that long on your system.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 5th, 2000, 08:55 PM
Replies: 3
Views: 1,607
Posted By Seawolf
Re: Use of Ministers

I use them for transports only currently. It really up to you. Turns may be faster but less control.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 5th, 2000, 08:55 PM
Replies: 3
Views: 1,607
Posted By Seawolf
Re: Use of Ministers

I use them for transports only currently. It really up to you. Turns may be faster but less control.

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Seawolf on the prowl
Forum: Space Empires: IV & V December 4th, 2000, 11:26 PM
Replies: 6
Views: 1,936
Posted By Seawolf
Re: I\'m not getting the research points I think I should be....

Umber,


You right I meant system, but I 99.99999% positive you need a spaceport to send intel and research to your empire. If you research was equal to your home world production it would seem...
Forum: Space Empires: IV & V December 4th, 2000, 08:52 PM
Replies: 6
Views: 1,936
Posted By Seawolf
Re: I\'m not getting the research points I think I should be....

Umber,

sounds like you didn't build spaceports on your colonies in other systems. Unless you have the racial trait of natureal merchents you need a spaceport in each sector, NOT PLANET, to...
Forum: Space Empires: IV & V December 2nd, 2000, 12:06 AM
Replies: 7
Views: 1,493
Posted By Seawolf
Re: Wishlist for AI

Ai always need to be treaked but it pretty good right now. Just a FYO defense ships not always needed since you can build defenses on planets in the for of weapon platforms and satilates
...
Forum: Space Empires: IV & V December 2nd, 2000, 12:03 AM
Replies: 9
Views: 2,545
Posted By Seawolf
Re: SEIV and VGA Planets

I'll make it simple, I have played both, if you like VGAP then you will come to love SE series

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Seawolf on the prowl
Forum: Space Empires: IV & V November 27th, 2000, 11:08 PM
Replies: 12
Views: 4,189
Posted By Seawolf
Re: Anyone up for a PBEM game?

Who ever does run a PBEM game I recommend not using simultanous mode.

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Seawolf on the prowl
Forum: Space Empires: IV & V November 22nd, 2000, 12:21 AM
Replies: 15
Views: 3,023
Posted By Seawolf
Re: Space Empires IV Off Backorder!

There IS Thanksgiving all over the world.......... It is the day you get the full Version!!! Everyone should give thanks!!!!!!!

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Seawolf on the prowl
Forum: Space Empires: IV & V November 21st, 2000, 08:28 PM
Replies: 7
Views: 1,800
Posted By Seawolf
Re: Some issues with fighter combat.

Talen,

why would it be a nightmare? Just use formations and it done.

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Seawolf on the prowl
Forum: Space Empires: IV & V November 21st, 2000, 08:26 PM
Replies: 30
Views: 6,725
Posted By Seawolf
Re: Maintenance Formula

Lint,

2 suggestions, 1) mothball ships when not in use to reduce maintaince. 2) in the begining of the game you should build storage facilities. SInce you hardly use all the production in the...
Forum: Space Empires: IV & V November 21st, 2000, 05:42 PM
Replies: 7
Views: 1,800
Posted By Seawolf
Re: Some issues with fighter combat.

I think everyone is getting hooked on a "beam" weapon being a single shot weapon. Could be a multi wave/multi focused beam with a adjustable damage area. To fix theis make the fighters in small...
Forum: Space Empires: IV & V November 21st, 2000, 05:28 PM
Replies: 10
Views: 2,845
Posted By Seawolf
Re: AI Players and (lack of) Research

FYI

AI is being constently tweaked. Expect it to get better and better.

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Seawolf on the prowl
Forum: Space Empires: IV & V November 21st, 2000, 05:13 PM
Replies: 15
Views: 2,573
Posted By Seawolf
Re: Starting Planet Type question.

Just an FYI,

There will be an option to have all the players start with the same planets. Also weighing in on the Gas Gaint issue, I find that it balances out since you have to stop building...
Forum: Space Empires: IV & V November 21st, 2000, 04:51 PM
Replies: 5
Views: 1,660
Posted By Seawolf
Re: Feature request and bug

FYI,

Recent patch fixes it and there is an option under empires to avoid storms and minefields.



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Seawolf on the prowl
Showing results 176 to 200 of 294

 
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